FoonLudum Dare ExplorerLD37 → Moore, No!

Moore, No!

By ron748_

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CategoryRankScoreCount
Coolness360
Audio2823.35
Innovation3293.32
Humor3822.78
Overall3893.41
Fun3983.21
Mood4013.33
Graphics4173.54
Theme4893.50

Comments

noxim 2016-12-13 12:42

Liked it. Basically its own game for minecraft's redstone

parahunter 2016-12-13 12:46

Nice presentation but I couldn't figure out where to start the puzzle. I figured out placement though.

drkr 2016-12-13 13:02

Nice concept but some of the puzzles were pretty hard to understand.

kevin_b 2016-12-13 13:07

The windows link does not work.
A pop up say: "Assertion failed".

kevin_b 2016-12-13 13:11

The game does not work.
A pop up say: "Assertion failed" or something like that.

ron748_ 2016-12-13 15:22

"Assertion failed" is the error I get when the OpenGL version isn't high enough. The game requires an OpenGL 3.3 card.

mrjoshuamclean 2016-12-13 16:49

Really cool concept, but super complicated from the get-go. With some build-up tutorials or such could be a gem. :)

uliana-galich 2016-12-13 16:50

Concept is nice,i liked it

bonedaddy 2016-12-13 17:56

Very good concept. The choice of First Person perspective is interesting.

geosearchef 2016-12-13 22:52

I like the game mechanics. Also the game feels pretty good (nice graphics and sound design). Actually, why does the game look so pixelated, you mentioned you're using your own engine. Is this design related or has it got a technical reason (raytracer?).

samt2510 2016-12-15 18:10

Awesome nice graphics style

ron748_ 2016-12-15 19:25

The engine uses modern OpenGL, but I get the pixelated look by rendering the scene to a low res texture + dithering in the fragment shader. I might expand on the technical aspects in a post-mortem (such as the PCG and signal comparator). I'm also considering making a video explaining the gameplay.

eruiz00 2016-12-17 16:25

Suppose that low res is intentional, because should be way cleaner using high resolutions. Don't see GLFW anywhere. SDL instead. Difficult, yes...

ron748_ 2016-12-20 13:06

GLFW is statically linked, so there is no DLL for it. I use SDL only for sound, since SDL_mixer is what I've used before. Planning to switch to OpenAL in the future.

tajamsoft 2016-12-25 16:47

Pretty interesting game, always loved these kind of puzzles involving logic!

The graphics look very interesting, great rendering engine!

lucas-ferrantelli 2017-01-02 09:45

Redstoner, right ? Nice game dude ! I liked playing it