Foon → Ludum Dare Explorer → Users → Alexej
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Wurst Angst Apple Joy | jam | 927 | 3.39 | 3.08 | 3.48 | 3.63 | 3.46 | 3.42 | 3.42 | 3.57 |
147
LOVED! IT!
Really loved it! funny idea, fits with the theme, great gameplay. just wished that I understood the rules of the scaffolding better, thought you build a platform first und go higher from there. now that I look at the picutres I get that you can only build vertical structures from the bottom straight through.
but maybe I forgot to read something.
Very great game! short but on point! a very nice mechanic and a few puzzles that play with it.
I love the feeling of being an all powerful Lich, that can drain the literal lifeforce from my enemies!!!! but also have to restore tiny little flowers around me to feel more balanced. OH MY GOD, YOU KILLLED HIM!, yes.. but!.. I also grew a tomato, so it's okay That's probably how Jeff Bezos feels after meditating
But I also liked how fast the enemies were, even though it still wasn't challenging, at least I felt a little bit like I had to run away, or think a bit. I just wished to stay a little longer in that game, its pretty nice, and the sound / graphics / title screens are all on point
I likes the concept, but the game was frustrating where it shouldn't be, I like the tactical positioning, and it would've been nice to combine that with real time action and skill, but the jump mechanics feel smushy, I fell through the cracks a lot and I dont see the benefit of using skill, it just feels like the game could've been point&click and be more enjoyable.
Love the Graphics, really do! but the game was quiet frustrating to play.
WOW great game! I wished there was a little more predictability, or that it could feel more tactical, but well polished, even a survival mode! pretty amazing.
To be fair, probably if you play it more often, you know the spells and can react quickly enough to be more tactical, I was merely pressing just two random buttons hoping for the best, if you make it to a full game it would be nice to slowly teach the combinations... have the first levels consist of only two elements (still 4 buttons), then 3, and so on. but I think this is a system that could make a great magical Runner. maybe later have more combinations, or modifiers or even make a difference what element you hit first...
anyway, great job!
crazy what you did in 72 hours. pretty impressive!
WOW! Super great! The mechanics are extremely well balanced and feel amazing. it's hard but doesn't feel frustrating. I also don't think I ever played a platformer with this type of physics, at least not one where it works so well.
I just wished to know more about the Duk, what happened to it's legs, what happened to the world, why is the Duk so Cyber... to many mysteries, I guess I will never know
Great Job!
I liked it, I wish it was a little more clearer what to do... from all the options, writing a diary and going for a walk (maybe having a smoke) are best for this type of situation. Getting into flow and painting is probably also great, but he would be tired after that. maybe if you could do a thing more then ones per day, you could test out more.
Anyway, I liked it. I felt it.
wish I could've saved him, I really do, but maybe that's the point, that you can't save everybody, and that you have to respect their decision to not be saved. I'm sorry my artist friend, let's have a last cigarette together so I can leave you to your despair and focus on my own.
its a fun game, but you could've developed the same game and post it to any theme, I dont really get how this is unstable
really really good! reminded me a lot of Braid. I also found the mechanic of changing your ONE Button really interesting, even if it was a little finicky. you should definitely develop that
nice and smooth, not sure about the theme, but it was oddly satisfying
I don't get it, the theme was "unstable", and all you had to do here was to get out of a stable... AHH you un-stable... get it now! actually no! this were clearly BARNS not stables, there is an important distinction, and the whole game felt, like you didn't take farm-terminology serious!
just kidding, loved it! APPLES!
In really like the concept, but it would probably take way more time to balance and design it so that the execution works. In this state the game is not very challenging, but I would develop it further. I'm pretty sure there are many cool mechanics still to be discovered in that idea
really cool concept
yeah the controls were a bit off, but kinda fun