Foon → Ludum Dare Explorer → Users → Risk4Bisk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Deep Pocket Digs | jam | 1631 | 3.01 | 2.75 | 3.41 | 3.70 | 2.72 | 2.76 | 2.67 | 2.71 |
Risk4Bisk leaves an average of 19.0 feedback comments each event.
LD48 — Deeper and deeper (19)
Darkness Muse by Evil Villain Games 2021-04-28T01:37:46Z ♥ 1
Was very proud of having taken no damage and then I reached the final level... What a delightful game! I did not mind bullets costing health, especially since enemies and their projectiles are made so that they can usually be seen in low light, but that doesn't remove the tension either because at low light you can't tell if there's anything between them and you in the maze or if you're about to get shot. Though I did feel difficulty spiked at the very end, I thought I was going to breeze through it all until I hit the very end, but would not have minded giving it another go since I loved the way the musical notes bounced! This game gave me BOE Big Orpheus Energy, so I guess I should not have been surprised it got so poetic towards the end, but I did and in a good way! Great work, especially considering this was your first! Keep up the good work!
Treasure dive by Thagiat 2021-04-27T22:43:08Z ♥ 3
I finally reached rock bottom! Really enjoyed the core gameplay loop, though fuel certainly feels a bit too restrictive early on, and the speed upgrades didn't feel like they really helped, probably because of the fixed rate of turning. Am I crazy for thinking this might be easier on an inverted axis? For some reason my brain kept trying to turn that way even though I seldom play games that control like that. Really liked the ability to loop around the edges, and the music was really chill too. A few things were also a bit unclear early on like the fuel icon being a lightning bolt but the refill being an oil drop, still played it for like an hour though so clearly none of these things could stop me from having my share of fun. Good job and keep up the good work!
Infinite Descent by BluishGreenPro 2021-04-27T20:04:04Z ♥ 1
Limited palette, limited environments, but unlimited fun! Depth isn't just in the descent of the game, but in the depth of the its level design. A great example of how focusing n level design can really pay off. Saw this played on stream and had to try it out myself, was not disappointed... Except when I lost my 9X combo to that laser. Congrats and keep up the great work!
Dwarfer Moleman by RodPraet 2021-04-27T19:25:54Z ♥ 2
It would help if there was some change to the ground or to the character when they are digging, I was a bit confused about it at first, but once I got the hang of it digging to avoid enemies was fun and easy. Got a bit annoyed by how loud and repetitive the enemy sounds were, but it paid off for me with the way it was modified for the final wave which made it funny again. I wish there was some form of underground enemy type so digging carried some sort of drawback though.
A mole by Yuubari 2021-04-27T19:17:00Z ♥ 0
Tried to play but I couldn't get anything to happen, just seemed static :( Screenshot 2021-04-27 14.14.30.png
Holey Moley by bitdecay 2021-04-27T17:33:51Z ♥ 2
The naked mole rat trivia was a great touch, it injects some great personality into the game and it taught me things! Moving upwards was frustrating sometimes since I felt I should be able to climb back up in ways that weren't possible, at which point I'd get trapped and die, and if that wasn't the case I'd outrace the snake easily. Might have been interesting to make the snake speed up so that simply creating long paths wouldn't be enough to outrun it if you took too long. But overall I enjoyed it and now I have all these wonderful mole-rat inspired topics for conversation!
Archeomoleist by aniur 2021-04-27T17:22:10Z ♥ 4
Love this puzzle approach to pathing! Though I wish there was a bit more of worm density, often big swaths of the map generated don't have enough worms that I can feel they're worth pursuing in a way that feels limiting for the game. I'd almost never get blocked by my own tunnel for example, and I feel like that was supposed to be a larger part of the gameplay, but worms are such a necessity turning back to get something seldom felt like a real option. The music was really cute too, and this is now one of my favorite mole-based games in the jam. Keep up the great work!
Diving for Dinner by Kontiko 2021-04-27T16:46:37Z ♥ 5
Really enjoyed the basic gameplay loop, and that dash was a life-saver! Though I do wish there was a visual aid to know when it was back up as my daring-do style sometimes had me relying on it when it wasn't there. On one start I was launched from my Igloo directly into a sharks mouth, but its easy and fast enough to start over it just felt funny. The same was not true of the Orca that followed me to the surface and simply would not leave, no matter how much effort I put into leading it elsewhere, an indication to help the players know if they are still being pursued when it comes to enemies that are more persistent at longer ranges would help with that, or maybe just making ones like the orca lose interest if you get too close to the surface might. I had a lot of fun regardless though!
