FoonLudum Dare ExplorerLD39 → DraBot

DraBot

By gil4 and Tay Elenberg

View on ldjam.com

CategoryRankScoreCount
Overall4533.3162
Fun6332.8263
Innovation5832.7863
Theme5053.3763
Graphics414.5263
Humor3032.6754
Mood3573.3359

Comments

qu4k 2017-08-01 15:38

Amazing graphics! The control system is a bit tricky but overall great entry!

damoy 2017-08-01 15:48

Amazing graphics and interesting concept ! Liked it but was, I think, a little too hard.

rulrite 2017-08-01 15:49

Great job! I found the game to be very hard at first (it took me a while to get used to the movement), and I still wasn't able to completely finish a single level... but I really love the idea, and of course the graphics are phenomenal. Very well done!

arden 2017-08-01 15:51

Shiny, vivid visuals make this game pop! Sluggish controls make it quite a challenge. Faster movement speed and more control over jumps would definitely help this game shine. I also wasn't able to finish any levels.

studio-310 2017-08-01 15:55

Graphics are very, very nice, although they seem to come at the cost of animation entirely. Interesting concept although the enemy designs are a little annoying, as the non-moving enemies don't really play to the 'need to be right next to them' playstyle.

studio-310 2017-08-01 15:55

Graphics are very, very nice, although they seem to come at the cost of animation entirely. Interesting concept although the enemy designs are a little annoying, as the non-moving enemies don't really play to the 'need to be right next to them' playstyle.

nikrt 2017-08-01 16:01

Those graphics don't at all look like the graphics of a game made in 72 hours. It's too great. But the controls aren't that much. I'd say that is kind of a down point about it, but overall, an excellent entry.

ruba 2017-08-01 16:02

Great entry! Graphics are amazing. I feel that it needs some kind of tutorial - I died a lot at the beginning. Otherwise very solid entry!

orionk 2017-08-01 16:04

Nice game, fun and really beautiful.

lenon-kramer 2017-08-01 16:10

The visuals of this game are gorgeous, and the music and sound effects are interesting... but the controls are messy and the game is overall unbalanced - your only attack consists of getting in the range of the enemies' attacks and trying to drain them while being hit at the same time. I managed to kill one... once. The controls don't help much, either.

Maybe make your attack stun them for some microsecs, or something like that.

Also, why make the attack button being Q/W/E/A/S/D/Z/X/C if all do the same, attacking "everyone around yourself"? Wouldn't it be best to go for just one button? Or, if I read that wrong, and really each button attacks one different direction, why make the attack animation being a circle around you?

Btw, the concept is interesting and the game could be very fun, but the controls made it too difficult and kind of got on the way of the experience.

kilirane 2017-08-01 16:14

Great graphics and good concept. Sadly the controls are too slow, i would have liked much nervous controls and more gravity. (it's pretty hard to avoid the bullets). The first ennemy seems to be the hardest to me, it keeps running on the player, and since it's overlaping you, the battery decreases dramatically. Great game for a jam though :)

unit684 2017-08-01 16:20

The graphics are amazing but I couldn't get the hang of the controls. Perhaps a ranged attack would help since currently it's really hard to damage enemies without them hitting you too.

xerahim 2017-08-01 16:23

HUGE props to your artist, amazing style and that you've managed to do so much in such a short time is really inspiring.

manoloon 2017-08-01 16:38

graphics as everyone says are amazing! maybe the game mechanics need a little more work , but its ok. The sounds can do harm because they play 1 by click , and can be a lot of electric sounds! I love the menu and title screen! -here I leave our entry - https://ldjam.com/events/ludum-dare/39/in-battery-we-trust

2017-08-01 16:42

only windows(

digitaldude555 2017-08-01 16:54

Graphics, Audio and Mood. All solid 5's. Love the music and soundeffect. Some of the best art i've seen on LD. Amazing job. Having great art and sound of course makes the mood great too.

Innovation. Not innovate really, nothing special in terms of game mechanics. 2/5.

