FoonLudum Dare ExplorerUsers → Space_man

Space_man

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitable👥Bark Park!jam7873.463.353.423.823.483.633.873.61
202148Deeper and deeper👥A Deep Frame of Mindjam6833.642.834.044.394.293.952.274.18
202046Keep it alive👥A Healer's Talejam11183.543.363.644.013.483.023.523.27
201841Combine 2 Incompatible Genres👥A Type Of Rhythmjam7333.313.153.543.843.503.772.953.06
201740The more you have, the worse it is👥Time Againjam1713.853.643.884.043.453.422.263.47
201738A Small World👥uP-8: Microprocessorjam1643.753.313.682.963.602.893.50
201533You are the MonsterRobo-Pilot: Monster Smashjam4003.363.383.003.383.002.593.502.7345
201532An Unconventional WeaponIn the Shadowsjam2793.503.003.503.384.143.382.383.5452
201431Entire Game on One ScreenColony: Asteroidjam
201430Connected WorldsPrismaticjam1593.563.523.693.963.002.5552
201429Beneath the SurfaceHarold's Musical Hamventurejam35
201328You Only Get OneBugged Botcompo3663.173.133.463.792.923.142.8446
201225You are the VillainDr. Diecompo6352.462.312.153.152.622.082.5832

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Space_man

LD29 — Beneath the Surface

Harold's Musical Hamventure by Space_man 2014-05-01T20:09:00

Huh, not sure why it's not working for you, I just tested the download again and it seems to be working, and it worked fine for some friends too, only thing I can think of is to try redownloading if you haven't already.

LD30 — Connected Worlds

Prismatic by Space_man 2014-09-08T04:21:00

Thanks for the comments guys, glad you enjoyed the game. I may still throw together a couple more challenging post-compo levels, though they might require me to implement a few more features. As for sound, I actually had two friends who offered to make music/sounds, but they ended up being busy that weekend and I ran out of time to make some myself.
@LTPATS: That's odd, not sure what would cause that, the game is definitely not the most optimized thing ever but there shouldn't be anything special happening on that sort of time interval
@Stan Sypek: I don't think there's any way to break a level so that you have to restart it, though there are a couple spots with unintended solutions. For your example, paintable blocks are solid for green both before and after painting (since nobody can pass through white blocks).

LD31 — Entire Game on One Screen

Colony: Asteroid by Space_man 2014-12-09T04:43:00

Oops, should be fixed now

LD38 — A Small World

Game Prototype by zwrawr 2017-05-05T01:43:05Z

There were some cool things here. I liked the really big aliens that attacked. It added some nice variation. I think the most obvious avenue for improvement is with sound effects and then maybe some different types of ammo.

For The Love Of Money by KunoNoOni 2017-05-03T22:54:35Z

At first I thought the controls were a bit floaty, but the more I played the more I appreciated how consistent they were. I enjoyed this game a lot.

liftoff by Remco 2017-05-01T05:06:19Z

I enjoyed flying between planets! The trading system is cool, but I did have some problems with the inventory menu. It wasn't always obvious how much I could buy from a planet. It might be better if there were separate rows for buying/selling and the ship inventory. Overall really cool though!

Routine by Breno_M 2017-05-01T21:11:12Z

This is a cool concept and I really like the art style. I found waiting for the days to pass a little tedious though. The music was simple, but I think it served it's purpose well and established a good tone.

Transistor Soup by stuntddude 2017-04-28T20:19:34Z

This is super cool! Gotta love digital logic.

Micro-World Defense by SaxOps1 2017-05-01T05:03:59Z

Fun, and really hard. Although I did realize that just spinning around and constantly firing was the best strategy, which made it a a fair amount easier. My best score was 1756 (I think).

Abaddon by Geckoo1337 2017-05-01T21:23:41Z

This played really well. I think it could benefit from a bit more variety in enemies to encourage choosing targets while strafing. I found the game to be quite challenging, which is cool.

Your Planet: Too Big by Scriptorum 2017-05-01T19:42:43Z

This was fun! I actually found it pretty challenging, which was good! Sometimes it was a bit difficult to figure out how my change was going to effect the shape of the planet overall, however. I'm not sure how you could solve this, but I think it would make losing a level a bit more fair.

Carefulzilla by glimaleite 2017-05-02T01:46:35Z

This was great! I did encounter a bug where I couldn't pick up the trailing foot when it was at the edge of the screen though.

Higher Ground by LandoSystems 2017-05-02T01:14:08Z

This was really cool. I liked that it encouraged me to decide between climbing up a short slope right away or waiting and climbing a taller one. The length of the menu animations was too high though.

The Village Helpers by Z4F1 2017-05-17T23:53:39Z

This was pretty cool. It would be a major improvement if there was audio and visual feedback when collecting resources (like a sound effect when you hit a piece of rock).

Bug to the Footstep by eddynardo 2017-05-02T00:58:49Z

The game opened in a reallllyy small window for me. Otherwise pretty cool.

**Edit:** The maximize button did the trick, lol. My bad. Had a fun time playing through a bit of it again!

Pod2000 by nidup 2017-05-01T18:59:46Z

The sound effects are awesome! I love the idea too! It reminded me of Duskers. I had a really good time playing through the game. I do wish it was a little more clear where modules should be built. I explored all the areas first, and then just built modules via trial and error.

A View from Above by OfficialCodeNMore 2017-05-01T21:51:24Z

This was hilarious! The voice acting was really well done! It'd be cool if there were some more interactive elements though.

Microchip IO by ping78 2017-05-01T23:54:13Z

This is pretty cool. I really like the idea of a digital logic puzzle game! The 3D graphics look really cool, but I think they end up making gameplay a bit clunky. It can be difficult to actually delete a wire once it's been placed.

Mallows World Adventure by geeitsomelaldy 2017-05-01T19:25:07Z

Very cool. I like the music and I think the interpretation of the theme is actually pretty unique. I accidentally dropped the snorkel underwater though. I couldn't pick it up again before dying. It would be cool if your inventory was reloaded when you die.

Proxima Centauri b by Goncalo Monteiro 2017-05-02T01:04:11Z

I like the style and the music, but I had a hard time actually playing because the mouse was so offset on my screen.