Molehills by voidfishing 2021-04-27T16:24:48Z ♥ 1
The chill music and the story at the beginning were the highlight for me, I wish there was some kind of challenge to finishing though, or at least some reflection of player decision in the game, maybe with more story beats as a reward? Very cute moles though!
Excavatris Inc. by Neon Glass 2021-04-27T06:53:07Z ♥ 4
There are a lot of twists added to the recognizable core of tetris here, and although I enjoyed blasting blocks with my special abilities it almost feels like too much? Having to aim was enough of a distraction I forgot I could pocket pieces until well into the game. This left me wondering if perhaps pairing down some of those controls could help some of the more creative additions shine, like how satisfying it is to descend as it stops being about just clearing rows and becomes about advancing into somewhere which I found really engaging... In fact engaging enough that I should probably be asleep already but kept playing well past when I should have stopped, and will probably come back to it tomorrow to see how deep I can go.Screenshot 2021-04-27 01.52.40.png
Oiligarch by dxk2294 2021-04-27T05:50:26Z ♥ 2
The game was overwhelming at first, the clock starts ticking as soon as it starts and there's a lot of information on the screen, but once I got the basics I was hooked! This is really well executed, I just wish there was a larger goal to build towards after purchasing all the rights from the governments. I've got all these millions and not that much to spend them on as the profitability quickly outpaced the cost of investments. It would also be nice to have a more centralized way to look at routes and optimize them, but its extremely satisfying to hear that register keep ringing regardless!
Bumpy Drilly by Paul-Maxime 2021-04-27T04:36:39Z ♥ 3
The simplicity of just pointing and clicking made the gameplay loop really work for me, and the higher rewards were paced out enough that by the time I grew tired there was always something new to collect to keep me wondering if there was an endgame, and there was! Though admittedly the trip back was really tedious because of the way my tunnels had been built. I wish there was a more explicit challenge to the game, suggestions like timing it could do it, or even just introducing some aspect of player agency where rather than upgrading drilling speed and light source at once perhaps we could choose?
Explovation by sadsmile 2021-04-27T03:56:01Z ♥ 3
I loved getting used to the different bomb patterns, though in using one of the larger ones I apparently triggered some other explosive which caused a bunch of blocks to collapse, it was super exciting but seemed to cause the game to get stuck at a single frame per second and I had to restart. But don't worry, I refuse to let this be my last run!
Cave-In by JPshoe 2021-04-27T03:31:54Z ♥ 0
Letting my miners die was not good for me... I have 3 of them left, but they no longer seem to make any money, just stuck at $32. I'm going to restart because I'm curious to see the other levels, but wanted to share the bug first Screenshot 2021-04-26 22.28.59.png
Introspection by Zuwu 2021-04-27T03:17:29Z ♥ 2
Hi there! Was trying to play but the link seems to be broken, at least it isn't working for me.
A Friendly Dig by Chillen 2021-04-27T03:12:21Z ♥ 2
I really dug the aesthetic and tone of the game! But it took me longer than I'd like to admit that there was a typo in the control instructions on the start screen and that S, not D was what I needed to do to dig. I also wish there as a different command for hitting and carrying the bodies since often they will all start to pile up and it can quickly get more frustrating than challenging. Lastly I found some hitbox issues that would make me fall underground, though I was always able to climb back up regardless, so despite being the bigger technical issue it didn't really get in the way of the fun that much. Keep up the good work!Screenshot 2021-04-26 22.05.05.png
NO DIGGING by Kovakomes 2021-04-27T02:59:55Z ♥ 1
Got good at dodging the boulders after my first death, but was disappointed to find they often landed in places that were inconvenient for my digging, especially when environmental manipulation is such a fun mechanic! So I got bored and tried to find a way through the mountains, which I did and jumped off the end of the world. I just wish there was more to do, or a clearer way to find more things to doScreenshot 2021-04-26 21.56.45.png
Root Deeper by BrielleY 2021-04-27T02:52:03Z ♥ 1
It can be a bit frustrating to start so many times just to feel I never got enough CO2 to get to the point where I was really making decisions, but the gameplay loop is rewarding enough that I kept at it! I wish there was some way to influence the amount of CO2 I was getting as a player, or that there was a some acknowledgement by the game when I maximized my roots and was swimming in water. That being said I really enjoyed the concept!Screenshot 2021-04-26 21.47.30.png
Swan Forest by makkurataichou 2021-04-27T02:32:59Z ♥ 1
Really enjoyed the music, and even the way silence was used! The little insights into the lives of the guards were nice, but it was the meeting with the king that brought it together for me. I just wish I could search the grass while standing closer to it, took me a little while to figure that one out.