Theme. Doesn't follow theme that well, using his attack increases his power/hp. It's basically a hp bar. 2/5.

Fun. Surprisngly despite simple gameplay I enjoyed playing it. 3/5.

Overall needs a faster character, the enemies can catch me jumping and by the time I land I'm dead.

mrserp 2017-08-01 16:59

Game looks and plays great, but have to agree with the other commenters, it is super hard! Great entry though!

srolfe657 2017-08-01 17:25

The art is amazing but the mechanics leave something to be desired. Some additional attacks could increase the enjoyment immensely.

srolfe657 2017-08-01 17:25

The art is amazing but the mechanics leave something to be desired. Some additional attacks could increase the enjoyment immensely.

stepan-shabalin 2017-08-01 18:13

Sorry, I have a Mac.

some-nerd 2017-08-01 18:31

Good visuals and sound, but there is no indication of how to play within the game. You're banking on the fact that people are supposed to read the description page first, which a lot of people including myself don't usually do. The game itself also has a very early and very steep difficulty curve.

valmay 2017-08-01 23:31

I love the visuals, they are amazing. I wish I view controls in-game I was a little bit lost with mechanics and thought some of the background objects were use-able when they weren't? really cute

eshudra 2017-08-02 04:07

Guys I love you. Its completely awesome, but a bit hard. AWESOME boss-)

anglain 2017-08-02 14:04

This game itself is a really great submission. Amazing art, great respect to @tay-elenberg ! I like the 'easyness' of the controls, it is fun to play, and, on the other hand, this is definetely challenging. Good job guys! :)

taira-domini 2017-08-02 14:13

This art is amazing! It looks really cool and I enjoyed this game. I agree with comments, levels are a bit difficult, but you made really good job!

doreimon 2017-08-02 14:27

Nice graphics, a bit complicated gameplay

droy 2017-08-02 17:55

This game is way to hard. Love the graphics though, and the music and sfx fit in nicely. I think though the theme isn't well represented here. You basically just lose health when attacked like every normal game. Overall a nice entry

johanesskrauser 2017-08-02 20:24

Guys, this is great!! Really doog graphics and sounds. The gameplay is relatively complicated. But everything else is very cool

chispalbc 2017-08-02 23:04

As everyone else said, those graphics omg xD. it's a little hard to controll but it's fine once you tried 2 or 3 times. Good job both of you :smile:

pbg 2017-08-03 02:22

It has to be said again that this game looks great - well done. I realize it is a source of controversy, but I kind of like the NES-Castlevania weightiness to movement and combat - this is a very deliberate platformer, not a twitch platformer. That being said, there is not a lot of "weight" behind any of the attackes or movements - it's sometimes hard to know you are hitting someone, as well as that you are getting hit. Given the game's graphics, this is not an easy fix I realize. Really solid entry, well-played.

mikeliosus 2017-08-03 03:31

Hi, Weasel Сoin :3

Great LD entry, especially art!

Rates and explanation:

Fun: 4

The game have a pretty simple mechanic, but I see that you tried your best with the balance of it in tough deadlines.

#### A few points I think shoud be changed: 1. Player controls feels uncomfortable when you try run out from enemies.

This feel may disappear if enemies hitboxes will be reduced. Hitboxes here are really big.

Also for dynamic gameplay it would be better to have a bit faster and agile character.

2. Sometimes enemies spawn on your place and kills you. It's a frustrating death because it is not based on the player's lack of skills, just lack of spawn point knowledge. Here you can add some VFX on the spawn point right before the appearance of an enemy.

Innovation: 3

Nothing really new with mechanics. But the idea, art and setting are pretty and have an element of innovation in themselves. :)

Theme: 4

Theme is carried pretty good by setting and gameplay.

Graphics: 5

Solid 5 :) Graphics are just great, nothing to say!

Only want to notice that it may be cool to add change position animation with 1-2 frames. But not sure, current change position looks good by design.

Humor: 3

Funny idea of an energysucking robot and graphics looks funny as well:)

Mood: 4

Generally game feels good first of all thanks to the graphics. Sound effects picked well. With game design polish it will be completely great.

