drkr 2018-08-16 08:32
I had no clue as to what the password might be, is it meant some sort of caeser cipher? and are the passwords the same for player 1 and 2?
Foon → Ludum Dare Explorer → LD42 → Duo Dungeon
By lmg613 and Tuteupaituamae
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1199 | 2.66 | 30 | |
| Fun | 1208 | 2.40 | 29 | |
| Innovation | 974 | 2.79 | 29 | |
| Theme | 1088 | 2.73 | 30 | |
| Graphics | 916 | 2.94 | 29 | |
| Audio | 663 | 2.70 | 29 | |
| Humor | 779 | 2.20 | 26 | |
| Mood | 794 | 2.88 | 28 |
I had no clue as to what the password might be, is it meant some sort of caeser cipher? and are the passwords the same for player 1 and 2?
@drkr Player 1 has the Player 2 Passwords Answers and Player 2 has the Player 1 Passwords Answers
you need to figure out how to get these passwords using what you have in the room.
i applaud the effort that went into this, a multiplayer mode would be ideal, but being a jam acceptable.things that require multiplayer dont do very well in gamajams unfortunately... and ive done steam api multiplayer during one.
Looks and sounds cool but unfortunately I won't be able to rate it properly until later as I don't have a Player 2 on hand right now :)
I like the idea but as it was said before, if it was actually multiplayer, it would be more accessible. Regardless, I'll try it with a friend today and see how it actually feels with other people.
Awe, I was able to climb up the wall, jump to the side (after the spikes) and walk through the wall falling into my doom since there was no collision and looks like no kill plane. The mood is definitely there with that feeling of being trap with an impending doom. The ambient noise makes it feel like I am in some kind of dungeon and everything felt cold and wet like if I was down in the sewers or something so great job on setting the mood that way. It was a little dark to really see all the details but I suppose that's part of that mood! :D
Like others have mentioned, multiplayer games in a jam are hard to nail down because your typical audience is a single player with a few minutes to spare trying to play as many games as possible which makes it hard when the game requires more than one person to play. When trying something like this it is always safe to also include some way to play the game as a single player. Don't get me wrong, I love a good couch co-op game and we need more of those, it's just hard to do in a jam.
I've seen this concept a lot of times before in co-op Minecraft maps, but the execution here was rather boring, and the "puzzles" weren't very difficult or interesting. The way the camera "glides" when you turn is slightly annoying, I would've preferred it to just move one-to-one with my cursor. And speaking of my cursor: if you're making a game where the cursor controls the camera, please lock the cursor to the window so it doesn't escape. The game was really short, and I didn't have that much fun, but at least the "offline 2-player" mechanic was slightly original.
Great game! Very cool and interesting! :D
That's an unexpected way to approach the theme! I like it! I have a little advice of making some screenshots or posting some art on a game page! For now your game page is likely to be skipped, since the game isn't webGL and visitors have no idea how your game is looks like.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
Nice game, bro