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TeamSemiColon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomLight Keajam2843.573.733.733.713.653.283.683.5465

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TeamSemiColon

LD37 — One room

One Night by freyby 2016-12-13T16:22:00

Start of the game is slow, kiting the enemies around is the only viable strategy for the pistol it seems. There's no indication as to how many bullets you have left either, which feels a bit unfair. The music is really good, and the simple graphical style suits the type of game really well!

Let them in by Wildebeest Studio 2016-12-13T14:46:00

Amazing music, great art. I don't know whether I should be letting the animals or the humans in. Or both? Also there seems to be no drawback to spamming the buttons instead of tactically pressing them at the right time

Broken Breakout? by timgarbos 2016-12-16T14:06:00

Managed to glitch the ball out of the level at one point, right at the start. Very original take on the theme!

One Room - One Door by bes_kurales 2016-12-13T13:04:00

The game looks quite nice and it fits the theme very well. The gameplay is a bit random and repetitive, since you seem to have no control over where you'll go next and trying to kill the zombies doesn't seem to have them not hit you back. Running through a door and being overrun happens all the time. Also, there's no drawback to literally always holding space. When you finally find the exit, nothing happens but being teleported back to the intro screen

INFINIROOM by Patacorow 2016-12-13T13:58:00

Fast paced, easy intuitive controls, pleasing art, gameplay is fun. Nowhere does it mention how the double jump works, but that's easy to figure out with how fast it resets after death. Altogether really well done!