Overall: 4

It's a great LD entry! Visual and code polished well! Still lacks some balancing and it is great that you know this. :3

Good job :3

alaah 2017-08-03 21:35

Some of my thoughts: * While graphics are outstanding, everything seems dead, especially the enemies with guns. With limited time, you often need to know when to sacrifice sprite quality for animation fluidity. Of course you're post jam, so you can only go forward from this point. Myself, I made spaghetti animations, so maybe I should shut my mouth. * From a new player's perspective, [this is how the difficulty curve would roughly look like](https://i.imgur.com/w45hMgg.png) and it's not a good thing. The red tanks are arguably the most tough to deal with, because you need specific positioning to kill them (they're the only ones to outdps you, and ranged attack isn't much of a deal on such a small arena) and the wizards are no threat at all. Their order of appearance should be logically swapped, if you ask me. * Judging from other comments, the game has music, but it did not work on my Wine. You opted out of an audio score, but you apparently provide a foreign bgm.mp3 track; maybe it's an issue with an evil closed fileformat, as the other sounds are wavs. Please refrain from using mp3 in any public released, ever; Vorbis and Opus are better and open compressed formats. * While at it, you could hold to the tradition of indie developers and make a native Linux build. Pretty please. emoji.png * SFX is honestly so obnoxious that I had to mute it. The akward, periodical attack sound (with a constant attack) takes the cake. Again, you opted out of it, so it's probably and hopefully a set of placeholders. * There should be some randomness and proceduralness, or checkpoints. I timesinked about twenty minutes into this game ~~and still spent more than that writing this wall of text~~ but it soon started feeling repetitive and tedious speedrunning to the boss through so many waves and having memorised all patterns. * Having made a GnG clone, and having been absolutely mocked on LD37 for "bad controls", I more than understand your reply to people complaining about slugginess/hard controls. Please keep it as it is, because it's great in its current state. Expand the game around *your* concept, and don't ruin muh skillcap. * The hell are all these Android and iOS widgets in the data catalog? It weigths 850 KiB, so not a big deal, but it's funny.

Of course a comment wouldn't be complete without a few words of delight and admiration. Nice, unique gameplay, astounding graphics, mainstream but nice interpretation of theme, et cetera. Wish you the highest of places and a Greenlight ticket, and sorry for being too verbose and my bad angielski. TL;DR Linux build or riot.

modalmodule 2017-08-03 22:16

Great art first of all! And yes, I figured even though the vampire robot concept was somewhat unique, that I would still not be the only one who did it. Though we both had very different approaches to it, so that's good. :) Though I read your disclaimer, I still feel at the very least the attack range should have been wider, as I had to get super close to enemies to hit them, meanwhile being bombarded by their attacks. As well, some kind of response on their end would've been good (knockback, freezing in place, etc). Because otherwise they were literally continuing to walk toward me, which led to a dance of buzzing them, running away slightly, buzzing them again, etc. That said, I really liked the variety of enemies and their different attacks. Also, I appreciated the music. You didn't mention who did it? Anyway, great game all in all! :)

zeriver 2017-08-04 20:31

This game is really polished, you even made time to make main menu that is really good loking (different backgrounds for different options / levels). Graphics are pretty and set lighthearted atmosphere to the game. Concept is pretty humorous, vampire that drains power from other hunting him bots. Gameplay is challenging and entertaining but can get repetitive. BTW im not sure if i understood correctly but you are supposed to press D if enemy is on your right side and vice versa match pressed buttons with direction that you want to damage, or it doesn't matter and you damage everything around you equally? In general pretty fun game that has this fully developed game kind of feeling, nicely done guys.

mickeyg 2017-08-05 20:42

Honestly the best art I've seen all jam, really nice work there (though on the level select the level one screen is a little inconsistant with the other two levels, the sudden snap to blue feels a little off)! The gameplay itself is a little frustrating for a few reasons.

