UprightPath - It Came by uprightpath 2016-04-19T04:28:00
It's not opening, I tried opening it with .bat file as well. Nothing happens.
Foon → Ludum Dare Explorer → Users → drkr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Attack on Lizilla | jam | 2405 | 2.76 | 3.18 | 2.39 | 3.28 | 2.73 | 2.70 | 3.26 | 2.63 | |
| 2018 | 43 | Sacrifices must be made | Late Bloom | jam | 894 | 2.92 | 2.73 | 2.94 | 1.83 | 3.10 | 3.42 | 3.11 | |||
| 2018 | 42 | Running out of space | space sucks | jam | 936 | 3.07 | 3.10 | 3.07 | 3.52 | 3.00 | 2.30 | ||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Farrison Hoard & The Cave of Coins | jam | 580 | 3.45 | 3.60 | 3.20 | 3.55 | 3.16 | 3.15 | 3.45 | 3.12 | |
| 2017 | 39 | Running out of Power | Static Shoes | compo | 637 | 2.52 | 2.42 | 3.05 | 2.52 | 1.73 | 1.94 | ||||
| 2017 | 38 | A Small World | 👥 | Ascension | jam | 376 | 3.39 | 3.42 | 2.89 | 3.26 | 3.89 | 3.30 | 2.33 | 3.36 | |
| 2016 | 37 | One room | One Dungeon | jam | 400 | 3.40 | 3.38 | 3.29 | 2.79 | 2.91 | 3.73 | 3.30 | 3.47 | 71 | |
| 2016 | 35 | Shapeshift | Corners | jam | 492 | 3.29 | 2.86 | 2.97 | 2.74 | 3.00 | 3.84 | 77 |
It's not opening, I tried opening it with .bat file as well. Nothing happens.
Glad you got it up and running. Intriguing mechanics, although it was a little hard to read the text sometimes.
Broken link
I honestly had no idea what the loaf shape was meant to be I feel like I exhausted every possible combination, but pretty funny entry though.
Fantastic job on the mood and graphics, really visually appealing and intriguing.
Took forever to download but was pretty fun. If you plan on expanding the game I suggest you make the transition from each forms a little smoother, like keep momentum when changing, and make the transformation smoke puff smaller.
You get extra points for the title, well done.
Really well done effects, felt really fun to play, my highscore was 321800. Although I was expecting it to get harder as the level went on but the difficulty seemed to remained the same.
Whelp, looks like it's time to exorcise the house again.
Really solid fun and crazy, everything works well together. The enemies are also pretty... menacing ;)
Eggcellent game, although I question the mating mechanic.
The aesthetic of the game is really nice, but the gameplay feels unfair, the controls are hard to swallow at first. Although I can say the game is heaven-piercingly creative ;)
I think it's a bit bugged, I kept getting bounties lower then the cowboy price but I kept winning so I had a debt higher than the USA. Apart from that though it was pretty fun and nice aesthetic.
You nailed the graphics on this but it got kinda frustrating when I couldn't find the next objective.
I don't think you should be using assets you don't have the rights to. Next time I think you should start off a little simpler. I'm assuming you made your own engine for this so well done for that, that's pretty amazing.
I have no idea whats going on but it looks pretty nice
Little too hard I think, if only you made each color play a different note it could have been a lot more fun.
Didn't load for me, and for the windows download I couldn't download the Data folder. Please put everything in a .zip file or something. It would be a real shame if I don't get to play your game.
Well polished game but having a battle system that's purely random is slightly annoying.
ナイスだよ!
The game feels unfairly difficult, I won on my fifth try but I didn't feel like I accomplished anything. On other runs I got stuck in a small 2x1 room, not being able to unselect items and direction was really annoying
(especially when you got the switch direction item) which was a shame because there was a nice tron-like aesthetic with the audio and graphics.
Did you upload the right thing? Because I can't find anything to run.
This game looks and sounds amazing but the it's just too unforgiving. Having the such a narrow horizontal view doesn't let us see what's coming up and we have little time to accommodate, the jumping feels inconsistent and frustrating especially when the fall speed is so quick. It feels like your punishing your players for not seeing into the future. I really wanted to like this game but it left me feeling annoyed and frustrated.
My finger hurts from holding down my mouse button for 10 minutes, and everything was pretty mundane.
Nice concept but some of the puzzles were pretty hard to understand.
