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Lost Earth
Lost Earth
By lenon-kramer
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Comments
2016-08-30 06:53
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Hi steph88. Thanks!
You are free to put it to the video, I'm uploading to indiexpo right now. :)
I wanted to deliver at least a complete level, but the deadline bit it short. I'm thinking maybe I'll try to program a decent infinite sidescroller generator for the game on the next weeks.
casevse
2016-08-30 13:48
It has to be polished, but the idea behind is interesting. Keep the work up!
Cool game. It's simple and cool, but it's disappointing me for being a jam entry, as it should not take more than the compo time to make. Good work, though!
Fun game with good music.
The only issue I had was that the blocks had larger hitboxes on the sides where you could get stuck.
happy30
2016-08-30 13:57
For some reason it froze alot for me. However it looks very promising
The game needs to be a bit more polished, the music was good but when I got killed (probably) it just looked like the game froze :(
Although perhaps a little rough around the edges (slidy movement getting caught on uneven surfaces) It definitely provided challenging platform based gameplay. I think that the addition of extra enemies scattered around the level could have helped.
Impressive for a first start-to-finish game in 30 hours.
Rather floaty controls, makes platforming quite difficult. Could've done with some simple animations. The music is neat, though, and the minimalistic level graphics have a certain austerity to them.
Realy cool game good job
narkhos
2016-08-30 21:20
Hi,
It's a good start for a challenging platform game.
There is some area for improvement :
Graphics : You should avoid this kind of repetitive texture of brick wall. And a simple background image, or a star scrolling effect could fill this black space.
Level design : Your tiles seems to be placed at random places. You should place them on a grid to avoid the little offsets between them.
Gameplay : The gameplay is too slicky or the platforms are too small. I didn't manage to pass the big pit with the small blocks across it.
Keep the good work !
ramoncb
2016-08-31 04:07
Good job! Create a game in only 30 hours, start-to-end, is already a feat! You managed to program by code (no logic-bricks, like in Gamemaker) the gameplay, and made a title screen and put some music!
About the physics, the character needs more friction, but what really worry me is the collision with the ground, it does look like that each tile has collision...
Maybe you should try to separate the graphics of the collision. Draw all tiles first, then create a big hitbox matching that group of tiles. It will be less collisions to check and will end the bug when the character suddenly stop.
Sorry my broken english. ^^
damdoshi
2016-08-31 15:05
It appeirs that there is a link between the program life and the character life. It frozes when he die.
It may a good idea to make a platform game "on ice" like your game. It could be really good. In a way, Sonic made it, but it was not as fast as it could be today.
It is nice to make something playable for a first game. Congratulation.
And the music was cool. ;)
qikcik
2016-09-01 11:27
good game, i like pixel art :D
glokon
2016-09-01 14:00
Nice game simple and fun, keep up with the good work.
Good game, simple but fun. You should check, when doing floors, maybe make just 1 big collider with many sprite children so the character don't get stuck. Also for the input maybe look for input.getaxisraw. Good entry for a first complete game.
stenol
2016-09-01 16:11
Good game. Look very promising. Coontinue your good work !
daveh
2016-09-01 18:39
As others mentioned there's some collision issues to be worked on, but otherwise it was playable. Thinking on where you could take it next I think a good addition would be directional shooting given the type of enemy you have currently.
tijn
2016-09-01 18:41
I tried to run the Mac version, but it gives an error on launch :'(
http://imgur.com/87rNHxr
smiley
2016-09-01 20:38
The Mac version says "Can't be opened" :(
Fala colega, você é brasileiro, não é? Gostei da Sprite do seu game e dos inimigos, continue com o game. Mas os botões estão com a resposta lenta, não sei o que houve, principalmente para entrar no jogo. Talvez equilibrar mais a desaceleração poderia deixar o jogo mais fluido.
Forte abraço!
ah, experimente meu game: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=36629
linver
2016-09-02 17:33
GJ for the first time.
But game is not good, you know.
You can easy improve your game with some steps:
[+] create big-long floor colliders separately from visible sprites. And your hero will not stumble.
[+] you can use good https://github.com/prime31/CharacterController2D also
[+] add killing collider under floor. I just fell into the abyss, man.
[+] separate one big level to small levels. It's a bit easier then create a checkpoint system. Anyway, players just ragequite without these features
[+] animations.
The floor feels like ice, not stone. You need more friction or stopping when not moving.