I really like this art style, but the controls where a bit clunky and and it was a bit frustrating not being able to put things in the dish because I walked a few pixels too far.
"EH wise guy aye" "EH WISE GUY EHH" The voice acting is great, and I had a pretty good time playing it. I think there should be a check to stop the grunts talking over each other, and I noticed a bit of shaking in the main character at high speed. Other then that it's a great experience.
This is really nice, the mechanics were simple and intuitive, the character art is nice and there was some strategy to where you killed enemies in the long run.
Interesting concept, but a bit more direction would be useful. I didn't know if what I was doing was helping or making it worse, so I just brute forced a few then gave up.
There seem to be resolution issues, I was fullscreen on a 2880 x 1800 monitor and I didn't seem to be seeing the whole screen, using the webGL version on Google Chrome.
Hiya, the mac version doesn't seem to be working, I just getting a little red 98% in the centre of the screen, I left it running for a few minutes and no change. I'm on High Sierra if that helps.
I enjoyed this, but a few issues. I assumed the points were projectiles until I realised my score wasn't going up and the game didn't give me much reason to move, because if I moved I would nearly always miss the points, so I generally wouldn't move until I was shot at, then the moment I was safe I'd stop moving again, maybe making the points home in would help? My ship felt like it had too much HP, I think it would feel like higher stakes if I died in only a few hits, and increases the number of enemies and meteors (and decreasing their hitpoints as well) would help make it feel like I was threatened. All in all this was a decent game, but I think with a little tuning this could be an excellent game.
I had a lot of difficulty matching pace with the rocks, and once I finally did I'd lose the pieces as soon as I shot it enough, so in the end I played about 10 min and didn't make any progress. The graphics are very nice and I think with some refinement to the movement this could be an interesting game. Also I can confirm the mac version works.
I love these characters! I agree with rexpeppers, my best strategy was just but mashing near the bugs. Also once I died I couldn't see my score because the retry screen got in the way, so I have no idea what I got.
Played about 20 min, it took me a few game overs before I really understood what I was doing. I'm conflicted on the art style, I really like this aesthetically but the resolution makes it hard to understand what's happening, it reminded me of Tamagotchi. The gameplay was very hectic, but the good kind of hectic :) Good Job!
LD42 — Running out of space (19)
Cat Lady Simulator by samh 2018-08-16T12:12:29Z ♥ 2
I really like this art style, but the controls where a bit clunky and and it was a bit frustrating not being able to put things in the dish because I walked a few pixels too far.
Running from the Mob by Adam Saudagar 2018-08-16T12:03:03Z ♥ 1
"EH wise guy aye" "EH WISE GUY EHH" The voice acting is great, and I had a pretty good time playing it. I think there should be a check to stop the grunts talking over each other, and I noticed a bit of shaking in the main character at high speed. Other then that it's a great experience.
Claustro by Taimidori 2018-08-16T11:44:04Z ♥ 0
This is really nice, the mechanics were simple and intuitive, the character art is nice and there was some strategy to where you killed enemies in the long run.
HANA by Conspite 2018-08-16T08:32:38Z ♥ 2
This is fantastic! Really impressive theme and style, I only wish it was longer.
Space Opera by t-mw 2018-08-16T06:58:37Z ♥ 3
Interesting concept, but a bit more direction would be useful. I didn't know if what I was doing was helping or making it worse, so I just brute forced a few then gave up.
Gregory Haulage Inc by Wevel 2018-08-16T06:49:32Z ♥ 1
There seem to be resolution issues, I was fullscreen on a 2880 x 1800 monitor and I didn't seem to be seeing the whole screen, using the webGL version on Google Chrome.
Head Space by AfroAnt 2018-08-16T06:35:12Z ♥ 1
Hiya, I'm on latest version of mac and I get A "The application “Mac-1” can’t be opened." popup when I try.
Spiritship by velvetlobster 2018-08-16T06:26:10Z ♥ 2
Hiya, the mac version doesn't seem to be working, I just getting a little red 98% in the centre of the screen, I left it running for a few minutes and no change. I'm on High Sierra if that helps.
Leave by SimonTheCase 2018-08-15T07:32:12Z ♥ 0
This is very impressive for 10hrs of work. I couldn't finish because it never showed everything in the screenshot, it seemed to be zoomed in too much.
Space To Breathe by kirb 2018-08-15T07:20:51Z ♥ 1
This is great! Everything was very atmospheric!
The Espacito by Wendel Scardua 2018-08-15T04:25:15Z ♥ 1
I enjoyed this, but a few issues. I assumed the points were projectiles until I realised my score wasn't going up and the game didn't give me much reason to move, because if I moved I would nearly always miss the points, so I generally wouldn't move until I was shot at, then the moment I was safe I'd stop moving again, maybe making the points home in would help? My ship felt like it had too much HP, I think it would feel like higher stakes if I died in only a few hits, and increases the number of enemies and meteors (and decreasing their hitpoints as well) would help make it feel like I was threatened. All in all this was a decent game, but I think with a little tuning this could be an excellent game.
Space is running out of space by DarkGuardsman 2018-08-15T04:06:56Z ♥ 1
I had a lot of difficulty matching pace with the rocks, and once I finally did I'd lose the pieces as soon as I shot it enough, so in the end I played about 10 min and didn't make any progress. The graphics are very nice and I think with some refinement to the movement this could be an interesting game. Also I can confirm the mac version works.
Soggy Bunny by rexpeppers 2018-08-15T03:54:40Z ♥ 0
This is really cute! Wish it was longer!
A Bar In Space by Fluffy_Kaeloky 2018-08-14T11:39:07Z ♥ 3
I love these characters! I agree with rexpeppers, my best strategy was just but mashing near the bugs. Also once I died I couldn't see my score because the retry screen got in the way, so I have no idea what I got.
Mushroom Madness by hatscat 2018-08-14T11:32:33Z ♥ 0
Simple and enjoyable, the rotation was a little jarring, but with the repetitive music and neon colours this made it slightly trance like.
Mr.Tobro by Darenn 2018-08-14T11:22:35Z ♥ 1
Played about 20 min, it took me a few game overs before I really understood what I was doing. I'm conflicted on the art style, I really like this aesthetically but the resolution makes it hard to understand what's happening, it reminded me of Tamagotchi. The gameplay was very hectic, but the good kind of hectic :) Good Job!
Tribal Space by outterest 2018-08-14T11:01:21Z ♥ 1
Can confirm it works on mac, it took me a little while to figure out what was going on, maybe make the "next turn" button stand out more.
La Flèche du Bon Sens by Yvo 2018-08-14T10:44:08Z ♥ 0
Same problem here.
Legendary Geometry Space Wars by Faithcaio 2018-08-14T09:11:15Z ♥ 0
Really nice effects! I found the camera movement made it hard to aim, and a little bit nauseating.