str8griz 2021-04-26 23:09
Soothing game to play, I ran out of notes to shoot way too quick... but I just have bad aim. LOL
Foon → Ludum Dare Explorer → LD48 → Darkness Muse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 598 | 3.70 | 54 | |
| Fun | 680 | 3.49 | 53 | |
| Innovation | 597 | 3.49 | 53 | |
| Theme | 730 | 3.78 | 53 | |
| Graphics | 738 | 3.81 | 54 | |
| Humor | 684 | 2.96 | 46 | |
| Mood | 331 | 3.97 | 53 |
Soothing game to play, I ran out of notes to shoot way too quick... but I just have bad aim. LOL
Great take on the theme!
I love the visuals, but it's getting really dark when you are almost out of light. Music is also nice and relaxing. Good job!
love the visuals and mood!
I think the concept is pretty interesting, but it might be a bit easier for the player if shooting doesn't also decrease light (usually when attacking is detrimental to the player in games, the attack is extra powerful or somehow worth it). I found myself running out of light very quickly and then being unable to find any more. With some tweaks to mechanics though this could be an interesting dungeon crawler!
I liked the mood and visuals. The game got too dark at times though.
I like it very much The mood is great, graphics and music too, idk why you didn't allow to judge your game of sound, because it's great I finally found my muse! haha Great Job Work with lightning to make it briter)
The visuals and general mood are fantastic and the game has a nice flow. I also really appreciate how you implemented the tutorial.
I had a good time on your playing, I found the idea of the melody that is linked to the bounces of each note really brilliant.
Thank you for a great time, great work
I like the Light-Mechanic and had a great time playing it! At Level 2 (or some time in the middle) i hoped for a Boss fight at the end, and i have not been disappointed. At first i thought the Boss is a little too easy, until i realised he spawns enemies. But got him on the second try, by fully ignoring the small ones.
Liked it very much!
Really cool idea for the game! I loved shooting notes and just listening to the random tunes it would create! :D Really nice work!
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(sorry for duplicate notifications, the page wasn't responding and I clicked publish a few times...)
@str8griz Thank you! mmm yeah I think we could have benefited from implementing a mechanic where the last note you shoot turns into ammo you can pickup when it breaks. Maybe well add this after the jam.
@dancan @bufalloo Thank you! We put a lot of work into the Theme, Visuals, and Mood!
@smeljey @matterlinx Thank you! Yeah, now I'm wishing we had the lowest light level be a bit brighter and also I think a gamma setting option at the beginning to adjust for screen brightness might have helped some. This could be a good change for us after the jam.
@wintergatn Good point! I'd like to see a version where the notes you shoot keep bouncing forever until they hit an enemy.
@ambear Thank you very much for playing! While we did edit some of the sounds and had fun figuring out ways to implement them. We didn't create any of the original sounds or music, so we can't take credit for them. But I'm very happy you enjoyed them and I hope it helped with the mood!
@ironfred Thank you! It's helpful to know the tutorial worked! :D
@daaweed Awesome! Happy you hear you had fun! Thank YOU for playing! :D
@radowicht Awesome! Thank you for sticking it out to the boss! A major worry for us was that people would put it down before the boss.
@gamesbysaul :D thank you!
I love this game! love the idea of music being used as the weapon :D
The game was tough but fun! I liked how your light meter was connected to taking damage and dealing damage. It made you think twice before shooting at an enemy.
The graphics looked very good, and having your health be linked to your ammunition and vision is an interesting idea. I thought the feedback loop in the game was quite unforgiving though, as running out of light meant everything got worse and it was difficult to come back from. I also thought the combat could be made to have more variety. The mechanic of bouncing your shots off walls was interesting and implemented well with the audio cues, but wasn't utilised to its potential. Perhaps this could be a mechanic explored further in a post-jam version.
I really liked the visuals, like everything else. 5 / 5 :smiley:
I love when music is a weapon in games!
Was very proud of having taken no damage and then I reached the final level... What a delightful game! I did not mind bullets costing health, especially since enemies and their projectiles are made so that they can usually be seen in low light, but that doesn't remove the tension either because at low light you can't tell if there's anything between them and you in the maze or if you're about to get shot. Though I did feel difficulty spiked at the very end, I thought I was going to breeze through it all until I hit the very end, but would not have minded giving it another go since I loved the way the musical notes bounced! This game gave me BOE Big Orpheus Energy, so I guess I should not have been surprised it got so poetic towards the end, but I did and in a good way! Great work, especially considering this was your first! Keep up the good work!
