FoonLudum Dare ExplorerLD42 → Last Land Heroes

Last Land Heroes

By joh

View on ldjam.com

CategoryRankScoreCount
Overall4653.5023
Fun2433.6123
Innovation5343.2323
Theme2463.9023
Graphics7473.2123
Humor4602.8323

Comments

caerul 2018-08-14 06:07

Fun game. Great use of the theme. Love the unlockable characters to give the game more depth.

mrjorts 2018-08-14 07:27

I like this mechanic, and having multiple unlockable characters is a very cool feature. I found that the enemies weren't really aggressive enough, though. I was able to get to wave 20 by just running back and forth across the main platform and mashing attack.

drkr 2018-08-14 08:31

It was pretty fun playing the different classes. Has a few balance issues, it was really easy just to spam and knockback enemies and the enemy attack delay was a bit too high as well.

joh 2018-08-14 17:37

>Interesting seeing balance issues, I actually found the game too hard and nerfed it(made easier). The attack delay does get quicker though, just wanted people to get far so its at least competitive. (used to max at at around 15) Game should get more challenging after wave 18. (maybe I was just bad at my own game.)

darkmonkey-inc 2018-08-15 03:17

I like the unlocks, game me alot to work for. I just had a problem with it being too easy. I could just attack and go back and for on the stage pushing slimes off but it still was enjoyable

enchaec 2018-08-15 03:22

A bit easy, but overall: a pretty satisfying play!

carlos-giraldo 2018-08-15 03:32

Great concept that works perfectly with the theme. Fighting enemies felt more like sweeping trash to the sides than fighting though.

alchemic 2018-08-16 00:30

I agree with the comments about difficulty.

I was able to get to about wave 225 with the warrior, before my hands stopped working.

Getting to that point took about 20 minutes. Since I was playing a mobile game the whole time instead of paying attention, I wasn't able to react in time when my hand stopped working for a half second, thus allowing an electric slime to spawn inside of my pancreas.

My strategy was to stand on the left corner of a block, facing right, and hammer the attack button as fast as possible. However, this led to me accidentally skipping the game over screen, missing my chance to get a screenshot. By the time I looked up from my phone, I was already in a new game at wave 1.

I believe my score was about 150k, which is admittedly a bit low, you could reach this score well before wave 100 if you put some effort into it.

Also, the yellow gauge does not appear to be programmed past 5000, I think it was at about 15,000 when I died. I have no idea what the yellow gauge does. And I especially have no idea what any of the red numbers mean.

Since I had completely obliterated whatever the requirement was for unlocking red mage, I tried them next.

Same strategy, but with more movement to keep about 10 tiles alive, about the same range as the fireballs.

The strategy doesn't work well with red mage, since the green slimes have enough time to squirt their goo at you before getting sent to the shadow realm.

I only made it to wave 75, but I had a score of almost 100k, which is very close to my warrior's score. I believe this is mainly due to the bonus points for having more tiles alive, and I think maybe you get more score for actually killing an enemy rather than knocking them off? I'm not too sure on that one.

I missed the screenshot opportunity for my warrior, but I was prepared for it when my red mage died.

score.png

Again, the yellow bar is over max at 5100/5000. Still no idea what it does. I also have 10/10 big red diamonds and 5 red squares.

I also seem to have accumulated 15,665 brownie points (or 15,653 depending on who you ask), which I assume is the cash shop currency.

The number 23 is shown in the center of the screen. I like the number 23. It is a prime number. It is the atomic number for vanadium. It is the port number for telnet. It is a movie starring Jim Carrey.

I used the in-game screenshot function, which worked well. There was no default file type in the Save As dialog, which spooked me a bit, but .png seemed to please the beast.

After my hands get repaired, I might try the warrior again.

A quick and easy way to balance this would be to add a delay when attacking. Just a few frames would do. Adding a mana bar that needs to recharge for the mage would help too, since currently the red mage seems to be roleplaying as my favorite character from the 1988 film "Rambo III," the Browning M2 heavy machine gun.

I tried out the white mage a bit, but I was immediately disappointed that I couldn't use the ice walls as floating platforms. I wanted to see what would happen if the last tile disappeared. Perhaps there is still a way, I may revisit this idea.

I didn't try the archer because LOL.

I'm nearing the character limit.

Good game, nice artwork and music and such. Needs to save progress across restarts and have a local highscore board.

joh 2018-08-16 02:34

Thanks for all the nice comments!

Unfortunate that it's a too easy. I mean, I clearly died so I thought it was challenging enough. The receipts don't lie though.

Very surprised that sweeping the field works, Made it so enemies would have faster reclaim then the player.

@alchemic Very nice read, Super impressive scores, it seems you outplayed the game, but it wasn't very efficient. To be fair I didn't account for that so its nice it went that way. Yellow bar is xp and levels up, I capped it at lv 5 so things got harder; you stay the same but foes more numerous & no more health refill.

Level up increases your claim range, refills your health and increases claim speed.

Red number (square) Is your level

The points you get are: * "Xp" of monster killed.(undisclosed but relative to how far in you meet them, king gives most) * 10 points per tile you claimed at round end * Double that if no tiles were lost (Perfect bonus) * 1000 per wave

thus your better score was probably from keeping more tiles

Red number (Diamond) Is Claimed Tiles/Tiles left

The "Brownie points" Are Your **personal** points. You get points for all the reasons listed, but some are your own and others are "general"(big score). Reason for the distiction...

>Game was supposed to be multiplayer, Thus every player (4 corners) Could have their personal score, with the big one being the group score. Monsters you didn't personally kill (suicide) don't count and neither do the wave bonus.

>wanted to have a **co-ompetition** style gameplay of teaming up to win, while competing for mvp status. Too bad jam time though.

Don't know if you rebooted the game, but the 23 should be your current "best wave" and 30998 "best score".

It is possible to lose your last tile, it gives a gameover and thats why I didn't think you could "cheese" the game. If you just avoid monsters attack, and land to claim the tile, at one point enemies will claim it faster then you(through numbers), causing gameover.

White mage was meant more as support, making walls to stop enemies (keep land safe) while (theorical) allies could kill em off. Warrior was meant to tank, but be bad at actually killing. Fire was meant to be to be a glass cannon, killing machine, but die fast.

Seems like I blew the balance, but its nice that it seems to be fun nonetheless.

ndhr-productions 2018-08-16 04:08

I agree with some of the early comments of it being a bit too easy, but super fun and well made none the less!

alchemic 2018-08-16 06:57

@joh Thanks for the explanation! Lots of mystery cleared up. Multiplayer would have been cool, but yeah I imagine that'd be tough to get in for the jam.

With multiplayer in mind, that makes some of the balance issues more reasonable.

If I had known about the highest wave and high score counters, I could have just taken a screenshot of that...

And yeah I did have to restart, because the web version was stuttering so I had to switch to the native client.

Here's an updated high score:

score2.png

This time, the camera refused to center on the platform, you can see it on the far left.

crafty-mine 2018-08-17 21:48

Hey! Try voting other peoples games! It will help your game as well Good Luck 🍀

slojanko 2018-08-17 22:35

So the game is way too easy, but damnit i cant help but like it. The artstyle is cute, blasting enemies away is very fun. The variety between classes is awesome, and the special attacks are a nice touch. Don't really care for the music tho. Nice job!

koala-squad 2018-08-31 04:12

Screenshot.png

Yay...

Your game's video is on the way!