Took me a while to understand the puzzles and figure out what I was trying to do but once I got it, it was fantastic having all the symbols light up. Only thing that annoyed me a little was it felt too slow dragging the blocks around. Really great game, congrats guys, and big props for the art and sound too.
Fun game but kind of confusing, the upgrades didn't actually seem to upgrade the abilities at all.
Pretty enjoyable and funny entry.
Although the items were a bit hard to drag and drop properly and really easy to miss, and the weird spelling was confusing at first.
Nice use of lighting to guide us through and music was really relaxing but the awful controls killed this game for me. The character doesn't stop when you let go of the movement keys, it slides a lot meaning that sprinting then jumping wasn't ideal most of the time so walking, jumping then sprinting midair was seemed to be the best way to go about it. I kinda got used it towards the end but I could only reach as far as the top of the windows.
It was kinda confusing at first, I think some sort of direction indicator would have helped because I thought for a while the black sword slashes were hands or something, A little audio would have been nice too. Nice entry though, keep up the good work.
Fun but disorientating, kinda bugged out though when I died as I fell through the level.
If my maths exams had screenshake too I probably wouldn't survived long either.
Nice puzzle designs, I do agree with @philomory that a move limit (or maybe even a bonus if you got a within a number of moves) would be make for a more interesting experience. I say that mostly because my move count was over 800 something lol
Pretty fun game, good job man, nice job with music and audio too.
Audio is a bit lacking in places but awesome graphics and really fun gameplay. Nice work!
Nice fun and simple game, I had a bit of trouble with the controller as to which button was the interact button though
Pretty interesting concept, I haven't played a terminal based LD game before.
Really nice work with AI and terrain destruction, really cool concept, audio was a bit hard on the ears at times but overall it fit.
Nice pixel art and story, although some things like jumping feels really off like the jump is either really short or really high. Good job on your entry!
This is amazing, it's a good story, great visuals, nice music/audio, and a interesting eerie story. Probably the most well-polished LD game I have seen in a while.
That was way more fun than it should have been, it was a bit annoying when the UFO got stuck in the far corner. Even though I didn't have a second player, I did enjoy your cow-based quidditch.
I like the simple straightforward gameplay but the audio is a bit lacking. Great job.
Movement is a bit rigid, sprites are pretty good though. Nice work.
Nice atmosphere and music. The movements seems too slippery though and the jump is too fast as well. I think the character is pretty nice though, good job.
Good job, could use a bit of unit and building diversity but overall fun.
Looks fun, I wanna play it :c
A bit confusing at first, I still don't know how to control the aircrafts but it was still pretty fun. Nice job, an RTS in a jam is pretty good achievement, congrats.
Really cool spell effects and animations, the game is pretty fun but I think it needs a mana system or something to stop spell spamming. Overall great job!
Cool concept but I couldn't figure out how to get past the second level.
Nice and simple game. Knifing guards was fun. Good job!
For everyone who can't play, select 'Clear Data' and it should work.
Now for feedback: The animations and sound effects make the game feel really responsive but the gameplay feels a bit lacking. The bullets feels too slow and inconsistent. Nice entry though, keep up the good work!
I like the Mario galaxy style word, but attacking felt really inconsistent. Audio and and graphics are pretty well done (funny looking aliens tho :stuck_out_tongue_closed_eyes:), congrats.
Nice little spore-like game, I feel like controls could be more fluid (getting stuck on walls is a bit of a problem) and losing your head should probably let you die. Really fun game though, nice job.
First of all this game looks and sound fantastic, great pixel art, animations and audio but it's just way too unfair. I spend a good hour trying to beat this game to no avail, the hitboxes for the bubbles and the crab spit feel huge, and for the boss I'm not sure what part of the arm actually deals damage. It's a real shame because this game looked really fun and well polished. :/
A nice short and cute game. Would be nice if there was a bit of music to go with it.
Controls need to be more clear. Gameplay feels pretty refined, and everything is not bad either. Great work!
It's a bit hard to tell which keys are coming down, other than that great job.
The only complaint I have with this is that the van was way too hard to control, it too long to break/accelerate and turning was too fast. Apart from that though the look and sound of the game was fantastic, I love the extra touch of being able to see things through walls (stencil shader?).
Well animated and pretty fun, although most of the option lead to the same outcome 🤔 It would interesting to see a more fleshed-out project in this style.
I got 4882 from just running around, opening chests and avoiding enemies. Really nice looking and sounding game, combat could be improved with more variety and feedback.
