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Unstables
Unstables
By mar3k
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 301 | 3.41 | 26 | |
| Fun | 270 | 3.37 | 26 | |
| Innovation | 300 | 3.25 | 26 | |
| Theme | 348 | 3.35 | 26 | |
| Graphics | 243 | 3.50 | 26 | |
| Humor | 129 | 3.25 | 26 | |
| Mood | 305 | 3.14 | 26 | |
Comments
kumber
2021-10-04 20:16
I cannot start the jar file. I used the one from github. > `java -jar Unstables.jar`
``` java.nio.file.NoSuchFileException: res\werewolf_anim.xml at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108) at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235) at java.base/java.nio.file.Files.newByteChannel(Files.java:371) at java.base/java.nio.file.Files.newByteChannel(Files.java:422) at java.base/java.nio.file.Files.readAllBytes(Files.java:3206) at java.base/java.nio.file.Files.readString(Files.java:3284) at java.base/java.nio.file.Files.readString(Files.java:3243) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:25) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) java.lang.NullPointerException at java.base/java.io.StringReader.(StringReader.java:50) at com.sedlacek.ld49.main.XMLReader.(XMLReader.java:40) at com.sedlacek.ld49.graphics.Animation.(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:29) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) Exception in thread "main" java.lang.NullPointerException at com.sedlacek.ld49.main.XMLReader.(XMLReader.java:46) at com.sedlacek.ld49.graphics.Animation.(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:29) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) ```
mar3k
2021-10-04 20:34
@kumber if you're using the github one, you need to clone the whole repo or at least the res folder as well. It relies on having the res folder at the same level as is the jar file.
Interesting mechanic with the two forms for each character and choices for buffs only affecting one version or a more timely conversion! I really like the art style and the sewer mood, altough some music or sound would have definitely helped. The 'move to the next room' interaction is a nice touch, even though it's literally just holding down a button it feels like I'm actually controlling the party.
I got carried by the Joker's AOE, unfortunately my run ended with an array index out of bounds exception shortly after level 30 :(
I love Wulf's walk cycle in human form :D
@kumber I had to download everything from the repo, as otherwise the resources (res) folder was not there and it couldn't load the needed data (such as that werewolf_anim.xml), as mentioned in the 'Running the game' section: "Just make sure that the res folder is at the same level as is the Unstables.jar file."
I hope you can get it to run (and anyone else who got maybe stuck with the same issue)!
mar3k
2021-10-05 07:32
@freeworld thanks for the detailed feedback, I'm really glad you enjoyed it. I planned to add music and sounds, but unfortunately I had to end the compo 8 hours earlier so it didn't make the cut. And regarding the error, I'll have a look into it and try to fix it if I can find it. Thank you
kumber
2021-10-06 14:15
I managed to run it. Interesting game! I liked the unstability mechanic and art style.
alexej
2021-10-10 14:00
wish I could've opened it, the concept sounds pretty cool and I like the style
quoc
2021-10-10 14:39
Cool game idea. I like the pixel graphic. Was fun to play
Very nice game, the idea seems fresh to me, and I certainly haven't seen anything like this around. Your graphics are fantastic!
Interesting mechanics and ability to change form. Whole unstable mechanic reminded me of `Mob Psycho 100` anime :D
My only complain, is that I had to click several times on attack action for it to be selected. It was a bit annoying to track if the attack or any other action is selected, because it's not always responding and to check it I have to look at the other side of screen where I was clicking. Some sounds here would have helped here, but I understand not everything goes the way you planned.
Ok, fine, I would mind some more clear animations when monsters are attacking. Currently it happens so fast I have no idea who already attack and how much. That would help to decide which enemy to focus first.
mar3k
2021-10-13 06:58
Thanks for the comment @bloodycoin, those all are valid remarks which I mostly noticed, but were unable to fix them in time. I'll make sure to think of these in the next LDJAMs.
Alas, I could not get it to launch on Mac. I was a Java game dev back in the day too, but am no longer an expert in the black magic of getting it to... *go*. I don't even appear to have any error messages in the console.
Interesting game I liked the mechanics and art style. It was fun to play! Sometimes the monster is almost outside of the window on the far right.
Game works for me. Really loved the mechanics and art. Rare to see this style of game for a jam so well done!