FoonLudum Dare ExplorerLD39 → BATTERY BLASTER

BATTERY BLASTER

By noytroo, Volgix and papykent

View on ldjam.com

CategoryRankScoreCount
Overall5933.1022
Fun7352.6022
Innovation7182.5022
Theme5243.3522
Graphics4903.3323
Humor4382.3519
Mood5882.8819

Comments

mrserp 2017-08-01 01:50

Aside from WASD not working for me for some reason (I crab walked, which might have improved the experience), it had an almost DOOM meets Duke Nukem vibe, which was awesome!

I liked the graphics and the audio played well to the vibe I mentioned. Good job overall!

hs-dave 2017-08-01 01:57

it took me a moment to get used to the controls (I seemed stuck on z/q/s/d) but had a bit of fun when i got used to it. I did get "turned about" a fair bit and a little lost/where to go looking for badguys and it seemed reallly hard to die - but the presentation was pretty good.

papykent 2017-08-01 13:35

Thanks guys! Just fixed controls following your feedback. Now both qwerty and azerty keyboards are handled.

papykent 2017-08-01 13:36

And a webgl version is also available.

pixelproductions 2017-08-01 21:39

Nice job, I like the idea. I like the enemies 3D model and also their textures. But the lens flare was too exaggerated.

obidubi 2017-08-01 22:21

Great job! This was a well done game with good graphics and probably one of my favorite audio intros ("There is a very bad guy in this base..."). It was a bit too dark in the rooms to see very well, but I was still able to make my way to the crystals and destroy them. One thing that I would recommend mentioning is how you have to destroy all the enemies in one area to go to another one (I think... I tried shooting the doors and it didn't do anything). I didn't know this my first time around and I got trapped in the red lit room looking for the way I came in. I liked your heavy metal background music and had a lot of fun playing your game. Nice job!

noytroo 2017-08-02 12:44

Thanks bud!

Yeah indeed, there is few issues (some people get stuck in a room even if the kill all ennemies...) But yeah, we will mention it in the description you're right ;)

For the lights, to be honest we just put few in the room in a hurry, but it's really not good at all, we know that haha x)

Anyway, thanks for your feedback ;)

huvaakoodia 2017-08-04 08:57

**Metal!**

I managed to destroy two of the generators no problem. Finding the last one turned out to be a bit more difficult and that annoying :skull: followed me dealing chip damage. Destroyed the last generator and the cowardly :skull: buggered off right away! *The nerve!* At this point the enemies in the room also stopped moving and simply shot me from a distance. That didn't happen before and they managed to get me down to 10% health or so.

I'm quite sad to say that this is as far as I got. The grand finale was foiled by the doors to the boss room (the forth pathway from the start). You see, while looking for the 3rd generator I accidentally *nearly* walked into the boss room and the doors slammed shut right in front of my eyes. The :skull: forgot to open them up again when fleeing back to his lair.

An impressive entry in all. Could use more polish of course as does pretty much every other entry. Good work!

noytroo 2017-08-04 10:35

I first thought you were crazy because you report bugs that seems to be impossible to me x) But well, I think I can provide some answer to these buggy things.

About the fact that this is a bit more difficult to find the third generator, this is because we missed a point: put a map in the room where you begin (could be usefull to know where you are and where you want to go).

For the second issue, this is because there is two types of ennemies. The first type are followers, they just follow you and start to shoot when you're near them. The second ones are like turrets, they didn't move and have a really long range. This makes us really stronger than the others one, should explain why you lost a big mount of HP.

And for the last issue: there is some trigger in each room EXCEPT for the boss room, because there is no doors in this one. So, we dig a bit, and we found an explanation: we active the trigger of a room (not the boss one), without being in it. It is possible, we already have this bug when we were at the dev part, and forgot to fix it...

Anyway, thanks a lot for your comment, it makes us really happy to have such a feedback :smiley:

guckstift 2017-08-04 21:20

Good work. Really sympathic to hear a spoken introduction, but it was a bit hard to understand due to the volume of the bg music.

klianc09 2017-08-06 13:11

- I think there is a point when there are too many graphical effects on top of each other, and I think this game reaches that. Maybe turn it down just a notch, or make the environment a bit brighter or easier to see. - It's really easy to get lost, and I think I ran in circles for a long time. - It's great that the walking sound effect pans between the left and right audio channel :) - My favourite weapon was the laser. - The HTML5 version runs mostly well, only lagged sometimes (with Firefox).

Overall I enjoyed the game at first, but it got too tedious by the end. I finished it in around 15 min.