Legendary Geometry Space Wars by Faithcaio 2018-08-14T09:11:15Z
Really nice effects! I found the camera movement made it hard to aim, and a little bit nauseating.
Foon → Ludum Dare Explorer → Users → oats
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Andromeda | jam | 366 | 3.59 | 3.50 | 3.32 | 4.01 | 2.63 | 3.06 |
Really nice effects! I found the camera movement made it hard to aim, and a little bit nauseating.
There seem to be resolution issues, I was fullscreen on a 2880 x 1800 monitor and I didn't seem to be seeing the whole screen, using the webGL version on Google Chrome.
Played about 20 min, it took me a few game overs before I really understood what I was doing. I'm conflicted on the art style, I really like this aesthetically but the resolution makes it hard to understand what's happening, it reminded me of Tamagotchi. The gameplay was very hectic, but the good kind of hectic :) Good Job!
Hiya, I'm on latest version of mac and I get A "The application “Mac-1” can’t be opened." popup when I try.
I really like this art style, but the controls where a bit clunky and and it was a bit frustrating not being able to put things in the dish because I walked a few pixels too far.
I enjoyed this, but a few issues. I assumed the points were projectiles until I realised my score wasn't going up and the game didn't give me much reason to move, because if I moved I would nearly always miss the points, so I generally wouldn't move until I was shot at, then the moment I was safe I'd stop moving again, maybe making the points home in would help? My ship felt like it had too much HP, I think it would feel like higher stakes if I died in only a few hits, and increases the number of enemies and meteors (and decreasing their hitpoints as well) would help make it feel like I was threatened. All in all this was a decent game, but I think with a little tuning this could be an excellent game.
Simple and enjoyable, the rotation was a little jarring, but with the repetitive music and neon colours this made it slightly trance like.
Interesting concept, but a bit more direction would be useful. I didn't know if what I was doing was helping or making it worse, so I just brute forced a few then gave up.
This is very impressive for 10hrs of work. I couldn't finish because it never showed everything in the screenshot, it seemed to be zoomed in too much.
Same problem here.
It's a shame it's windows only, any chance of a mac build?
Hiya, the mac version doesn't seem to be working, I just getting a little red 98% in the centre of the screen, I left it running for a few minutes and no change. I'm on High Sierra if that helps.
"EH wise guy aye" "EH WISE GUY EHH" The voice acting is great, and I had a pretty good time playing it. I think there should be a check to stop the grunts talking over each other, and I noticed a bit of shaking in the main character at high speed. Other then that it's a great experience.
This is really cute! Wish it was longer!
This is great! Everything was very atmospheric!
Can confirm it works on mac, it took me a little while to figure out what was going on, maybe make the "next turn" button stand out more.
I love these characters! I agree with rexpeppers, my best strategy was just but mashing near the bugs. Also once I died I couldn't see my score because the retry screen got in the way, so I have no idea what I got.
I had a lot of difficulty matching pace with the rocks, and once I finally did I'd lose the pieces as soon as I shot it enough, so in the end I played about 10 min and didn't make any progress. The graphics are very nice and I think with some refinement to the movement this could be an interesting game. Also I can confirm the mac version works.