Foon → Ludum Dare Explorer → LD42 → Gregory Haulage Inc

Gregory Haulage Inc

By wevel

Percentile
CategoryRankScoreCountLD42Ever
Overall5953.392452.654.9
Fun9722.842423.728.8
Innovation1103.822491.088.3
Theme7813.272437.138.5
Graphics8753.002528.029.8
Audio5472.982535.737.9
Humor5572.662141.141.6
Mood2503.532278.669.8

Comments

smt 2018-08-16 00:01 ♥ 1

This is a pretty cool concept for a game, an expansion on this would be super fun

oats 2018-08-16 06:49 ♥ 1

There seem to be resolution issues, I was fullscreen on a 2880 x 1800 monitor and I didn't seem to be seeing the whole screen, using the webGL version on Google Chrome.

wevel 2018-08-16 12:09 ♥ 1

@smt Yeah, I might work on this some more, if I can find the time.

@oats The game relies on having a 16:9 aspect ratio and I couldn't get that to stay without having the resolution being fixed. However you can zoom the page to change the game size.

nihilaleph 2018-08-17 14:30 ♥ 1

Great work! Got nice vibes from Elite Dangerous~

Pros: - Nice simulation - Cool mood

Cons: - Took me some time to be actually able to maneuver, and still got shot down fairly easy from pirates, but maybe I just suck at this 😆

Cheers!

player2point0 2018-08-17 15:05 ♥ 1

It's a cool concept and you've put a lot of polish into it. I found the controls a bit difficult to figure out and didn't really know how using the boosts or navigation affected the ship's position. I think if you made the radar's screen larger and added some real-time visual feedback it would help.

stames 2018-08-17 15:09 ♥ 1

real nice idea. At first I didn't quite undertood what to do but then it was fun :-)

drkr 2018-08-17 15:38 ♥ 1

The lack of feedback is somewhat a good thing and a bad thing, like navigating and moving around was pretty cool but I had no idea where I was meant to go or do if I even got there. I'm guessing the pirates were the circles and the objectives were the square shapes? but once I got to them I had no idea what to do

rend 2018-08-20 10:45 ♥ 1

It's a shame there is not much instructions to understand how the different modules work: I couldn't figure the engine one out, and a legend on the radar could be great. I think I found some stuffs to pick up but after navigating a bit, it was impossible to find them back. I don't know if there's some RNG or not but it felt a bit unfair. But except all that, I LOVE this idea, the production is really good, I like how you have to screw/unscrew the module, it's super immersive. Just make it a bit more user friendly and it could be a great game!

tomeks 2018-08-20 14:08 ♥ 1

The idea is absolutely amazing :D also you have polished all of the controls, truly amazing. I enjoyed playing it and solving how it works. Really nice.

eptwalabha 2018-08-20 21:01 ♥ 1

I had a very enjoyable moment with your game then… I got owned by the first pirate that I've met… I like how the game asks you to install/screw the modules before using them, when leaving the shop you have to turn certain on, reset others, that's very immersive. Nice game overall.

fammy 2018-08-22 19:23 ♥ 1

It's a really good game with a nice concept! Nice work:) I hope you'll make a new version with more instructions it will be easier to understand what to do

eric-kulbiej 2018-08-25 17:44 ♥ 1

Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.

andrei9 2018-09-03 13:17 ♥ 1

I liked the Graphics, and the Gameplay was fun, Nice Game. 👍