Mini Shaders by bestnickname 2017-05-15T19:58:01Z

This is awesome! I love zachtronics games (we made a zach-like too...) and this was a really cool twist to their formula. It took me a while to figure out that all the variables were lower case since the font only has upper-case letters. It would save some frustration if the variables could be upper or lower case. I thought the music and the art fit really well (though I think the scanning lines looked a bit odd when they went underneath the output area, but that's just a nitpick). I think some of the initial confusion could be mitigated by having a help screen that can fit more words. It also took me longer than I'd like to admit to grasp the way comparisons worked. Something like the +/- system in Shenzen I/O would probably make that a bit easier to understand.

I also liked the score screen at the end: I got 3,3,5,6,5. I'll probably comeback later and come up with better some better solutions.

Overall really great!

Icarus Isolation by King Kujito 2017-05-01T16:13:32Z

Really nice looking graphics! It seems like it's a common comment, but I had a really hard time with the controls. It might have been a bit easier if the left and right arrows rotated the character like A and D do. That would let you control your angle during flight with one hand. I also had a hard time collecting some of the crystals (I would just fly right through them).

Throw by somethinboutgames 2017-05-03T23:01:53Z

I really liked this. Seeing the world get get tethered and pulled back to the goal is super satisfying. This might be cool on mobile.

MagiSEED by Vivoubos 2017-05-01T20:34:14Z

This was really cool. I liked that there were a variety of mechanics - it kept it interesting. I think the boss was a bit hard though. I also think the physics could use a little bit of work... it didn't quite feel "right." Overall really great work!

Fast & Faeries by andyman404 2017-05-05T01:54:35Z

I really liked the way the forest looked. The jumping mechanic was cool, but I wish there was more strategy other than just "jump all the time."

Snowed In by nuclearfriend 2017-05-01T05:21:05Z

This is fantastic. "'F** off', Collin hinted." The graphics and voice acting were great, especially considering the time constraints. It's a good sign when the only thing I want from the game is for it to be longer (not to say I didn't love the ending).

Petri World by raincole 2017-05-07T22:26:22Z

This was pretty cool. I liked the cell splitting animation a lot. I think it would be more interesting if there was a bit more depth to the simulation and/or if it was developed into a game of some sort.

Blackhole Escape INC by teekeks 2017-05-01T20:04:21Z

Cool game! It's impressive that you were able to do this in your own engine! I think it would've benefited a lot from better controls and a better gui, though. I think you should move in the direction you are pressing, not the direction you are looking (like a twin stick shooter). A dedicated inventory button and a more organized inventory screen would've also helped.

The Shrinkifier by pfeyffer 2017-05-01T23:12:58Z

I liked the art and the concept, but I had a hard time understanding the rotation mechanic. It seems like the amount of rotation is sorta random, which was a bit frustrating. I liked the idea of the one time use modifiers though.

Commander's Log by smbe19 2017-05-01T19:36:03Z

Awesome game! I accidentally killed a few astronauts before realizing water was important... Reminds me of dwarf-fortress and FTL. I noticed some issues with the responsiveness of the GUI though. Sometimes it seemed like I need to click a button multiple times for it to register in the shipment screen.

Hibernaculum by redpanda 2017-05-01T21:56:01Z

I thought this was really cool. I like the idea behind the movement, but I had a hard time with it. There were a lot of places that I thought I could move to, only to find that I couldn't. The reverse was also true, there were places I thought I couldn't go to that I could. This ended up making traversal feel a bit inconsistent and hampered the experience a bit. The art and music were great though. Overall very good.

It's a Small World, So Let's Crash It into Things by simonhutchinson 2017-05-02T01:22:51Z

Well done. I wish the camera just followed my planet though. The panning was pretty jarring.

SLINGSHOOT by chaoclypse 2017-04-30T01:50:37Z

This was really fun. Though, with a lot of enemies on the screen I don't find myself using the gravity mechanic too much. Instead it seems better to just try to avoid the bullets as best I can. highscore.PNG

Little Remains by nilead 2017-05-01T20:25:09Z

I really loved the watercolor art style! It's really impressive that you finished this in only 72 hours. Like the others, I think the scene transitions could use a little work. I also swear that the yellow pig was off-screen.

Until Tomorrow by MSiddeek 2017-05-01T23:06:58Z

This is really great. The story sucked me in and kept me playing until the end. The puzzles were really well done. The graphics and music really served the theme too.

The one complaint I have is the controls - I found it a bit annoying that my character moved when I released the key as opposed to when I press it. It made it feel like there was input lag.

Great game overall!

Id's Journey by red-fan-games 2017-05-02T02:15:49Z

I'm having the problems other's are having on Windows 10. I tried running the 32 bit version in Windows 7 compatibility mode, but I had no luck :(

Little Fortune Planet by Flaterectomy 2017-05-01T21:42:06Z

Awesome! The cards are hilarious and well drawn, and the sandbox game play is surprisingly fleshed out. Reminds me of the powder game from way back.

Asymmetry by ChuiGum 2017-05-02T03:02:44Z

I really liked the way that the music slowed down when time slowed down. I'm still not sure exactly how you get the ability when you press space (it seems like you have to visit all the colors first or something). I guess I don't really have any ideas for what to add... the game feels pretty complete to me.

MF100 - HACK THE JAM (old console emulator) by egordorichev 2017-05-05T02:40:06Z

This is pretty cool! I encountered a crashing bug when I tried to run some Lua code with that had a typo though.

Gantan Guardian by lurumdurum 2017-05-01T16:40:36Z

This was awesome! I loved the how the differences from my weapons and the enemy weapons forced me to split my focus. I also really liked the screen vibration effect, although it got a little ridiculous with lots of enemies on the screen.

Space Race by feips 2017-05-18T00:10:04Z

This was really cool. I loved the graphics. I've seen lots of small planet platforms, but this one feels pretty unique to play. I found the game fairly difficult, which is fine, but I think a lot of that difficulty was the result of not knowing where I was going and having issues with the controls. It might be easier to fly if the mouse was used to control the direction of the astronauts. I also think the game would benefit form a tutorial.

Overall really great!