This didn't run very well in my browser for some reason so I'll likely try to play it again. What I did get to play was pretty sweet though! The movement and the graphics were good, the idea behind using music as a weapon is always super fun for me. I think it gets a little dark, but hard to say if that would have been an issue if my performance was a little better. Overall GREAT JOB! :)
@draconimous @spaghetti-inc Thank you! Yes music is a powerful weapon >:|
@mega-marlon I'm glad you felt that way. We were aiming for a slower bullet hell. Almost like a bow and arrow feel.
@marc-jones Yeah I think you are right honestly I wanted to add a special mechanic for when you ran out light but we kinda ran out of time. I think it would be nice to expand things in a post jam version.
@evileptic Glad to hear its thank you so much :D
@risk4bisk wow no damage all the way to level 3. That IS impressive! Also holy shit. The person I created this with suggested making a story about Orpheus when we started and we ended up twisting it a bit. But I'm really glad it shined through.
@runtrg That's unfortunate I knew the web player would be a bit problematic for some. We will try and release a downloadable version at some point as well. Thanks so much for playing!
Shooting at enemies? Nah I shot all the sphere because I was playing MUSIC
Beautiful game, very enjoyable with the notes hiting the walls. Nice work!
Beautiful game with a lot of great mechanics that could each be expanded upon. I do feel however some of them are in conflict with each other. For example, shooting notes that play a song when them bounce several times is a lot of fun, but the player is discouraged from shooting too much as they lose health when doing so. For me personally not tying health to ammo would greatly improve the game and make it more fun. Otherwise its an amazing entry to the jam
Really like the core gameplay, the charging time before shooting notes makes it a lot more satisfying!
Very nice work! The visuals really stand out; this is probably the nicest-looking game I've played so far in the jam. The harp sound is also really satisfying, especially when it bounces off several walls.
What a great great game, truly, i loved everything about it, from the little sounds your projectile makes when you shoot it, to the way it looks, and mostly the game design is very smart, your health also being your projectiles AND your vision range, the way light goes around the levels, the pace... with a cool main character holding the lyre and a few more bosses/levels/enemies i would for sure buy this as a full game!
@g11 XD
@carpaccino Thank you!
@legolula Yeah the health as ammo thing seems to be a polarizing issue. I think if we could have done more with it that might have helped. Thanks!
@bqq Thank you! We really wanted to make precision/sniping important.
@guardaro Thank you! Very happy that you enjoyed it!
@vitor-milioni Wow thank you so much! Making the boss fight was a lot of fun. I think I'll have to do more work like that in the future.
Very good funny game! It shows the force of music!
Yep, i agree that health system made this game less fun. And instead of reducing view range, i think it would be better to reduce saturation. But otherwise game look cool and love idea of bouncy notes.
Wow, very impressive and very polished! It has an intro, multiple stages, characters, a boss fight, a proper ending... The atmosphere created by the lighting and textures is really well done and although I found the game challenging I was motivated enough try again and again until I reached the end. Awesome!
So much was done in this game, awesome! Nice poly graphics, the music fits a bit the atmosphere underground, and the shooting notes + their bouncing + light mechanics + dungeon crawler kinda of make it unique, although at times a bit hard. The slowdown before the shooting make it a bit hard to face multiple enemies, and as mentioned, you can easily run out of light at some point. But overall it is a great submission!
Amazing soundtrack and very innovative visuals! I liked the overall corky style of graphics which remind of something like old Nintendo64 games.
Very nice game, liked the atmosphere! Seemed random how much life enemies would drop, which made it not so attractive to fight the enemies. Good job with the game!
Loved the concept that your art (in this case music) is your life and your enemies are those that wish to put you down.
very polished game visuals,sounds,gameplay really well made on this game Good job awesome work !!
Really good work ! it makes alot fun :)
Cool game ! Fun to play, the artstyle is nice and the music hint on hit is a really good idea. Good job :slight_smile:
Awesome concept with the light and also that it fades out as your HP gets low. Really enjoyed that you could wall bounce your music hits. Well done!
Amazing graphics and sound effects, the music brings up a chill atmosphere. The lights are for sure the most important thing in the game and you guys worked very well on this. The character could be a lil bit faster, and I missed an animation when I went inside the hole. Great game.
The graphics and animations are good, and it is quite atmospheric. The idea of shooting at the cost of your health and surrounding light was well done, but the player notes are too slow. I would just go through the maze without shooting and that wasn't too much fun.