Leonardo Montes' DUNKIRK by Repusv 2017-08-01T00:25:24Z
I think... You forgot the links XD Want to play :(
Foon → Ludum Dare Explorer → Users → NoytroO
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | DEEP DEEP DIG DIG | jam | 234 | 3.80 | 3.66 | 3.78 | 4.08 | 3.66 | 3.50 | 4.22 | 3.58 |
| 2020 | 47 | Stuck in a loop | 👥 | QLOOP | jam | 1079 | 3.31 | 3.19 | 3.86 | 3.84 | 3.02 | 2.94 | 2.70 | 3.08 |
| 2020 | 46 | Keep it alive | 👥 | A Dangerous Errand | jam | 877 | 3.63 | 3.65 | 2.52 | 3.36 | 3.73 | 3.55 | 3.76 | 3.36 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Call Of Bob Ross | jam | 326 | 3.69 | 3.75 | 3.97 | 4.11 | 3.58 | 4.38 | 3.76 | |
| 2017 | 39 | Running out of Power | 👥 | BATTERY BLASTER | jam | 593 | 3.10 | 2.60 | 2.50 | 3.35 | 3.33 | 2.35 | 2.88 |
I think... You forgot the links XD Want to play :(
Good job for the art, it's impressive for a LudumDare alone! The game is quite simple, but well, it's an idea ;)
I'm impressed you've done it in Java too, good job!
Thanks bud!
Yeah indeed, there is few issues (some people get stuck in a room even if the kill all ennemies...) But yeah, we will mention it in the description you're right ;)
For the lights, to be honest we just put few in the room in a hurry, but it's really not good at all, we know that haha x)
Anyway, thanks for your feedback ;)
I first thought you were crazy because you report bugs that seems to be impossible to me x) But well, I think I can provide some answer to these buggy things.
About the fact that this is a bit more difficult to find the third generator, this is because we missed a point: put a map in the room where you begin (could be usefull to know where you are and where you want to go).
For the second issue, this is because there is two types of ennemies. The first type are followers, they just follow you and start to shoot when you're near them. The second ones are like turrets, they didn't move and have a really long range. This makes us really stronger than the others one, should explain why you lost a big mount of HP.
And for the last issue: there is some trigger in each room EXCEPT for the boss room, because there is no doors in this one. So, we dig a bit, and we found an explanation: we active the trigger of a room (not the boss one), without being in it. It is possible, we already have this bug when we were at the dev part, and forgot to fix it...
Anyway, thanks a lot for your comment, it makes us really happy to have such a feedback :smiley:
Gosh, I had a hard time with the controls, but it's fun, really!
Good jobs, nothing to say, the idea is good and well designed ;)
Awesome! A bit hard to appreciate the way the ship moves but it's funny x)
Little issue: we can't really see where is the heading direction of the ship.
But fun!
Impressive for your first 3D game! Well done, I like the graphics btw :) But, as someone said, it's a bit frustrating when you attack: it feels like the hit is given all around the character, but not in front of him x)
Also, I don't really get the objective... Taking a selfie cost battery, but improve your weapon... But ennemy die in only one hit even with the first weapon (or I'm dumb probably...)
Anyway, that's just small things ;) Good jobs mates!
Wow that's fun, and hard! I like the way you exploit the theme, it's a good idea. I can't go until the end to, because of oxygen. It's a bit hard, maybe in order to reach the earth, few plays are needed.
I have some issues with the controls because you forced WASD on webplayer (just put arrow keys as second input, or ZQSD. I finally game with my controller for movement & mouse to take objects XD
Anyway, great job!
(Oh, if you can test and rate my game ;) )
Awesome idea, and you went pretty far for a 72h Jam! Congrats, I liked playing it :grin:
I had a hard time with some hitboxes... I found the attack hitbox a bit too small, this is really frustating haha
Anyway, good graphics, good controls, this is overall a succes! I liked it, well done!
Hahaha, this is so much a good idea! I imagine this on my phone, and i'm pretty sure that everyone would play that at least multiples time! The controls are a bit laggy, but maybe it's what you want (you can't roll then jump really fast, but that's how the game is made). Animations are good, and timing too, honestly this is a very good work !
Thanks all of you for the feedbacks ! We hesitate indeed to go for a turn based game, because as Polite Stories say, it would be allow us to have more time to think of what to do. But time was a real constraint, so for the jam, we opted for a semi-real time game :smile:
Nice idea for the tutorial & the way to see where things appear in advance !
This is an idea we come up with, but we thought it will be too restrictive. And by playing the game... I think it's the case, a bit too restrictive. Maybe you have to adapt the level design in order to not be frustrating when we play, because atm it is a bit frustrating (and it remove some fun...) Also, I almost never succeed to pass the spikes without take 1 hit, even if I wait for my jump to put me at the top of the level... Some LD problems I think.
Overall it's a good idea, but maybe you have to rework a bit the level design, to be funnier and less restricive.
Music is awesome, and graphics are good tho !
Great idea ! A bit harsh for the 30 first seconds, but after I get the concept, I was able to reach the end !
Kinda hard to get through, but there is a lot of good ideas, and it worked pretty well !
Great concept !
But: -In the begining of the level, I didn't understand the fact we have to reach the second bracket... I thought I need to grab the cherry. And that took me 3 minutes to understand... -The game is too harsh already on the second level... You should have done a lot of level, in order to increase the difficulty in the mean time the player understand how long is the dash, how react the movement, jump ect. I honestly quit the game on second level because it's to hard. -It's frustrating to restart at the begining of the level, and not of the loop where we are. In the 2nd level, we I died a lot of time on 2nd loop, and have to do all over again the first loop (which is too easy, plus there's no need to make me do it over and over again since I know the solution)
Overall, it's nice tho, Music is good, graph is good, and it's a fun concept!
Amazing! We try to break the game by making a fake rythm, and it still worked well with the background music ! Gameplay is a bit left behind, we focus a lot on the music (but it's the point of the game so...) I would like to see the ship a bit faster, and see some specials attacks if you press buttons in rythm !
Really good job, well done ! :smile:
A bit too long, we spend a lot of time walking around the dungeon, to eventually have nothing to fear from the enemies (I would love if it they were a bit smarter) But making the dungeon evolving through the loop is a good idea, well done !
Chill and fun, that was a nice 10 minutes i'd say ! I love the facts that bomb randomly drop sometimes, it is unpredictable but it's kinda fun when everything explode !
Huge creation in a short amount of time, congrats ! Sound design is cool Graphics are cool Kinda simple, i'd like to have a twist in the gameplay that reminds the theme & fit out