Polyorbis by Matthew Albrecht 2017-05-01T04:33:19Z

The game was pretty cool (especially the art)! My biggest gripe is that there's no visual indication of the direction I'm facing. I also accidentally clicked off the window several times, which caused the game to close, which is a bit unfortunate.

World of Echoes by multiplexor 2017-05-01T19:56:54Z

The time travel mechanic is really cool. The puzzles were actually really challenging! Also, is the multiplayer real-time? Or were the other players I saw recordings? Either way, it was really surprising to see other people pop up in the game! Great job!

Super Collapse Guy by crazi456 2017-05-19T07:01:38Z

Really cool! Reminds me of both Fez and another game jam game from a while back called perspective. I did find it a bit difficult to tell exactly how the collapse would work (i.e where the platforms would be on the screen), but it was never a big enough issue to impact my enjoyment of the game!

Ant Detective by Aumbra 2017-05-02T01:25:38Z

That was hilarious! Great work!

Shrinking Planet by Brackeys 2017-05-03T21:01:02Z

Very entertaining! I really like the shader work. The way that the motion blur interacts with your grass shader just looks very nice.

DEFEND YOUR TINY WORLD! v1.1 by Dragojt 2017-05-02T00:54:54Z

I liked the difficulty curve. It didn't get too hard too quickly.

Roguelike One by Chris Otey 2017-05-02T01:24:43Z

Really fun. I wish that there was a better way to change direction though. It felt a little clunky to try and shoot an enemy behind me.

Mind's Eye by Kosmo 2017-05-02T17:57:12Z

I actually think this a really cool interpretation of the theme! I thought the game was pretty fun, but at first (since you only have one action) it was difficult to understand the difference between the heavy and light attacks. I also had some issues with the controls, but that's probably me just being a slow learner (kept accidentally hitting space). It might be better if you added a "confirm" button before each turn.

Planet Ravagers by Ted125 2017-05-06T23:00:13Z

The sprite work was nice. I think the game could benefit from more variation in mechanics. Maybe you could add some new weapon or enemies.

uP-8: Microprocessor by Spaceman 2017-04-25T04:14:50Z

@james-dunlap I'm glad you liked it. You can probably solve every level with just loops and loc, but I think it becomes easier to use sca in several of the levels. We didn't end up getting a lot of the harder levels into the game before we had to submit. I'm probably going to publish a post-jam version with some bug fixes and harder levels in a few days.

Edit:

Whoops, double post.

uP-8: Microprocessor by Spaceman 2017-04-25T04:14:50Z

@james-dunlap I'm glad you liked it. You can probably solve every level with just loops and loc, but I think it becomes easier to use sca in several of the levels. We didn't end up getting a lot of the harder levels into the game before we had to submit. I'm probably going to publish a post-jam version with some bug fixes and harder levels in a few days.

uP-8: Microprocessor by Spaceman 2017-04-27T17:23:33Z

@nuclearfriend I'm glad you liked it enough to comeback! Zachtronics was (obviously) a big inspiration for this game. As far as the code editor goes, you're completely right... I was originally planning to add "save" and "load" commands which would let you keep your source between levels, but it fell through the cracks during development. I'll add it to the list of things to add to the post-jam version.

@remco Yeah, we didn't get much of a chance to look over the manual before publishing, so it's a little disorganized (and we're realizing it's a bit hard to find the actual useful bits in all the flavor text...). The "run" command is in the manual though, on page 18. As far as the "Common Concerns" section goes, everything there is intended to be a joke... we didn't mean to come off as defensive or (especially) as putting anyone down. The manual was supposed to come off as being written "in character" I guess and doesn't express our actual sentiments. I can see how it could be interpreted as offensive, though. Sorry about that! We'll take another pass at it and try to remove anything that might be offensive...

The post-jam version will probably have sound, if we have time. For now you can just pretend the clicking of your keyboard is the in game sound, I guess :grin:.

uP-8: Microprocessor by Spaceman 2017-04-27T21:55:30Z

@remco lol, I think that's better than what we came up with!

Thanks for pointing it out though, I'm glad you took the time to tell us... It gave us a chance to change it to something better that was more in line with what we intended.

uP-8: Microprocessor by Spaceman 2017-05-01T13:55:04Z

Thank you everyone for all the feedback! When I have some time later I'll go through all of it (gotta go to class right now, thought).

@smbe19 I'm a little worried about the ESC bug you mentioned. It was single-handedly the most annoying problem with the game during development. I spent a bunch during the Jam fixing it can cannot seem to recreate it now. Would you mind explaining more specifically the situation leading up to the bug? I.E. what platform, level, run state. I'd love to fix the bug for the post-jam version.

I'll get a chance later today to look through the rest of the feedback more thoroughly. Thanks again for all the feedback!

uP-8: Microprocessor by Spaceman 2017-05-01T19:13:36Z

I'm back from class now, so I've got some time to address some of the feedback (and go through and play all of your games)!

@geeisgeeitsomelaldy Yeah, I wish I could've gotten the controls working in WebGL. For whatever reason, Unity doesn't capture the "Alt" key consistently. On Chrome it caused the window to defocus and on firefox it caused the browser menu to open. This led to a really bad experiance. If anyone knows how to solve that problem, I'd love some help with it. In the post-jam version I'm going to fix this by using a different button for switching to the terminal (maybe control-T or something).

@smbe19 Thanks for the detailed feedback! I'm still trying to fix that bug (I think I might have the cause narrowed down, so hopefully I figure it out soon). I think you're right about the CRT effect, I'll add the option to the list of things to change on the post-jam version. We're still trying to figure out what we want to do with the manual for the post-jam version, but I agree that it can be hard to find what's necessary. Thanks for pointing out the factual errors in it, we'll fix those in the post-jam version. The manual talks about rocks because in the original design there were going to be rocks that could be moved around in some puzzles, but they never made it in the game. The scanner picking up the portal is actually intentional. You can use the second location in the array to check the type of the object. You are probably right about the memory-mapping approach for thematic reasons, but we wanted the rover controls to be more easily understood. We might change that in the post-jam version.

@james-dunlap We originally intended to make that a bit more scalable, but it never made it into the game. It's the first thing I changed in the post-jam branch (which is in the same repository as the main game).