A bit clunky in places but overall pretty solid entry
Really well polished, great job guys
Having the graphics settings on "fastest" causes a lot of problems like weird jerky motion but setting it to "Fantastic" makes it normal. Apart from that it looks really good, and atmospheric but might need adjustments in the controls as they feel too slippery.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_sh_basic:
Variable
I got this error as well. The game is really fun I spend a few hours playing it. There are a few small things though that I think could use some change: box selecting currently only works from top left to bottom right and no other ways, not being able to sell building makes it a little annoying when you build too much and you need reallocate resources, is 200 the hard limit for units? Well done though for making a functional RTS in such a short amount of time
The lack of feedback is somewhat a good thing and a bad thing, like navigating and moving around was pretty cool but I had no idea where I was meant to go or do if I even got there. I'm guessing the pirates were the circles and the objectives were the square shapes? but once I got to them I had no idea what to do
Would be nice to control when you want to shoot rather than it being automatic, fun idea though.
Really well polished and works well, good job. Although difficulty gets very overwhelming past level 8 and requires some pretty ridiculous APM. I couldn't beat the last level and the 8 and 9 took a long time.
@marmpa UI actually done by projecting it onto world space, so it occupies the same space as the characters, etc. You can do this in Unity by changing the setting the Render Mode to World Space.
@steffo @vfabien21 Thanks for the feedback! <3
@aterlamia Good point on the grenade indicator, I was actually unsure on whether it stood out enough. I think maybe a audio indicator to accompany it might have helped.
@m-dam Agreed, is there anything in particular gameplay aspect was too sluggish, and elements that were hard to distinguish visually?
Appreciating the feedback <3
@corbak @ryanjavanshir Thank you both for the feedback <3
@alexrose yea space's not so great, I heard there's a lot of vacuums up there. No idea why, it looks pretty clean to me.
Hey wait, you're the rude bear guy. Thanks for playing my entry, you and your brother are pretty cool <3
I kind get what's going on in the game and I managed to win, but the win.mp3 was missing. Better in-game feedback could help this game improve. Good job on getting it finished!
It was pretty fun playing the different classes. Has a few balance issues, it was really easy just to spam and knockback enemies and the enemy attack delay was a bit too high as well.
I had no clue as to what the password might be, is it meant some sort of caeser cipher? and are the passwords the same for player 1 and 2?
It has really well polished visuals and sound, gameplay wise it was a bit clunky and could be improved: - The fence was easy to get stuck on - Enemies and their projectiles had too big of a hitbox - Also the dash doesn't work(?)
Good job on finishing and getting everything done, the sprites and animations are really well done.
I agreed with @exofrenon, I'm currently 800+ saved and still going. Initially it was hard to figure out, maybe a visual demonstration that showed the mechanic would be more effective. Interesting take on the idle clicker genre though, good work.
I can't seem to find the download button?
Can't launch it either, I'll come back when it's fixed.
Fun game, glad you could get it to work. Looks very presentable, it would benefit a lot from having audio and music.
It's a fun concept but the hit boxes are really clunky, it's hard to tell what the attack range of your enemies are and when they're going to attack, sometimes it's difficult to tell what you got hit by. Good job on getting a finished game.
Very well made and moody game, it could be improved by adding more meaningful player decisions.
It took me a long time to figure out that the words at the bottom were clickable, I thought it was just one sentence. Then after that I almost gave up before getting to the upper deck, I ended up figuring it out randomly. Pretty enjoyable otherwise, I heavily relied on the console because I kept forgetting what each button was as well.
Interesting concept, but it's a bit overwhelming and kind of repetitive.
@memoryleek Thanks for playing, there isn't really any end goal. I was pretty busy on LD weekend so I didn't get much time to work on it, so that's pretty much it.
I thought the wind was a bug, it's really jerky.
Is there no download button? I can't find one.
That was super well polished and fun. Was there supposed to be anything after the bloody rain section? because I killed a couple of black sheep and got up to 22 total but I couldn't make it any further.
It was pretty fun, movement was an interesting challenge, it's pretty rare to see space games actually use momentum. The health and hunger meter drained a bit fast. Hitting enemies seemed a little inconsistent, maybe more player feedback is needed for that.
Looks like we weren't the only ones who went for a Kaiju game :) I like the art, gives it a very distinct style. The camera was a bit hard to control (pressing 'S' seemed to make it spin around).