gonzako 2020-04-21 12:12
Could you make a webgl build?
Foon → Ludum Dare Explorer → LD46 → Fueled by Fire
By scornz, KingdomPots, andreaslbs and Caleb Tomkins
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 314 | 3.91 | 39 | |
| Fun | 441 | 3.73 | 38 | |
| Innovation | 1041 | 3.37 | 38 | |
| Theme | 795 | 3.84 | 38 | |
| Graphics | 245 | 4.33 | 38 | |
| Mood | 371 | 3.88 | 36 |
Could you make a webgl build?
Really cool, awesome style and pretty fun :D
Very interesting game. Very good gameplay ;)
Great game visually with some diverse and interesting enemies (did the colour of the enemies mean anything?) I wish it was easier to strike the enemies as 'x' was an awkward key for me and I found that I was often trading blows without any way of dodging incoming damage.
Hi,game is very fun!You did a very good job!
Snappy controls that feels good,the hitboxes might be hard to grasp well. Very good arcade gameplay overall, I would have loved to have different weapons to try out.
Controls are great i just spent some time swinging and jumping around. Good Game feel.
Lovelly game. (Maybe you could add an easy way to quit the game.)
I enjoyed playing it! I wish there were more enemies but with less health.
Really neat idea with a satisfying execution. The only problem is the level design. It's just a bunch of platforms in a checkerboard pattern. Either metroidvania-style map (although, I can see how it would be difficult to pull off in the span of a game jam) or just a long horizontal level (that loops around, perhaps) would fit the game better
Movement controls and attacks all feel really fluid and super impactful. I also really like the taking damage effect where the player's view shakes and gets kinda hazy from the enemy's attacks. Tutorial is nice, simple, and to the point. The bonus feature of the leaderboard is sure to add lots of replayability for more competitive players out there as well. Really great job for this Ludum Dare!
As of right now I am smugly sitting on the third spot of the leader board 😏 Great work on this one! The graphics are cohesive and the shader work on the character is dope. I really wish I could slash diagonally, but it does force you to jump around a bit more which is cool!
Those graphics tho! Nicely done!
looks great! the setting was really well done. kind of reminded me of little nightmares
short fairy tale about little fire girl who defeats her fears. Guys I am delighted about your enemy design and level background design. And this - from learning scene get down to business was epic moment)) Thank you for your efforts guys))
Really nice graphics, the controls are awesome
The game graphics is amazing, may be you can make the fighting animation better i think. Leaderboard online is a must but the game have not really a feeling of a scoring game. On the other hand level design is very common (and i know it's difficult to put in place). I think you need to work on these part to improve the quality of the content if you want to make a full game. That's really good job, keep going !
Great look and feel, nice animations and player controller!
I had a hard time with some hitboxes... I found the attack hitbox a bit too small, this is really frustating haha
Anyway, good graphics, good controls, this is overall a succes! I liked it, well done!
It was challenging to play this game in two ways. 1 - It's a challenging design, and in a good way. Timer = health and rewarding aggressive play simulatenously on top? Awesome. 2 - The game seems to have some small internal problems that mess up one out of a few of a given type of encounter. Sometimes, for example, the room wouldn't seem to restart completely, leaving me with no enemies to fight (I tested this by killing an enemy and then dying. I saw the flame from that previous run's enemy rush to the hearth of this new current run). Besides that, though, it was a bit sparse, so maybe make it a bit easier for the player to be introduced the fun you have in the enenmy encounters by making them more common, or having one closer to the spawn position. The second internal problem I think is hitting an enemy. It seemed like an enemy invincibility issue, because when I tried hitting the dummy it seemed to work very accurately... Not sure. Could be enemy hurtboxes, the sword mechanics after getting hit, or invincibility. In the event that this isn't intentional, I'd check one of those three possible sources for errors.
Overall, the cool structure that you have is kind of tainted by these small but frequent hiccups. Still really enjoyable, though, and especially backed up by the music and setting. If you really want to polish this up (do it... it'd make a great expanded piece), maybe look at the openness of the animations(a bit stiff, not really a big deal). Also, was hovering with "J" ever explained? It was cool to use, but dunno if it was kept in intentionally. If so, double jumping out of it shouldn't keep your vertical speed at zero due to the float, but cancel it to allow the jump, in my opinion. Sorry if this was kind of a long comment. You've just got something really cool here and the tiny stuff is what's holding it back a bit.
Very cool game. I loved the shader effects a lot! Tho as @noytroo mentioned the attacking was hard, hitboxes need some tweaking. Other than that, 10/10
Very cool entry! :) graphic-wise this is really good, made for a great mood together with the music! I really really really enjoyed your tutorial and that you did one in the first place :) I feel like the hitting could have given away a bit more feedback as it took me a long time to realize it even does anything - at first I thought it's just to push the enemies back, I didn't notice it does damage, maybe add like blood drops particles, or like idk.. dark fragments or even fire sparks or something? :) The current feedback sound when you hit the enemies tbh made it seem to me more like the they blocked my hit or something like that, therefore leaving me to think I can't do damage. The Jump n Run aspect about it was fun, especially with the double jump! :) All in all I didn't know what my main objective was so I just ran around and killed enemies and tried to stay alive as long as possible - which together with the highscore I concluded is the main goal :) I'm mentioning that because I think the mood and artstyle of this game are really pretty and made me feel like there could be a deeper story and world behind all this, which you could maybe implement if you decide you want to continue working on this ;D Good job, congrats von finishing your game! :)