Sailor Wolf by Pashok 2017-12-10T22:22:59Z
fuck. I feel really bad for letting those killer-cats bugs in to our game :(
Foon → Ludum Dare Explorer → Users → g11
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | LOOP NOIR | jam | 913 | 3.51 | 3.16 | 3.67 | 3.71 | 3.96 | 4.32 | ||
| 2018 | 42 | Running out of space | 👥 | Metal Gear Noah | jam | 980 | 3.02 | 2.76 | 3.38 | 3.24 | 3.90 | 2.70 | 3.23 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Sailor Wolf | jam | 261 | 3.75 | 3.40 | 3.71 | 3.75 | 4.31 | 3.86 | 3.44 | 3.81 |
fuck. I feel really bad for letting those killer-cats bugs in to our game :(
Now I have to visit every game I rated for graphics and lower my mark. Cats are huge success!
loved grappling, but shooting felt unnecessary. So i think it would be better to come up with some more zero-g movement mechanics instead of shooting. I managed to win without killing anyone
That's amazing! Perfection in every animation and transition! I even spent half a minute in a menu playing with a clouds!
Graphics and music are beyound anything you expect to find at ludum dare. But controls doesn't felt good enough -- didn't like tile-based movement, felt unresponsive.
@mobiusdisco thank you. We'll finish it anyway. Your comment is very important and keeps me going!
@mobiusdisco almost forgot to mention you. It's playble now!
@zahab-aq @exofrenon @alastairwyn Even if we screwed up a deadline I'm happy to share what've done and get every piece of feedback.
@rend Thanks! All credits to our artists who met the deadline. I've added only one animation (drown) after the deadline. Actually that's a reason why we've finished it -- I can't imagine letting people who worked those 3 days with me down.
Yup, original version is a mess, but as I remember I've finished character controls by that time, unlike a game loop :|
@rayaarito have you played post-version or so called prototype? Anyway, you could do it in both, but post-ludum version is easier. Tip: aim at the very base of a trunk
@erikiene robots are metal gear :)
That's an unexpected way to approach the theme! I like it! I have a little advice of making some screenshots or posting some art on a game page! For now your game page is likely to be skipped, since the game isn't webGL and visitors have no idea how your game is looks like.
I was reading the description with the game's main theme on and it was really immersive! Good job creating this atmosphere!
You've made a great menu! Try making interesting game next time! You've definetly have a good taste to succeed in it
Well, I was randomly dying, but I managed to appreciate the idea anyway! We had the same one but it didn't make into our shortlist. Inspite of great idea, the realization is poor :( The game lacks juice and pace. It's too slow and controls doesn't feel good.
I admire people who make it solo!
Despite obvious approach to the theme (It's like every 3-rd game is a shoot-em-up in a shrinking world), it's a very soild entry! It plays and feels really well. It was fun to play, thank you!
That is so great that you've made a multiplayer game!
If it was LD47 they would be called Stuck and Loop ;D
One of the best entries!
oh. that reminds me of Fez. <3
@evil-villain-games sorry we didn't have time to finish all the puzzles :( Some of them will remain on a paper (not forever hopefully): 1. Chinese computer 2. Use of "load game" to solve puzzle 3. Jalousie in a bright room, to kill specular on your display 4. Cross-rooms puzzles -- where password or a phonenumber could be found in previous rooms
Nice one! It would be great to see more risk/reward here. Some kinda of difficulties deeper you go, but more gems. Keep up the good work!
Shooting at enemies? Nah I shot all the sphere because I was playing MUSIC
This one is my favourite so far!