I really like the concept of this game. Some of the puzzles were fun but it seemed really linear like you were just moving through the game rather than solving problems. I don’t know how possible branching paths or more complex puzzles are to make but I think they would add some depth to the game. Like some other people commenting I got stuck at one part mostly because I wasn't paying attention and I assumed the enemies wouldn't be able to trap me because the arrow pads were laid out so well. I think there should be a check point system and enemies should kill you when you push them into yourself instead of just occupying the same space as you (I think this is a bug). Also a minor issue is tapping the keys to move which gets repetitive, being able to move by holding down a key would be nice. This game has a great concept and was executed pretty well considering the deadline. I think there is a lot of potential here and would be interested in and more fleshed out version.