@multiplexor Thanks for the suggestions! Hopefully we can make most of those improvements in the post Jam version!

@Scritorum Sorry about that! I'll see if I can't figure out what's wrong!

uP-8: Microprocessor by Spaceman 2017-05-01T21:45:47Z

@bobmandude @geckoo1337 I can understand that. We're hoping to put together a manual that's a little easier to follow for a post-jam version which might make it a bit easier to get into.

uP-8: Microprocessor by Spaceman 2017-05-01T22:28:06Z

@flaterectomy Thanks for giving it a try! I'm glad you liked the graphics.

uP-8: Microprocessor by Spaceman 2017-05-01T23:37:44Z

@jamesy012 Thanks for the feedback! Being able to see the value of a memory address or register is a good idea. I'll add a debug print instruction for the post-jam version which should help with that some. Maybe if I have time I can add some sort-of second display that can show the value of registers in real time...

I also like the idea of showing the line that's being executed. It was originally my intention to do that, but there were some technical limitations with the Unity GUI that made it sort of difficult.

uP-8: Microprocessor by Spaceman 2017-05-03T16:01:58Z

Thank you all for the great feedback!

Everyone on the team is in the midst of finals right now, so we haven't had a lot of time to read over all of it, but we're catching up... slowly. I'm also trying to try all of your games during my breaks from studying!

uP-8: Microprocessor by Spaceman 2017-05-17T01:28:19Z

@stuntddude What platform are on? The arrow keys are supposed to work in the editor.

uP-8: Microprocessor by Spaceman 2017-05-17T02:10:53Z

@stuntddude Thanks for the info. I don't currently have access to a Mac, but at the very least I'll try to fix it for the post-jam version.

A World In Her Eye by OrbitalBlueprint 2017-05-01T05:54:58Z

I really liked the art, especially in the planet changing scene. The time limit is a cool idea, but it was a little frustrating the first time through when I had to restart because I didn't realize time passed. I also loved the audio (like the way that the robot had different sounds than the normal text). Overall really cool!

Suds of War by James Dunlap 2017-04-25T18:12:03Z

I really love the fog of war effect! I did have some performance problems on the web version, though. It also seems like the audio sometimes plays multiple times instead of just once when a ship moves.

Blocknauts! by EndlessPlumber 2017-05-01T06:02:33Z

Great game! I played the Jam version and the camera controls were pretty problematic for me, especially when changing between space and a planet's surface. It seems like you've already fixed that in the post-Jam version though. I really enjoyed building up the rocket.

Super Small-io World! by micahcowan 2017-05-03T04:18:03Z

Pretty fun. The fastest enemy was a little frustrating when it would come from off screen and instantly kill me. It might've been better to have more enemies that were a bit easier more carefully placed. I still found the game enjoyable though!

Solar Wind by flusap 2017-05-03T22:49:00Z

This was super cool. I enjoyed just flying around and seeing all the different planets. I found the physics a bit confusing though. I don't know if it was because of bugs or if I was just having trouble understanding it.

Extension by Pixetrichor 2017-05-08T17:19:37Z

This is a cool idea, but I couldn't get past the second puzzle. The game opens in a really tiny window for me (it can't be more than 320x240) and I can barely make out the letters on the little card on the ground. I tried the puzzle for quite a bit of time, and I wasn't able to get past it. It might just be me missing something really obvious though... I'm not sure.

Extension by Pixetrichor 2017-05-09T18:13:06Z

The guide helped a lot! This is actually really cool! I think in some ways the art lets down the experience a bit... I'm not sure I would've ever understood the mirror. Although I suppose the backwards E was close enough... I do think the puzzles are a bit to much of a logical leap. The game would've benefited from more puzzles that teach mechanics (like rotating the paper).

The resolution is also a pretty big issue, but I think it's much easier problem to solve. It probably would've been easier to figure out the second puzzle if it were easier to read the characters on the paper. I also think a different font might help some with that, although it seems like the E and 3 looking the same was intentional, so I'm not sure that's the direction you'd want to go with that.

Overall very cool!

Monolith by samlo 2017-05-02T02:36:08Z

The visuals work really well. I particularly like the lock-on animation.

Crater Creator by navot 2017-05-01T04:55:12Z

This game was super great! It was also really hard. It might be a bit more manageable if there was a more consistent way to push asteroids. It might have benefited from some music, also.

Overall is super fun. I loved the way the planet grew at the place where the asteroid hit it... I had a fun time ignoring the objective and trying to make tall mountains...

Aliens vs Rng by Valicitor 2017-05-01T16:05:08Z

I really like the art style. I love how each planet and alien race looks different. I think the concept is really cool too, and I had a good time playing it. I did encounter some bugs (I think). For example, I got the same "a caste system has been established" event probably 6 or 7 times in a row. A little bit later, no matter what the event was I always got the everyone dies result from the world war event.

The Space Dwarf Brigade by BionicalBarbieDoll 2017-05-02T00:48:57Z

I liked the art, but it really could've used some audio.

Universal Journey by mundell 2017-05-01T16:21:30Z

This was a really cool idea. Definitely pretty different than anything I've seen so far. I really liked the simple art style and the particle effects after collisions. I did have a few problems where the prediction line didn't actually represent my motion. I'm not sure if that's a bug, or the result of the planet losing mass when I fire a nuke.

Small World War by simex 2017-05-01T03:46:54Z

Cool concept. For the most part I thought the execution was really good too. I wasn't able to figure out the point of upgrading the sandbags or buying machine gun nests though. I also had some technical issues that made the experience a little rough, like getting shot through walls.

Song of Fungus by DGSpitzer 2017-05-03T19:01:38Z

The audio and visuals come together really nicely. The difficulty curve seems pretty good and the puzzles actually require some critical thought. I liked it a lot.

Ant Clicker - Ready for your reviews!!! by AndyNice 2017-05-02T00:00:04Z

Not a huge fan of clicker games, but I really like the graphics and sound. I played longer than I thought I would!

The Glass Marble Tour by icecheetah 2017-05-01T20:58:11Z

The story was really cute... Overall I really liked it. I think it could benefit from more interactive mechanics that serve the story though. I do think the mechanics that were there were goods ideas (like being able to choose to go to Scotland or not, or the second level controlling two characters). The simple art style was also really nice.

