dougdevs 2019-10-06 22:13
Ah I remember your other game from LD43! Amazing work as always. This was very fun and challenging. Great ambient soundtrack.
Foon → Ludum Dare Explorer → LD45 → Chroma
By yyam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 52 | 3.94 | 27 | |
| Fun | 52 | 3.84 | 27 | |
| Innovation | 166 | 3.52 | 27 | |
| Theme | 188 | 3.58 | 27 | |
| Graphics | 135 | 3.64 | 27 | |
| Audio | 25 | 3.96 | 27 | |
| Mood | 32 | 3.95 | 25 |
Ah I remember your other game from LD43! Amazing work as always. This was very fun and challenging. Great ambient soundtrack.
Fantastic concept and amazing execution. really well done
Nice platformer! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/-U44UyPCEiM
absolutely love this concept, super fun to play! amazing job!
Excellent little platformer! Really brings new meaning to the term "3D platformer" XD
Really enjoyed it. Reminds me of a cross between "Ink" and the B-Side unlock parts of "Celeste".
Other than occasionally wishing there were more checkpoints, this was an great fun.
It did feel odd that the enemies could hit me from "outside my sight", but I couldn't land on platforms "outside my sight". But, I get how it was needed for the levels, so :shrug:
Nice to see an LD game with this level of polish. Great game!
Decently made. Good Job!
Good work here. Good level design, though it's always a bit tricky relying on toggling elements mid-jump like this. I may have seen this mechanic before, but you executed it really well. The music was nice, but the sfx didn't quite jive with it, but that's ok for a jam game. Overall great game! (Oh, the game wouldn't fully load on Safari for Mac, it seemed to lock up at 95%. Works great in Chrome.)
I had a lot of fun with this game. I'm a big fan of games with simple art and I like platformers, so this really grabbed me. Great work I loved the concept.
Easter egg you say ? :D nice very simple but effective.
I really enjoyed this, and with the pixel art, and the almost Atari sound effects, it really fit well together. Some of the levels really showed or hinted at what you should do, and that was fantastic. I had a great time, nice work!
very fluid movement and great art, the level design feels clever and has a lot of potential ... the soundscape is relaxing, but i see this game getting very hard with new levels
Cant make it too far, it becomes really hard pretty quick :D
Really hard but looks, sounds and feels good!
Solid controls, solid concepts and level design. In level 5 i could not see one of the enemies on the right side, so adjusting my jump timings to match the movement was kinda hard. It's a hard game but i did enjoy it. Did not complete the 5th level though. Oh yeah i forgot about the sounds. Audio was top notch. The audio cues while jumping and switching colors really helped me out on some occasions.
very hard ...........but fun ..
Awsome platformer :) Had fun playing this
I have no complaints. I died a lot but that's just cuz I'm not the best at platformers. All my deaths felt fair and everything about this game went perfectly
Wow this was super vexing ( in a good way ) - can see someone of Youtube doing speedruns of this.
I won't give away anything, but this part was when things got real..
ld45_db-025.jpg
Solid platformer. I can't go further after beating the second level of three colors. Still many details in this game impressed me. In some levels white platforms appear above you corresponding to the location of the colored platforms you are supposed to jump on. And for the level of colored monsters first appearing, one yellow platform is to the left of the character, indicating you to press the switch button and see the hidden enemies.
this warms my cold dead heart; nice work!
This is one of those games that make your blood-pressure rise! But I've come to love this kind of stuff in a masochistic way, since I grew up playing hellishly difficult platformers! :D
The color-change mechanic is nice, and you could probably do a lot more with it when it comes to level-design. I felt the same way as @mrpiedpiper when the enemies could hit me while invisible, while the platforms just went through. It didn't "feel right", although it was obviously needed for the challenge. I see a lot of room for improvement and expansion here.
Like @johnnysix said, this would be perfect for speed-runs. I think it would be a fun element if after the first playthrough you could have a second run with a timer and maybe a high-score table. (and a possible palette-swap?)
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The secret hedgehog was a nice little surprise! ♥