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M^3 (Moon Mining Manager)
M^3 (Moon Mining Manager)
By knightowl
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 648 | 2.88 | 27 | |
| Fun | 680 | 2.50 | 26 | |
| Innovation | 274 | 3.33 | 26 | |
| Theme | 329 | 3.54 | 26 | |
| Graphics | 621 | 2.75 | 26 | |
| Audio | 499 | 1.86 | 17 | |
| Humor | 542 | 2.15 | 21 | |
| Mood | 675 | 2.54 | 24 | |
Comments
Caught a UI position issue just after publish, nothing else was changed: https://drive.google.com/open?id=0B3fVYh5HS8XzRkQzTmV5MzNkUFE
This one is a bug fix found after the original submission but before the 'extended bonus'... It was only found after a longer play session. https://drive.google.com/open?id=0B3fVYh5HS8Xzb2lDeFgxY25BTWc
Duplicate...
Duplicate...
Duplicate... Consider this a feature request for a 'delete comment' button...
Very smooth.. :D good job!
oxrock
2017-05-01 08:09
I like that the workers are automated but that creates a bit of a challenge in itself. How do you work around the resources that they're bringing you, right? Gotta process fast. So right off the bat this game hits a lot of good buttons for me personally with resource management, strategy coupled with silly AI workers. I'd love to see the game developed more allowing for further processing of materials and expansion of abilities. Of course ideally I think I'd prefer the workers be smartened up a bit and perhaps mined materials be separated into storage facilities or something. Maybe you could have a hierarchy for priority of things to be mined that you could change on the fly. It'd be a nice way to control workers without having to micro manage.
Overall I like it, keep up the good work!
wheerd
2017-05-01 17:56
I really struggled with the UI of this game. Not only do the buttons not explain what they do, but there is no real feedback when you clicked them. I spammed the buy miners button because it didn't seem like it was doing anything. One ore deposit was very close to my base, so I didn't really see the miner, as it was half hidden in the base. Also, I am not sure, if the silo and refinery thing actually work. I can't seem to see ore accumulate anywhere and I cannot refine/sell/whatever. The UI needs some serious work before this becomes usable imho :confused: Its a shame because the idea looked really cool. Maybe I am just too stupid to use it :disappointed_relieved: BTW, the buttons all say "Button" etc. before you select anything.
EDIT: Okay, after I watched some of your video it is clearer how to actually play the game. But I think the UI is still pretty unintuitive :stuck_out_tongue_closed_eyes:
I agreed that the UI needs a lot of work from the 'jam' version and some instructions would be helpful. An updated version can be found on www.TauCetiLabs.com if you are interested. These were updates done after the 72 hours, so I didn't post it here.
I'll be taking this concept in a bit of a new direction going forward, meaning almost everything will be redeveloped. It will still stay true to the Geology and Material Science aspects, which I personally believe is the most promising result from this jam.
This game needs some tutorials.
The game was very confusing, took me a few tries to fully understand what was going on,
Especially since the UI didn't update when you bought the mining drones or when the mining drones bring in more resources. that added to the confusion since i expected something to show up/happen but nothing did, only showing up if I click on the building again
scornz
2017-05-02 12:38
Awesome game, although it was confusing to get the hang of at first, when I did, I had a lot of fun. UI was being really weird for me, but I don't know...
tmw
2017-05-02 13:49
I really like the idea, because I love these kind of games. This game need more work to be enjoyable. What you made is a very good start, but it feels unfinished. I hope you can improve it.
I agree completely that the UI is unfinished. This is my first jam and am unfamiliar with the rules concerning updates. Are updates allowed as long as the base gameplay remains unchanged? I do have a new version at TauCetiLabs.com that addresses most of the UI issues.
Thanks everyone for all the great feedback!
swanito
2017-05-02 19:07
Very ambitious game for a jam! A bit too much maybe so that would explain the lack of polish but the concept is really cool :)
I really like this concept and its a good first jam entry, keep the good work! i missed some music and sound effects but its ok :)
legion
2017-05-03 11:08
3D games are always a bit tricky and time consuming to develop for a jam, but nevertheless you did a splendid job. Keep up the good work :)
Honestly, I had no idea what I was doing, but I liked the idea. Maybe not a great idea for a jam (strategy games are hard enough NORMALLY), but a great concept for expansion post-LD.
hegemege
2017-05-07 20:37
I liked the world layout you had, zooming out and seeing ALL those resources!
Too bad the way the player controls the whole game is quite difficult, and it was really hard to turn a profit after I spent a ton of money on collectors, like 70 to refine and 73-something back. I like the concept, though. One could make a whole economy simulation out of this, where you need to haul cargo to home base, sell to other planets etc etc.
I think you've tapped into something interesting, even if the final product (for the jam) is a bit bare bones. The zooming in and out was a good feature because it gave the impression of how small the world is. For some reason, turning the world constantly doesn't allow me to go in a complete 360; it just stops after rotating for a while, which sort of ruins the impression of this being a "round" world, where you can spin it continuously in one direction and end up where you started again. The rotation mechanic should be continuous, imo.
As for the game, yeah, I tried playing it, but I couldn't really get into it. It was confusing how everything worked in this game, what you were supposed to do and there were lots of placeholders such as "New text" and buttons labeled "Button" at the start of the game that I wasn't sure what to press. I feel bad, because even the video had me confused of how to work the game, but maybe I didn't listen intently enough to it.
Overall, I will give it to you that the mini map looks all right, and I do like the fancy names given to the resources. The video you use to promote your game at the start of the page was charming. I saw some nice looking graphics for the resources at the bottom of the screen in the game, but they weren't really integrated into the game itself. It felt unfinished and wasn't exactly pleasant to look at; too many grey and yellow tones, but I get that it's supposed to be the moon. I'm curious about the post-jam version, so I may check that out some time. Props.