mkraw 2020-04-21 17:10
So the game looks good, the puzzles are fun, it's a nice mechanic, I have a problem with the jump it's a bit floaty I would suggest to increase the gravity a little bit other than that it's a solid game
Foon → Ludum Dare Explorer → LD46 → Negative Zone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 251 | 3.96 | 29 | |
| Fun | 236 | 3.89 | 30 | |
| Innovation | 67 | 4.14 | 29 | |
| Theme | 2304 | 2.91 | 30 | |
| Graphics | 1612 | 3.32 | 30 | |
| Mood | 239 | 4.01 | 30 |
So the game looks good, the puzzles are fun, it's a nice mechanic, I have a problem with the jump it's a bit floaty I would suggest to increase the gravity a little bit other than that it's a solid game
WAAAAHOOOOOO !!! I Love it, my brain hurts but I enjoy a lot !
Good idea for a game. The puzzles were fun and challenging. Great job!
Congratulations! Some of these puzzles were really fun and your core mechanic is ace!
I feel like there are a few tings that could tip this game over into something excellent - an aesthetic that's clearer, and maybe a lot more minimalist (why not just some small squares that can expand into big ones when they anchor, for example?), less floaty inputs, and puzzles that you can't softlock (like I managed to in level 3 because of a lack of proper walling) would make this a stand out game.
As is, congratulations on making something that I had real fun playing and lit up the little lightbulb in my head once I realised the mechanics of passing through each other. Very satisfying!
really well done, reminds me a lot of the old flash game shift (for obvious reasons). only issues were that sometimes that collision didn't feel great and that it was kind of confusing to control two people at once - maybe try switching between them by pressing a button? awesome job otherwise
Wow! It's the most innovative game I've played so far in this jam! Great great puzzle game, the concept and level design. Feel like the art work could be better.
Very good idea, damned that was hard but so cool ! Good job :)
Wow, it's a good game. Sometimes puzzles can be a little bit difficult, but if you think and try it you will finish it at the end. It's a very cool idea and controls are very smooth and feels good to play.
Wow, this is really well done! The puzzles were not too hard for my bad puzzle-solving skills, but they were not super easy either! The look and feel of the game were superb, and the puzzle mechanic was admittedly pretty unique. Amazing job!
Awesome game. Loved it playing through. Demanded quite a bit thinking or maybe I am too dumb. :)
Very nice game. At some point the level became mind boggling, but still not too hard :smile: The only thing I'd suggest to improve is give a hint on how many levels there are :smile:
Another improvement is the change to a square. Currently, you center the square around the current position of a girl and then snap the rectangle to the right space afterwards. Much nicer effect would be if you synchronized these two animations: shapeshift into square and move this whole animation towards the final position. It would feel so organic. It's not that bad this way either, but that one piece would really shine.
Next point I want to suggest is to animate the girls a bit. They are animated during the walk, but having an idle animation for the girls would be important than for the doors (although I appreciate the animation on the doors as a cue to where the exit is, which is a good UX).
The last thing that could be improved is jumping. It feels somewhat clunky, but I've tried such things and I know these things are hard to do right...
All in all, very nice job here. Keep up the good work.
On level 5 I encountered one bug, where as I was swapping my negative block back to a negative person they were just close enough to touch the door while the positive person was also touching the door. The code didn't seem to like it and though it was playing the animations of having won it just locked the characters in place. I had to press R to restart.
I enjoyed the game (and also completed it), it was a good puzzle game to make in such a short amount of time. Took a few attempts to win at each level but got there in the end. Definitely good game!
Enjoyed the puzzles! They were definitely pretty challenging towards the end. :smile:
This is a well-done game, though I'm trapped at a very early level :smile:
Interesting puzzle mechanics, it becomes difficult pretty fast, but the concept is very good! Graphics fits pretty well, I just would have preferred to have a chill music to go with the game, but this is personal :slight_smile:
Good job!
Omg, I really loved the art aesthetics, even though it could use some more polish. With a bit more of attention, it could be perfect! Nice music too, it gave me a dark, but soothing mood, very well done. The jump is a bit floaty, but nothing that spoil the game experience. Really good game.
Fun puzzle game, some good challenges in there! I didn't really feel there was much use of the theme though, the food just felt like an arbitrary required collectable. I did manage to complete the game and enjoyed it, good job!
Great job with the aesthetics, your non-intrusive pleasantly paced tutorial messages together with self-evident goals should be definitely a part of most new games. Hopefully you're still improving the movement logic, because I was able to get stuck, having to jump to unstuck the character several times. I'd also suggest that when the user holds a jump key while falling down (as long as it's pressed the second time), the character should jump again as soon as it touches the ground. I also subjectively feel like the movement is a just too slow, so the game hasn't fulfilled its potential of being too comfortable, which is most visible when you accidentally make a mistake and have to re-do all of your actions, which isn't really satisfying, so you could try to lessen the impact of this if you plan to continue working on this game ;)