FoonLudum Dare ExplorerLD40 → Bright Vision

Bright Vision

By crazyrems

View on ldjam.com

CategoryRankScoreCount
Overall3.6313
Fun3.0013
Innovation3.7512
Theme2.6313
Graphics3.1313
Audio3.9411
Mood3.8811

Comments

quixatocs 2017-12-04 15:18

I was really into this game. Unfortunately I don't have a VR setup so couldn't play like that but did play fine on my chrome browser. I loved the minimal look and the audio fitted perfectly. I'd be interested in seeing any updates you make to this later. Great work, see you next jam!

odrez 2017-12-04 20:44

I was happy to see a VR game in a ludumdare so I knew I wanted to try this out. I loved the transition as the cubes started dancing and the music started playing. Despite your recommendations I played it on Firefox Mobile, which wasn't the smoothest experience. However, I still stand by my biggest complaint: Gazing might not be the best interaction method when trying to spot one cube out of a group. Having to move my head slowly again and again made me feel dizzy - and if not, it was at least a bit exhausting to do so. Doing something like this with a Vive controller might be much more fun to play. I am still mad that the Google Daydream controller only works with pixels - this would've made developing smartphone VR games much, much easier.

All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so.

Also nice audio and atmosphere.

camcam-s5 2017-12-04 22:05

I finished the game and i liked it. It's very interesting. The atmosphere is special (and little creepy ) but it makes the game cool ! GG !

360 2017-12-04 22:40

The idea is nice. Sounds really got into me. Wish there was a losing condition for the feel of challenge. I actially got creeped out a bit. All in all, cool game, bro ;)

farofa0 2017-12-04 22:54

Very intersting and strange... But i liked :)

for-science 2017-12-11 00:16

It's an interesting idea for a small VR game. I played it on my Oculus Rift and spotting the dancing cubes is a neat mechanic. It didn't feel as though there was any challenge though, the cubes just danced around me until I found the odd one out. I also got stuck in a seemingly endless loop of single cubes at the end. Am I missing something or is that the end?

Overall, I enjoyed the minimalist design and atmosphere! :thumbsup:

*On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers!

nahual 2017-12-11 00:23

@crazyrems I appriciate your brawe in creating a VR game (cheers, I'm also a VR developer ;) But I have no clue what should I do :D

crazyrems 2017-12-11 00:25

@for-science @nahual Yes that's what I treated in [my blog post here](https://ldjam.com/events/ludum-dare/40/bright-vision/i-made-a-vr-game). You'll have all the answers to your questions in this!

I preferred not making it too challenging and add more mood in it. And for the blinking cube... that's the challenging/puzzle part of the game ;)

nahual 2017-12-11 00:27

Ok, I got it, thanks ;)

for-science 2017-12-11 00:48

Thanks @crazyrems, I figured it out now! I had actually tried to do the exact same thing before reading the post but I guess I didn't do it right and gave up too quickly. Nice!

shinyogre 2017-12-11 01:06

Didn't play with VR, but I appreciated the abstract visuals and the simple yet atmospheric gameplay.

space-man 2017-12-11 07:03

That was an interesting little game, cool seeing a VR game in the compo. The blinking cubes took me a little bit to figure out, at first I thought they were just disappearing because I looked at them. Overall, though the gameplay was simple, I liked the atmosphere and it was an enjoyable experience!

crazyrems 2017-12-18 09:00

**Attention:** My game broke while in the rating period. It doesn't start anymore, I'm looking for ways to solve this.

crazyrems 2018-01-06 13:29

I finally applied a fix. Way too late but it wasn't so obvious to fix.

A-Frame decided to change the way animation works. Since my game fetches ressources on the fly, it just stopped to work when they pushed it.

Now it's working again, and I hope for longer than before.