Space Raiders by Smeax 2017-05-03T16:28:00Z

I really like the art and lighting! I kept falling in the heart pit and getting stuck though... (I assume there's a way out but I couldn't figure it out). I also think cutting down trees could use more audio/visual feedback when you right click.

Deja Vu by jdmazz 2017-05-01T03:57:13Z

I had a fun time with this! I really liked the sprite work. I do wish there was some way to see which people I had already met (I often lost track). It would be cool if the timer didn't start until I started moving, also. When I got to a new level it sometimes took me a few seconds to get my bearings.

RASHLANDER by ryguydavis 2017-05-01T23:30:58Z

This is actually fantastic. One of my favorites so far! The controls feel just right and the physics are really fun. The graphics are great as well. The sound of exploding was really grating though. It'd be better if it was a bit less harsh. I absolutely loved this game though! (I also really liked the difficulty, but I wish that when I died I started over from the level I died in instead of level 1).

Blobbery by Odefus 2017-05-17T23:59:53Z

This was pretty interesting. I liked the music and the graphics, but it didn't control very well. I think the hold-to-jump was a bit problematic as it made fine movement very difficult. It also made avoiding the spiky guys a bit of a chore.

NO STEP ON HYOOMINS by makenai 2017-05-02T01:49:26Z

At first (I didn't read the instructions) I thought I was supposed to crush the people... This was really fun, both playing for the objective and not.

Jetpackman VS Bouncy World by r8berto 2017-05-03T16:41:34Z

This is really original. It's very different than anything I've played. It's really satisfying to jet pack up really high and kill an enemy. I think it would be a bit more challenging if the jet packhad limited flying time though. Overall very fun!

⬛️ by secret-tunnel 2017-05-02T01:56:09Z

Interesting concept. I liked it.

Techium Eclipse by Kenney 2017-05-01T23:47:36Z

I really liked the art. The game play got pretty frantic as time went on, which was pretty fun.

Morlandia by Lino 2017-05-01T16:29:25Z

This was really cool! Like previous commentators, I think it would be cool if there was something to do other than move around. The flavor text did make for an enjoyable experience. I did notice some bugs regarding extra spaces at the beginning and end of commands. If you trim the string before trying interpreting it they wouldn't be a problem.

Meetup by sofibab 2017-05-03T20:56:41Z

This was a really cool idea! I like the creative interpretation of the theme! However, I had problems remembering what the people I was supposed to avoid looked like. I also think it would be cool if there was a score counter that showed how long I avoided people or how many people I avoided. Really good, especially for a first entry!

FREEDUMB! by Brothers Arcade 2017-05-05T17:35:41Z

This was hilarious. I loved it!

Colonial Kart World by adamalexander 2017-05-02T17:31:34Z

This was really cool! I think it's great how well the game and the title mesh, considering the random title generation.I enjoyed the game but found aiming to be a bit difficult (I never really felt like I knew where exactly my shot would land).

LD40 — The more you have, the worse it is

ARCADE OVERFLOW by Remco 2017-12-18T23:11:28Z

Really cool game, it was fun to play and the whole thing felt nicely polished. I managed to make it through without any game overs, though I was worried near the end when the pacman game spawned me in a spot cornered by a ghost, though fortunately it turned around before reaching me. It would be nice if the score in each of the games was tracked - or maybe it could be used as an extra lives mechanic, where clearing the pacman field / clearing some number of tetris rows / etc. allows you to continue after a game over. It would also be cool to have a full speed replay of the games at the end.

Overall great game, really well done!

The Dark Castle by Joror 2017-12-09T21:21:09Z

Really good game, I had fun exploring various paths - really impressed with how many options there are to discover for a jam game. I think I'll come back to this later and try to get more endings!

Avoider by Linus 2017-12-23T21:20:10Z

Cool game, I used a similar mechanic but this game plays very differently. The controls could use some work though, several times I ended up turning more quickly than expected and going in the wrong direction which caused me problems in later.

Bright Vision by crazyrems 2017-12-11T07:03:47Z

That was an interesting little game, cool seeing a VR game in the compo. The blinking cubes took me a little bit to figure out, at first I thought they were just disappearing because I looked at them. Overall, though the gameplay was simple, I liked the atmosphere and it was an enjoyable experience!

Brick Racer by nekoballs 2017-12-18T22:08:12Z

Simple, but very fun game. The gameplay of having to balance going fast and not dying was good, I think the addition of a good soundtrack would really make the game great.

Downgrade VR (+Desktop) by mao 2017-12-11T07:43:43Z

That was fun, enjoyed dodging around a swarm of bullets while shooting enemies. Nice to get to play a VR game from the jam! The restore points were a bit confusing, it wasn't really clear what the numbers meant and how I was affecting things by spending them.

Mr. Capital! by fluidvolt 2017-12-06T19:44:04Z

The coin mechanic is a very good use of the theme! As others have mentioned it would be nice if the platforming was a bit more forgiving, it's very easy to fall off and have to restart the level.

Dungeon Dealer by ponywolf 2017-12-23T20:38:28Z

Really cool concept, and it was fun to play. I think the game could use a bit more complexity, after getting used the mechanics there weren't many difficult decisions on how to reorder the cards - but I think there is a lot of potential there. Maybe there could be different effects when you get hit by each monster type?

Time Again by Space_man 2017-12-09T20:21:25Z

Thanks for playing and the comments everyone, glad to hear people are enjoying it! @eveval Bullets from previous loops killing enemies would make things too easy :) Though it could be interesting as a variant where it takes several loops to get to the end...

Time Again by Space_man 2017-12-23T20:05:56Z

@local-minimum Thanks for the detailed feedback! Some of these are things we would have liked to do given more time. I like the idea of having a score that increases with actions that make the later loops harder, letting players have some control over the difficulty level. A progress bar is probably a good idea, though I think the bigger problem is that the initial level is too hard, the original idea was that it should be pretty easy the first few times through.

The More You Snow by Evan Polekoff 2017-12-06T06:08:35Z

Who knew rolling a snowball through lava could be so useful? Fun game, I liked the dynamic snowball growth/destruction.

