Dungeon of Greed by groverburger 2018-08-15T18:34:24Z
The resolution is too big for my laptop (even though my laptop has a big screen). The bottom of the game is cut off by the taskbar
Foon → Ludum Dare Explorer → Users → outterest
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Tribal Space | jam | 2.81 | 2.59 | 2.50 | 3.04 | 2.31 | 1.75 | 1.90 | 2.72 |
The resolution is too big for my laptop (even though my laptop has a big screen). The bottom of the game is cut off by the taskbar
Amazing death animation. Really adds to the horror atmosphere
Really tough game. I played it a couple of times but kept on starving to death before I could get back to the food dealer. The art is really nice as well!
Nice game. Really liked the graphics and music! One issue I had though was I couldn't really tell if I put the wrong type on the wrong tile at all. Or maybe I just suck at the game :sweat_smile:
It's a nice concept, just needs a little polish if you were to pick it up at a later time.
And I like how you went with wolves as the enemy. I would've gone with zombies and that would be kind of lame... :sleeping:
@sode The combat system is a bit confusing because I ran out of time to add sequencing.
So it's hard to tell if the AI is working during combat. Even if it is working correctly, it's difficult to know what happened because so many actions happen simulateneously.
I uploaded a new version of the game with bug fixes:
* AI no longer tries to destroy trees (They would get distracted from attacking the player) * AI now properly keeps track of placed units and buildings * Defeat/Victory check now only counts constructed buildings * Units will move to a tile even if an ally is planning on going there
It's now possible to win the game!
@the-triumvirate It is possible to win, but as you said, it takes a bit of time so it's a bit of a drag to go about finishing the AI off completely.
It's because I ran out of time to do any playtesting - I only added the AI in the last hour or two. So lesson learned for the next LD - Better scope planning!