The fact that enemys drain your health by touching you is ok but the enemy hit boxes are really large and there's no clear indication that you are touching the enemy other than the dim red overlay and health bar going down. When you also take into account that you can't move whilst attacking and the attack range is really small it leads to multiple instances of thinking you're attacking but you're actually dieing instead and you can't move away which feels really unfair. I had to slowly inch my way towards the gunners and magicians whilst testing my attack on each step which is not the kind of gameplay you should want on a fast paced brawler. If you make it so the player bumps into enemys instead of going through them and also add a brighter flash of red over the whole screen whenever you take damage that could improve things a lot!

There's a lot to improve on but you've still got the base of a really nice game! What you needed here was just a little play testing (possibly from friends or family) to see what worked and what needed adjusting!

markwolf 2017-08-06 11:34

The overall game is well made. Graphics are fantastic so as music and sfx. Speaking about the game play, I think the attack range of the main character should be wider. One cannot attack without being damaged by enemies.

rikoclon 2017-08-06 12:04

It looked great but felt punishing as a player. The sound of the attack was obnoxious and repetitive. The attack itself was not a very good one, since it did very little damage and caused me to take on very much damage. Not a whole lot of fun. The art was good, but the game was lacking in play-ability. If there was some type of stun mechanic instead of instant life drain when you stay in an enemy colider, I think most of the problems could have been cleared up and the fun would be there. Looks great for two people!! Keep up the art work, but don't forget game-play.

tmpxyz 2017-08-07 10:17

The visual art is very good. The gameplay is a little dull. But overall it's good.

alien 2017-08-07 12:25

Awesome Game!!

sir-daniev 2017-08-08 05:53

Interesting art, but felt that the gameplay itself was a bit too slow. (the enemy's pistol looks a little bit to... phalic... not so sure if it was intentional)

almax 2017-08-08 20:54

Beautiful art, boring gameplay.

I was really drawn in my the visuals of this game, but was completely baffled by the need for so many buttons to do the same attack, unless I'm missing something. Having only an AoE damage attack meant that I almost always had to take dame to deal damage, which was incredibly frustrating no matter how carefully I played. I also found the jump to be quite floaty but I suppose that's down to personal preference as the rest of the controls were responsive.

Overall solid entry but the core mechanics need some love for it to be fun.

mspawa 2017-08-11 03:18

I love the graphics! Congratulations to your artist because the art is really amazing. I'm not particularly good at this kind of games, so maybe it was because of this that I was unable to kill a single enemy and I didn't get to understand the controls at all. I thought that some keys wil be used as some different kind of power (I don't know, maybe a A to hit, D to heal...) but then I realized that all keys does the same thing. So it is a nice work, good graphics and art in general, but maybe it needs a better learning curve for those wh aren't so expert in this kind of games (like me :P)

mamoniem 2017-08-11 15:27

This is just amazing pretty game! It was little hard, but i got this moment of "wow" when i opened it. When i run a game jam entry; usually i don't have a high roof for the quality, but your game was more than a high quality game jam entry.

-m

coauctor 2017-08-14 20:27

The graphics are quite good but I didn't get the hero's attack. Looks like the only thing he's able to do is to stop and generate electricity? Also, got a bug: on the wave #4 enemies stopped appearing. Thanks for the game!

herman-chau 2017-08-18 04:49

Nice graphics! I wish you could move while attacking though.

zyxer 2017-08-19 10:50

Unbelievable visuals. It's amazing you achieved that in three days! Wow!

The gameplay was fun. Controls felt a bit unresponsive, especially jumping. Also, that you can't move while attacking really breaks the flow. However, I didn't find it difficult to learn the controls.

I think more complex and more fluid fighting mechanics would definitly improve this game. For example, the enemies should show some kind of response to being attacked. Just watching their HP bar drain is not very satisfying.

The music was good. I don't know if the tracks are random, but the mood of the second track that played didn't quite fit to the first.

Overall, I must say that I've never seen so gorgeous graphics in a Ludum Dare game, really impressive. The gameplay on the other hand could be improved upon.