ul0n 2020-04-21 05:14
its beautiful, i love it. nice game, good job
Foon → Ludum Dare Explorer → LD46 → Hellianthus
By maryush28, Yanush and Kinkietto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2242 | 2.95 | 33 | |
| Fun | 2279 | 2.66 | 32 | |
| Innovation | 2165 | 2.74 | 33 | |
| Theme | 2066 | 3.16 | 32 | |
| Graphics | 1094 | 3.71 | 34 | |
| Audio | 1286 | 2.95 | 33 | |
| Humor | 1870 | 2.17 | 28 | |
| Mood | 2004 | 2.87 | 31 |
its beautiful, i love it. nice game, good job
Things I liked: Consistent art style, I liked the concept. Things I disliked: Was having difficulty moving around the level and using the mechanics.
I didnt understand what to do but I liked the pixel art of the vegetation.
The art of this game is beautiful. The controls are a bit rough but I expected such for a Game Jam. I think this game has some potential!
Nice game i love the art style. I didn't understand at first i have health bar due to the lack of feedback Well done!
Hey! Really nice graphics! And I like so much first encounter, this snail :) Sure it is a bit raw but great job!
Coolio! I enjoyed exploring the map and shooting weird creatures and ghosts at close range. For only 3 people this really was a superb effort, chin up!
It looks beautiful, but the mechanics of the game didn't always work properly, I got stuck in a wall a few times.
It is a cool idea and the graphics are lovely, works well with the theme. Game play wise I feel like the character moves too fast. Also kinda wish we get a minimap bc I have so much trouble getting back up. Some visual/sound feedback would also be helpful to know when you are damaged/damaged an enemy.
the graphics were awesome, but the game still needs some work, but of course this had a pretty tight deadline
Graphics and audio were nice, but I couldn't figure out what to do. Even if you didn't get to implement everything you wanted to, some more instructions would be nice (like what exactly are you supposed to do). Although running around and avoiding those monster things was pretty entertaining.
The graphics of the upper area were beautiful, serious congrats on that! I did get stuck in the sewer area, I couldn't figure out what to do with the blue particles, and the way forwards seemed blocked. I will say tho that the camera was very jarring, the look ahead caused the camera to move pretty fast, and it was sometimes a bit too strong. Congrats again on the graphics! :heart:
The music and graphics is overall pretty good. The gameplay idea is okay, but the controls and the gameplay need some polish. Overall is this an okay little jam game.
I really liked the music and idea behind it. I couldn't figure out how to get back out of the cave each time I tried, but it seems like a great start to a project that just needed a little more time!
beatiful artstyle!!
Hi! I played your game on-stream last night. If you missed it, you can watch the VOD (Twitch link is on my profile).
I quite liked the graphic style of Hellianthus - the pixel-perfect arm rotations were a nice touch. And I really dig the "tall sprites with one-pixel-wide legs" style of characters.
I had trouble understanding the mechanics and what I was supposed to do. I *think* I was doing the right stuff - but the various mechanics did not have enough visual feedback to let me know that what I was doing was working.
Nice audio and animations - I hope you continue to work on this one!
Interesting game. I liked the art and atmosphere of the game. I couldn't figure out if I was sucking up any steam, I got stuck on the sides of the platforms quite a bit. Otherwise nice game.
Really liked the art! The platforming needs some work though, and I wasn't entirely sure if I was accomplishing anything - I think I got some water vapor to the pipe once, but I'm not sure if it did anything to keep the sunflower alive.