Crystalien: Mega Blastar by Gurbx 2017-12-18T22:32:15Z

Very nice graphics, the lighting and all the particles were great. Game was fun too, I haven't tried the post jam version yet but it sounds like it would help it stay fun for longer. I was briefly confused at first as to which end was the front of the tank, but because you never really stop moving it didn't end up being an issue.

Rattletrap VR by _for_science 2017-12-11T07:19:42Z

Impressively polished VR game for a jam, was lots of fun running around shooting bots and keeping the ship from breaking down. I didn't have enough space for roomscale, but the artificial locomotion worked well and I was able to survive for quite a while. Great game!

ARTIFACTS by Fran Segura 2017-12-09T22:05:33Z

Very nice art and sound! It took a while for me to realize how important jumping at the end of a grapple was, but the controls felt good once I figured it out. Fall damage is a bit annoying, not sure it adds much to the game.

Justify the Means by Goat Toaster Games 2017-12-07T05:32:28Z

Very nice graphics! It would have been nice to see more of a focus on balancing how much magic you have to better fit the theme, but overall I enjoyed playing.

BufferMAN: Hack 80's style! by Akryllax 2017-12-06T20:38:31Z

The graphics are nice, the controls could use some work - jumping felt inconsistent with regards to how far you jump. I also didn't notice the penalty for actions.

Dr. Stress - LD40 Jam Entry - Submission Post by basti 2017-12-06T04:38:00Z

Cool concept, would be fun if there was more of a need to remember multiple patient sheets at once so that you have to worry more that you chose the wrong equipment while playing through a minigame.

Barnacle Dash by Philippe 2017-12-09T22:56:05Z

Nice simple game. Making it to the end is maybe a bit too dependent on getting lucky barnacle / rock positioning.

Cohesion by alottabit 2017-12-06T05:08:15Z

Fun game, and feels very polished. That last level was tricky, took me a while to get it!

LD46 — Keep it alive

Undead Car by M2tias 2020-05-10T21:04:26Z

Walked into a building and zombies ate my brain! I suppose that's what I get for buying a car that can only go 2 blocks on a full tank of gas. Nice game!

Sim Cell by Archimagus 2020-05-10T23:14:22Z

Cool concept, I liked the idea of keeping a cell alive. It would have been nice if the game was a bit more clear on what you need to do though, I ended up just building some of each component. I like the educational aspect too, though it would be nice to have it integrated directly into the game since clicking the Wikipedia links reset progress.

The last of its kind by puppetmaster 2020-05-12T04:53:14Z

Nice simple game, it felt very polished with the mix of story and gameplay segments with nice transitions between them. Great musics, and nice graphics too. The collision boxes felt a bit too big in the second level and didn't quite match the visuals, and the controls could be a bit more crisp, but overall I enjoyed playing.

Do Androids Dream of Electric Sheep by maskinmask 2020-05-12T06:34:50Z

Fun little puzzle game, fairly easy but I think it could be expanded with a few more mechanics. The graphics are basic but it's clear what's going on, only thing I didn't realize at first was that you couldn't attach two links to the same node. You might also need a way to "fast forward" the dots if you were to expand it with bigger levels.

Well done!

Crystal Tag by uvwar 2020-05-10T21:29:04Z

Cool concept, though it's not very clear what's going on without reading the description. It could be interesting to see this idea expanded into something with a bit more player interaction.

Guardian by fashionbatman 2020-05-11T22:04:52Z

Fun little game! I thought the combined shield direction and movement would feel clunky, but it actually worked pretty well once I got used to it. Great job!

Keep the Fire Alive by stmatn 2020-05-11T07:08:46Z

Cool game, I enjoyed building up a base. It took me a couple minutes to figure out what everything did, but once I got it I was able to get a nice little mine network going and start expanding. It would be nice if it was more clear what the propellers do, I wasn't sure if each one had some effect or if I just needed to build some unknown number of them.

Enjoyed the game overall, great job!

Juggle Jungle by shaulor 2020-05-10T21:18:44Z

Fun game, tossing the egg over obstacles to keep it from breaking was a nice mechanic. I did get stuck at the same spot as some of the previous commenters, maybe I needed a gamepad to better control my speed? I enjoyed everything I was able to complete though!

Last journey in the sand by squirrelsoft 2020-05-12T04:00:57Z

Seems like a nice start, I like the graphics but the gameplay is pretty limited. I think the biggest issue is the delay between turns - it took a minute before I even realized that I was waiting for each AI unit to move. Combining/speeding up the AI turns or adding more to do in each player turn would help a lot. I was eventually able to collect some resources from a building and give them to my camel, I think this could be an interesting game you develop it further!

ViolAnts 2: For Queen and Colony by Prakkus 2020-05-10T20:48:15Z

Fun little RTS game! Took me a couple tries to win, I think the enemy base wasn't resetting properly when clicking retry. Could have used some better camera controls though, I missed out on seeing my ant army destroy the enemy.

Bab by Bamboy 2020-05-11T22:19:48Z

That baby really wanted to play with the bleach! Too bad you didn't have time to add a fail state, but it was fun to play around with. Nice job!

PHYSICTORIA THE ULTIMATE BATTLE ARENA by simex 2020-05-11T07:31:46Z

Hilarious! I made some sort of hurricane of limbs which battled it's way through the gladiator arena to become champion. It did become a bit tricky a couple levels in to find where I could add more body parts, and I would have liked to see my gladiator's ridiculous limbs swinging around in battle without them all merging into a mess of flying body parts, but overall this game is perfectly ridiculous.

ORB by blaster391 2020-05-12T02:49:53Z

Enjoyed this game, the graphics are great - amazing lighting! It was fun finding a balance between building up defenses and saving up for once I had to move on to some new crystals to keep my orb alive. I was mostly holding onto the orb because I wanted to buy defenses, so I may have missed out on some options for throwing around rocks - there's a lot going on. Good game overall!

Shooty Moony by flyingbear 2020-05-11T22:57:44Z

Great game, it's fun trying to set up good shots that get multiple enemies and knock them into coins. The beginning levels are a bit too slow though, especially since you have to replay them each time as you get enough money to buy the upgrades. The overall gameplay is great though once you get a few levels in with some upgrades, well done!

