daniel-alhadeff 2017-04-30 04:24
Great game! It gets hectic as you keep playing and keeps getting better. Artistically this game is amazing.
@Kenney thank you for developing and sharing your asset packs!
Foon → Ludum Dare Explorer → LD38 → Techium Eclipse
By kenney
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 56 | 4.00 | 22 | |
| Fun | 180 | 3.55 | 22 | |
| Innovation | 176 | 3.55 | 22 | |
| Theme | 52 | 4.15 | 22 | |
| Graphics | 6 | 4.76 | 23 | |
| Audio | 133 | 3.68 | 21 | |
| Humor | 646 | 1.71 | 16 | |
| Mood | 198 | 3.61 | 20 |
Great game! It gets hectic as you keep playing and keeps getting better. Artistically this game is amazing.
@Kenney thank you for developing and sharing your asset packs!
Kenney! Feel like I'm talking to indie dev royalty, your art packs are legendary to all us poor programmer slobs who can't art.
Anyway, the game, IT STRESSED ME OUT. I was rotating that planet so damn fast, checking no meteors were gonna destroy shit but of course I didn't notice that city on the other side of the planet, arghargh. Was a good time though, just might need a lie down now.
Phew beat it! The faceted world looks so good and works beautifully with the gameplay, really great concept and execution!
Lovely graphics! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/CCYaVM8tRMM), if you’d like to take a look :)
Great game, great graphics, but not so inovative
I really liked the art. The game play got pretty frantic as time went on, which was pretty fun.
Really solid title! The controls are very unique, and the idea is really fun to play! My only complaint is that the game is a little hard to comprehend when you first pick it up. Very well done! Thanks!
very nice. It was fun to play.
Very nice game man, love your art as always. :heart: Very polished! :smile:
Overall 5/5. What about the source code? Can I have a look please?
@doppelgunner Nope, no source code. I've written a little blog article though; http://kenney.nl/blog/making-of-techium-eclipse
Love the artwork and style of this, the motion made me feel rather nauseous and I didn't really feel like I could control what was going on or that my input really had any influence on where stuff hit.
this game looks amazing in 4K. Wow! Solid gameplay executed marvelously. Quite difficult though.
It looks really amazing, totally in love with the graphics.
The concept as well is nice thought, it's catching and you wanna go for more and more. The game feel is great.
One thing I would do to improve it a little bit, that would be to have the impact circles to grow more and more as soon as the meteors get close to the planet.
Overall it was really pleasing to play it!
EDIT: Double post, sorry for that :x
Nice defence style game, I originally had the game running on High graphics mode and it laggy, and the controls were really sensitive. setting the graphics to Low did help with performance but I still feel like camera rotation is still too sensitive.
Love the low poly art style, game felt easy to get into and reasonably increased in difficulty over time.
I love this artstyle, looks very polished! A very nice game, one of may favourites, I'm sure you will get mayn stars for this, for the graphics and for the mood too.
This game is probably going to win the Graphics category. Gorgeous art style! The rotation is flawless and done beautifully. It was fun to try to protect the space station while keeping nearby buildings intact.
On your game's Itch.io page, you should provide a link pointing back to this page. I had to manually type the name of your game in Ludum Dare's URL.
Oh my, I was wondering if I'll find you here!
Huge fan of your work. And yes, I used one of your assets this LD :D
As for the feedback, well... I don't really know where you did acquire your demigod powers. I just assume that, like Obelix, when you were little you fell into the cauldron of game potion. Or a radioactive game bit you.
Gorgeous graphics, good controls, and great polish. Not much I could constructively criticize, gameplay is thought out just fine, game is challenging but not obnoxiously hard, affordance is signalized clearly, audio fits. Though I initially thought that circles makring impact should get bigger with time, after some time I feel like remebering the order in which they show up and reacting quickly challenges the player better.
Let me just leave the rating and I'll be on my way. I'm not in position to give you any pointers... yet, I hope :D
Cheers!