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Deja Vu
Deja Vu
By jdmazz
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 458 | 2.81 | 23 | |
| Fun | 464 | 2.57 | 23 | |
| Innovation | 418 | 2.66 | 23 | |
| Theme | 433 | 2.85 | 23 | |
| Graphics | 289 | 3.18 | 24 | |
| Audio | 209 | 3.10 | 21 | |
| Humor | 305 | 2.38 | 15 | |
| Mood | 366 | 2.83 | 20 | |
Comments
spaceman
2017-05-01 03:57
I had a fun time with this! I really liked the sprite work. I do wish there was some way to see which people I had already met (I often lost track). It would be cool if the timer didn't start until I started moving, also. When I got to a new level it sometimes took me a few seconds to get my bearings.
camilo
2017-05-01 04:26
I had a lot of fun playing this game, I reached level 7, then lost and got frustrated because I was about to do it.
The idea is simple but well executed, and the fact that the levels are procedural is impressive because you have to check the feasibility of it.
Good game!
Fun little game! I liked the unique concept. The issue that comes with procedural generation is that sometimes you would get a level that was impossible to pass in the given time. This takes the skill out of your game and makes it impossible and frustrating for the player. So that's definitely something to keep in mind! :)
Obviously a lot of work went into this, nice job!
equinox
2017-05-01 04:38
Nice artwork! I did feel a bit lost at times trying to figure out where I had been previously. I would have liked to see another layer of complexity, maybe with pickup items (such as a brief speed boost? Or maybe +5 seconds to the timer? etc).
ilseroth
2017-05-01 05:03
As @joe-cowman said, my main issue with the game was that on two occasions the level generated was actually impossible (long required branching paths) now you could say" just restart the level" but it does say that something is wrong with the generation. Thanks for the game <3
flatgub
2017-05-01 05:13
This was very interesting. I didn't really understand what the game was trying to convey but it was neat anyway. I had quite a few situations where the level turned out to be impossible (spawning in the middle with half the crowd on opposite sides. I liked it though!
nilead
2017-05-03 09:41
I was having a lot of fun but then it started getting really repetitive, although challenging. I reached level 8 before quitting. Add some variation, more obstacles and some gameplay twist and It will improve a lot.
The graphics are cute and tidy. If only the witches did something more interesting than just say *"HI!"*.
The challenge is valid, but ultimately boring and, of course, at times infeasible due to the RNG. The only way to find out if the level *can* be completed is to try to finish it at which point you've already wasted your time...
More interactions please. Witches can use magic for a start, so how about teleportation, shape-shifting, flying....?
That's a really lovely idea (as one of Touhou project fans)! Looking forward to adding more and higher level content into the game!
hbocao
2017-05-05 23:51
I liked the concept but not quite the implementation. All I had to do was try to run till the end of the level. And when I failed, there wasn't anything that could have done better, since the path was pretty linear. So I say to you to spice things up a little bit. I enjoyed the music and the art is lovely.
really neat game - some other elements like animals or traps may have added some more to the gameplay - nice work overall
hiki911
2017-05-14 11:57
Game is simple for anyone who knows how to not get lost in a maze. I think game has lack of interesting features, because now, it's not so fun. Also as somebody said before it would be nice to have a few seconds before start to figure out what's going on and build the path inside your head
adhesion
2017-05-17 01:39
Cool concept! I'm impressed that a procedural game like this has a fair yet challenging time limit per-level. Cool music too. Gameplay is a bit basic, might be cool to have more branching paths/have the player do more planning, especially in the earlier levels, which are pretty trivial. Got to small world 7 then I got stuck. Some sounds on meeting witches would help, especially in the later levels where it's hard to see if you did it or not. Still pretty fun, nice work!
maysick
2017-05-17 03:35
While the "game" part is certainly a bit lacking, the scaling is done quite nicely. There is just the perfect amount of time to beat each level. Well done, especially since the levels are randomly generated.
This is definitely pretty challenging. I feel like every time I win it's just by a hair, which is a really good sign for how the game is balanced (though sometimes I feel like the levels are actually impossible). The art's got a nice retro feel to it, and I like the little touch of the witches having a variety of colors.
It definitely gets a little repetitive, but for the first couple level I really enjoyed it.
impiaaa
2017-05-17 04:34
Cute! I was actually surprised the worlds were procedural, they felt very natural to play through! I feel like each level I only just made it by a second or few, or only just missed it, which was stressful, but good balance. I feel like you had something going with the characters moving around - currently, it just looks like they shake in place, but if they actually followed a path, it would make planning movement much more interesting. Good music, but -1 for no actual sound effects.