Bones to the Party by HALPCat 2020-05-11T22:32:49Z

Cool concept, I love the dancing skeleton. I do think the arrow key prompts would be better near the middle of the screen though, I kept having to look away from the action so I could dance.

Gloubik by Bryoche 2020-05-11T02:32:31Z

Nice game, I liked the graphics. Congrats on your first jam! The time between waves was a bit long though since there wasn't anything to do during it (maybe you could use that time to buy upgrades?).

Duck Tails by guladam 2020-05-10T23:42:13Z

Great game, really cute! Nice graphics and sounds too. Only real issue is the box physics, sometimes they get stuck and sometimes they get pushed right over the hole. Great job overall!

Hellianthus by Maryush28 2020-05-11T06:49:13Z

Really liked the art! The platforming needs some work though, and I wasn't entirely sure if I was accomplishing anything - I think I got some water vapor to the pipe once, but I'm not sure if it did anything to keep the sunflower alive.

Chronocipher by Instafluff 2020-05-11T23:32:46Z

Wow, incredibly polished - you even have voice acting! I liked the idea of decrypting clues to solve each part of the mystery, it was fun to puzzle through it. It would have been fun if the decryption required a bit more thought, instead of just having to find the right button for each clue, but it's already really well done for a jam game. Another suggestion would be to require multiple clues to narrow down the suspect and weapon, and an incentive to figure out the answer from some of the less direct clues.

Overall really well done, great game!

Negative Zone by Phoenix Fireflower 2020-05-10T22:52:44Z

Fun puzzle game, some good challenges in there! I didn't really feel there was much use of the theme though, the food just felt like an arbitrary required collectable. I did manage to complete the game and enjoyed it, good job!

Highlights by Emiliabea 2020-05-11T08:01:55Z

Well done, this was a great take on the theme. The writing is good (but a few lines are cut off), I enjoyed playing through each conversation. The ending with Grandpa is a very nice conclusion to the game.

The Puzzle Of The Fantastic Fungus by Jahwffrey 2020-05-12T02:29:49Z

It's fun playing around with the different materials and seeing their effects on the fungus. I managed to survive for around 3 minutes leading a small growth of fungus around the area and blocking off stuff behind it, I may have to come back to it and see if I can survive the full 5 minutes (I probably need to place materials more aggressively). Overall I enjoyed it, a fun take on this type of game.

You are on the wrong path! by KptnHolz 2020-05-12T03:41:53Z

Cool concept, it took me a while to figure out what to do but eventually I was racing around the factory, trying not to fly off to my death, to make it to the end without being destroyed. I tried pushing other chicks to the right conveyor belt to be saved, but wasn't very successful - it would be fun if it was a bit easier to redirect them, even if that means you end up flinging some of them off the edge.

Trumpet-chan's Dungeon by Narwaffles 2020-05-11T03:05:01Z

I like how you can run around playing songs on the trumpet! The controls are a bit confusing though, and the game is a bit too dark when not carrying a torch.

Castaway:A Spark of Hope by HeliturtleOP 2020-05-11T02:16:17Z

Cool game, I like the graphics! It would be nice if there was a way to tell how much time is left on the fire while exploring, it went out a couple times while I was gathering wood.

Danger in the City by Fififox 2020-05-12T05:15:37Z

Really like the aesthetics, and it was fun driving around as buildings crumble around you. The boulders are a bit random, so sometimes I was able to drive most of the way out of the city with no problem and other times a wall of boulders would spawn right above me and crush my car. The controls also took a bit of time to get used to, but eventually I managed to escape the city.

Good job!

Ruins of Waste by Arinyl 2020-05-11T02:06:30Z

Nice job on your first game! I like the concept of keeping the ruins clean to let nature return and bring the stone creatures to life. I built an arch out of track at first before looking at the comments and realizing that I needed to go full screen to see the trash can.

CaveFlame by Pretzol 2020-05-11T03:22:20Z

Great mood, you made a nice horror game. The gameplay is a bit confusing, I kept the fire going and managed to scare away the monster once in the pipe room, but wasn't sure how to deal with it when it was somewhere else I needed to go. Good job overall!

The Last Lighthouse by magus24 2020-05-10T21:55:56Z

Nice game! Physics are a bit weird and let you jump up walls sometimes, but it works. Great mood for your use of the theme of keeping the last light alive.

Alien Medicine by PIPS 2020-05-12T03:22:25Z

Interesting little shooter, I managed to win on my second attempt after not realizing the green tiles did continuous damage and weren't just obstacles. It is a bit easy once you figure it out though, more enemies and abilities would be nice, but of course it's a jam game so there's limited time to add content. Well done!

Save the torch! by eduardogacn 2020-05-12T06:15:37Z

Fun game, I liked the challenge of using the flame as a weapon while having to be fast enough to not let it go out. The game was a bit too difficult (I played the jam version), there's not much time to avoid getting hit by the stronger enemies before your flame dies - though restarting from the current level would be a big help there. I like the overall mechanic though, good job!

LD48 — Deeper and deeper

Deep BO-12 by themorfeus 2021-04-28T23:43:01Z

Very nice, the sonar effect is great. Grappling around was fun, though it was sometimes hard to get where I was actually trying to go. As others mentioned the ammo capacity is a bit low - I wanted to destroy swarms of dino heads but had to spend most of the time trying to get more ammo. Impressive game overall though, great job!

Depths of Fear by Evannex 2021-04-29T03:56:04Z

Enjoyable game, well done on the mood of diving into the creepy depths. Some of the enemies are quite difficult to avoid if you accidentally swim into a corner. Unfortunately after dying a couple times they stopped attacking, though I was then able to dive deep enough to get the attack - I only wish the enemies were still active to make killing them more satisfying!

Fathom Commander by Adam Martin 2021-05-08T21:28:06Z

Cool game, it was fun having to manage the crew and the energy for each system. It took me a couple of tries to figure things out and defeat the first encounter (leaving one poor crew member alive to pilot the submarine by himself), but after that I enjoyed building up a crew and exploring the depths - I made it down 11.5km before running out of hull strength and exploding. One critique is that the zoom in to the front when in combat was annoying when I wanted to move someone from the back of the ship onto torpedoes. Overall I enjoyed playing, good job!

