FoonLudum Dare ExplorerLD36 → Arcabuz

Arcabuz

By ramoncb

View on Wayback Machine

CategoryRankScoreCount

Comments

lenon_kramer 2016-08-30 13:01

Really nicely done!!

I liked the concept, it gives an interesting twist to the shoot'em up genre. It makes the game more paused and thought out.

The art is nice. Even the lack of colour to the units kind of fits - we don't see enough black-and-white games out there, and that white-ness make the units look like they just stepped out from the sketchbook of a designer. I don't know if it was intentional, but it could do well to the lore of a game like that.

Congrats!!

aroscillo 2016-09-01 14:39

I liked what you did here. I have been accused of not leaving enough feedback so here is scoop. You need sprite animation. Make the game longer (obviously) Maybe make it so you can aim the gun. Other than that I like the whole concept and you managed to incorporate Ancient Technology as well.

glokon 2016-09-01 16:18

I like the simple idea, I feel that you could have changed the controls a bit. I like the art style of the characters really simple Good job.

cottontrek 2016-09-02 05:24

Good stuff! The mechanic of dealing with an old gun is nicely done here - I liked how not only the reloading was themed, but also the need to collect both gunpowder and ammo to make the gun work. Your artwork is great, too - the characters have this nice design to them and the color contrasts of the repeating rock tiles make a nice color scheme for the game. Nice job!

damdoshi 2016-09-02 09:23

It is nice to see hand made graphics, even if characters are colorless. The concept can be cool. Having to reload and collect different items can be really interesting.

Nevertheless, I found the level does not allow this characteristic to be exploited well: we cannot really miss something, because it is straight, and I do not know if it is possible to dodge a shot, I do not succeed to. Most of time, we have to jump to reach the platform where the enemy is, so the shot is direct to the heart.

If it was possible, I think having to reaload can be more important, because the way you dodge will open or not a window to do it (or not, if you fail, because it will take more time and you will get shot while reloading)

komilll 2016-09-02 09:28

Art style is amazing. I really like hand drawn graphics. HUD and character design are very climatic. Also there is few games with mechanic of older weapons which are using gunpowder. The major problem is level design. Almost every enemy with weapon has 100% chance to hit you becauase you have to move at his level to damage him. You cannot shoot in air and jumping to bait enemy won't work because enemy is triggered on very short distance so you're always getting damage. That's a shame you have not music or sfx in background like jumping, shooting or wind.

zeriver 2016-09-03 15:06

Pretty neat looling game. Game mechanics are fine but they should have capitalized on them by level design. Of course, as you said, you didn't have time for making levels which is understandable due to the time limitation. Would be interesting to see what could you do with these game mechanic if you got more time. BTW it was a nice touch with more realistc hearts :)

euske 2016-09-03 22:12

Nice art! I beat the game only with the melee attack without knowing you can shoot, lol.

rockhoppergames 2016-09-06 12:09

Congratulations on pulling this together, as unfinished as it is! I really enjoyed the art style, and it has a use of the theme I hadn't seen yet! It's a shame there's not more here, but I can understand having trouble with the engine. Apart from general polish advice, the only suggestion I'd have is to consider how enemies react, since it seems hard to climb onto platforms without taking damage at present.

yoel1234 2016-09-07 19:53

aladin pants in game art cool!

ramoncb 2016-09-19 04:10

To @LĂȘnon Kramer @AWOL @Daniel @cottontrek @Damdoshi @komilll @Zeriver @euske @RockhopperGames @yoel1234

Thank you all for the feedback! =D