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Bright Vision
Bright Vision
By crazyrems
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.63 | 13 | |
| Fun | | 3.00 | 13 | |
| Innovation | | 3.75 | 12 | |
| Theme | | 2.63 | 13 | |
| Graphics | | 3.13 | 13 | |
| Audio | | 3.94 | 11 | |
| Mood | | 3.88 | 11 | |
Comments
I was really into this game. Unfortunately I don't have a VR setup so couldn't play like that but did play fine on my chrome browser. I loved the minimal look and the audio fitted perfectly. I'd be interested in seeing any updates you make to this later. Great work, see you next jam!
odrez
2017-12-04 20:44
I was happy to see a VR game in a ludumdare so I knew I wanted to try this out. I loved the transition as the cubes started dancing and the music started playing. Despite your recommendations I played it on Firefox Mobile, which wasn't the smoothest experience. However, I still stand by my biggest complaint: Gazing might not be the best interaction method when trying to spot one cube out of a group. Having to move my head slowly again and again made me feel dizzy - and if not, it was at least a bit exhausting to do so. Doing something like this with a Vive controller might be much more fun to play. I am still mad that the Google Daydream controller only works with pixels - this would've made developing smartphone VR games much, much easier.
All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so.
Also nice audio and atmosphere.
I finished the game and i liked it. It's very interesting. The atmosphere is special (and little creepy ) but it makes the game cool ! GG !
360
2017-12-04 22:40
The idea is nice. Sounds really got into me. Wish there was a losing condition for the feel of challenge. I actially got creeped out a bit. All in all, cool game, bro ;)
farofa0
2017-12-04 22:54
Very intersting and strange... But i liked :)
It's an interesting idea for a small VR game. I played it on my Oculus Rift and spotting the dancing cubes is a neat mechanic. It didn't feel as though there was any challenge though, the cubes just danced around me until I found the odd one out. I also got stuck in a seemingly endless loop of single cubes at the end. Am I missing something or is that the end?
Overall, I enjoyed the minimalist design and atmosphere! :thumbsup:
*On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers!
nahual
2017-12-11 00:23
@crazyrems I appriciate your brawe in creating a VR game (cheers, I'm also a VR developer ;) But I have no clue what should I do :D
@for-science @nahual Yes that's what I treated in [my blog post here](https://ldjam.com/events/ludum-dare/40/bright-vision/i-made-a-vr-game). You'll have all the answers to your questions in this!
I preferred not making it too challenging and add more mood in it. And for the blinking cube... that's the challenging/puzzle part of the game ;)
nahual
2017-12-11 00:27
Ok, I got it, thanks ;)
Thanks @crazyrems, I figured it out now! I had actually tried to do the exact same thing before reading the post but I guess I didn't do it right and gave up too quickly. Nice!
Didn't play with VR, but I appreciated the abstract visuals and the simple yet atmospheric gameplay.
That was an interesting little game, cool seeing a VR game in the compo. The blinking cubes took me a little bit to figure out, at first I thought they were just disappearing because I looked at them. Overall, though the gameplay was simple, I liked the atmosphere and it was an enjoyable experience!
**Attention:** My game broke while in the rating period. It doesn't start anymore, I'm looking for ways to solve this.
I finally applied a fix. Way too late but it wasn't so obvious to fix.
A-Frame decided to change the way animation works. Since my game fetches ressources on the fly, it just stopped to work when they pushed it.
Now it's working again, and I hope for longer than before.