Deep Asleep by Sestren 2021-04-28T23:15:06Z

I enjoyed the graphical style you used. Well done, but it would have been nice to see the theme come into play a bit more. The most important feature was there though: petting the cat!

7 DEEPS by ardorugus 2021-04-29T03:28:14Z

Interesting game, though a bit confusing - the choices felt like they were mostly trial and error. It was enjoyable trying to make progress though, must go deeper!

Mine Rescue VR by Szymski 2021-04-29T00:14:24Z

Wow, very nice, cool to see a VR game in the jam. It was fun exploring the mines while constantly worrying about running out of oxygen. I had some close calls - desperately pushing rocks out of the way to get to some oxygen. It would have been nice to have a bit of feedback on if a level was complete - though I suppose not knowing how many miners might be there adds to the mood.

ARTerial (the AI-generated art museum) by MEGA Marlon 2021-05-09T22:04:29Z

Very cool concept, I love the idea of using a neural network to generate paintings for the game. Its definitely easy to get lost in the maze of rooms, though still tempting to just explore deeper to look for interesting paintings. I did encounter a slight bug at the end where one large painting overlapped the last two spots and counted for both - managed to get a B+ though. If you were to expand the game, I think it would be interesting to have networks that generated paintings of different styles/subjects in different rooms. Well done!

Deep Paper by axeltherabbit 2021-05-11T22:56:37Z

I liked the paper graphics, really cool and innovative idea. Unfortunately it was difficult to shoot the enemies because your ship blocks the view. I managed to make it to the Catkren, but had to give up since I kept getting killed by off screen enemies. It would be interesting to see a game with this graphics style if you had more time to develop and polish the gameplay, nice job!

TamanDua by Funambulist Cat 2021-05-11T23:24:29Z

I really like the art style, and the music fits the game perfectly. The gameplay itself is also quite fun despite it's simplicity, I enjoyed bouncing my tongue around and building up a massive clump of bugs. If you were to extend this it would be nice to have some more challenges - obstacles that knock some of the bugs off your tongue, for example, and maybe some powerups to collect.

I enjoyed playing, well done!

Chloe's Inner Demons by gabryelamartins 2021-05-08T20:56:13Z

Really nicely done narrative game. The game does a great job establishing a mood and supporting it with the graphics and music. The mini games were well done too and fit nicely into the story. The writing could use some editing to fix spelling/grammar mistakes, but it wasn't a big issue. I enjoyed playing, great job!

Deeper Bros. Digital Computer by Adam Selker 2021-04-29T04:57:21Z

Fun game, reminds me of TIS-100. I'll have to come back to it to try more of the levels, and optimize my solutions. Great job!

LD41 — Combine 2 Incompatible Genres

The Ultimate Magic Duelling Tournament VR by gyfis 2018-04-30T23:34:41Z

Cool simple VR game! The shape detection could use some work though, I often had trouble getting it to recognize the intended shape before getting hit - a triangle that ended up slightly angled wouldn't be recognized, or a diamond would be recognized as a circle. I eventually found just spamming water attacks was the best way to raise my score.

Still, making a VR game for a jam is impressive, great job!

Infinitris by gatinmnsok 2018-04-30T23:54:07Z

Interesting combination of tetris with a side scroller, though I was confused at first that blocks could pass through the ground. It was also a bit frustrating after placing a set of blocks that I couldn't switch to the next set and start placing them.

Very cool concept, just needs some polish, and could maybe use some more interesting puzzles than just moving the blocks to fill the holes.

Logicatory by zgragselus 2018-04-25T03:51:14Z

Cool game, as another commenter said it definitely has a bit of a Half-Life feel to it. It would be nice if there was a bit more feedback when you get shot, I died to a knocked over turret before I realized what was happening. Nice job!

Oh, and I only fell through the floor once :P

Learn Math With Flappy Bee by nusan 2018-05-13T21:34:21Z

That was fun! The second last level took me a while, I figured out the main trick and was close to the solution pretty quickly but I think I missed something and ended up with a messy solution in the end.

Great job!

Monster Beat by neonian 2018-04-24T22:28:08Z

Fun game, if you lose your rhythm between turns things can go quite bad! It would be nice to have a bit more depth to the turned based strategy part instead of just move / attack, such as a ranged attack for the archer.

A Type Of Rhythm by Space_man 2018-04-26T04:42:10Z

Thanks for the comments! I made a slight increase to the allowed precision, hopefully that will help make the game more playable for anyone with audio/video/input delay. I'll think about providing a better solution with adjustable delays in a post-jam version, but no guarantees.

The Last Word by adsilcott 2018-04-26T05:35:53Z

Cool game, I really liked the art and enjoyed the story. The transitions from the RTS section to the visual novel parts did feel a bit abrupt, especially at first when it seemed several were triggered in quick succession. It also would have been fun to have a few more choices in the visual novel sections with noticeable effects on the RTS.

Overall though, great job!

13d shooter by kkrac 2018-04-25T04:13:03Z

Cool game, nice death animations, I liked how you managed to combine an fps with a 2d platformer. One thing I noticed is that while you can move left and right with WASD, you can only jump with the up arrow key.

Speed Card by DanielM 2018-04-25T03:23:04Z

Cool game, I like that even the draft portion is real time even though it makes it harder to figure out what's going on at first.

Motorhell by Shelvid 2018-04-30T22:59:43Z

Cool game with an awesome concept. It would be nice to have some feedback when you hit enemies / get hit though, and sometimes you spawn and immediately die / lose most of your health to the blue enemies.

Good job!

Dungeon Exploder by wizard sino 2018-04-24T23:59:36Z

Nice game, cute and funny. I liked the use of the theme to create the absurd situation of a spaceship in a dungeon. It really could use checkpoints though, I wanted to hear more of the dialog but replaying the first couple floors gets repetitive.

Incompatible Rally by Wassim 2018-04-25T00:21:51Z

Nice game, the controls felt a bit odd but maybe that's just the result of platformer type controls in a racing game. It would be fun if the platforming was extended a bit more beyond just a racing track with gaps to jump over, but good job overall.