FoonLudum Dare ExplorerUsers → kumber

kumber

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202456Tiny CreaturesCreatures of the abyssjam9792.952.902.633.183.152.97
202149UnstableA Crumbly Planetcompo3963.213.042.843.773.253.093.273.14
201122AloneAlone in the Mansioncompo3142.762.762.002.572.521.201.862.482.8353
201121EscapeMass Escapecompo3462.582.482.523.612.642.402.001.503

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kumber

LD21 — Escape

Cerulean by localcoder 2011-08-23T21:28:00

Nice work!

BlackWhiteRed by Nihilate 2011-08-23T21:31:00

I'm seeing it upside down and mirrored o_O
It is some sort of bug?

Mass Escape by kumber 2011-08-23T21:01:00

@BlueShaman: when you take three prisoners, the gates at the top will open.

@Kouta: What do you mean with "no community"?

@nitram_cero: At the beginning I wanted to time exactly the falling, and to lose a life for every prisoner's death. At the end I was running out of time and so decided to let them down randomly; also, I felt it wasn't fair to lose lives randomly, so I changed to losing points.

@kevglass: thanks a lot :)

Mass Escape by kumber 2011-08-24T02:40:00

@Kouta: I understood, maybe; this is my first LD and I rushed to make the game (forgetting everything else). I think I can write a little postmortem now!

Mass Escape by kumber 2011-08-25T16:01:00

@kavs, thanks for your suggestions. The up/down-right/left is a bug; also, the "missing" should be a collision mismatch. I'm working on a post-compo version where I'll tweak all these wrongs :)

@heck: the initial idea involved the presence of guards who chased the prisoners, so that they had no choice but to jump. About the timer, I am thinking of a post-compo version with an "all-you-can-save-in-1-min" mode, and an "arcade mode" in which prisoners' jumps are not random, but carefully balanced.

STOPCOCK by superflat 2011-08-23T22:02:00

I launched setup.exe but i can't read anything (only sequences of ?????).
However, I was able to play, unpacking the .lzh file with 7zip.
Nice work (the "writer's block" as a weapone made me laugh): however, I find the game slightly off-theme...

LD22 — Alone

In the Ruins of R'lyeh by jfroco 2011-12-27T16:03:00

of all the games I have played so far, yours is the first that made ​​me want to play again until the end. That is: yesterday I played some levels, got stuck, and closed. And today I found myself thinking how to get past that though level, so reopened and finished. Well done!

Final Trip Soccer by Benjamin 2012-01-04T18:18:00

Well done! It reminds me of Soccer Kid, I don't know if this was your inspiration. I found the ontrol of the ball a little frustrating, as I keep kicking it instead of stopping it: however I think it is a matter of mastering the interface. Good work!

Final Trip Soccer by Benjamin 2012-01-04T18:31:00

P.S. I'm reading the post-mortem and now it is clear that the soccer theme "happened by accident" :)

Lone Escape by glitch 2011-12-23T16:02:00

Nice little puzzle game... Aside from Sokoban, it reminds me some of the puzzle of the 2D Zelda games. Good work!

A Life Apart by MagnesiumNinja 2011-12-23T16:38:00

Very nice... I played it to the ending. It's like a poem :)
Good work!

A Life Apart by MagnesiumNinja 2011-12-23T16:41:00

@VDZ @helloserve, SPOILER:
to get past the first five screens you should burn all the pedestals (there is one in each screen). Then the gates of the cemetery will open.

Village Bastard by Orangy Tang 2011-12-26T22:01:00

Nice game with interesting puzzles. You should really add an ending screen! By the way, good work! :)

A Lone Kitty by Thomas 2012-01-04T18:45:00

Palyed to the end. Very nice. I found that the glasses of milk increased the light radius, but the increase was so tiny that in the end I didn't bother to take them. Good work!

A Lone Kitty by Thomas 2012-01-04T18:46:00

Played to the end. Very nice. I found that the glasses of milk increased the light radius, but the increase was so tiny that in the end I didn't bother to take them. Good work!

Alone in the Mansion by kumber 2011-12-25T15:33:00

@CplMustard, thanks for playing, I will consider your suggestions when working on the post-compo version.

@merthsoft I added the instant-death on falling because I thought the levels were too easy... As I think now, maybe instant-deat is too punishing, I'll switch to "restart level" in the post-compo version. Thanks for playing to you too!

Alone in the Mansion by kumber 2011-12-27T01:15:00

@jfroco, thanks for playing. I just played your game and its music is really great...

Alone in the Mansion by kumber 2012-01-04T17:16:00

@dr_soda, initially the two actions were separate (it was [Z] for jump and [UP] for climb) but in the end I fused them to simplify the interface...

@Thomas, thanks for your comment!

@Benjamin, there is a small timeout between the time the player stops in front of a door and the time he could open the door: just to avoid some sort of "running opening". I decreased that timeout in the extended version, and I applied your suggestion about the red door. Thanks for playing!

Fernands War by nickd3000 2012-01-08T23:25:00

Very nice. The "spaceship in the mine" reminded me of Descent. Good work!

Can't Even Apologise by J 2011-12-23T16:15:00

I played the compo and post-compo version. I couldn't get through the first cave (that is, 4th screen?). I also had to adjust my laptop brightness as at the beginning of this level I didn't see anything :). Nice concept, overall. Good work!

I Want To Be Alone by CplMustard 2011-12-23T19:53:00

Very nice. I played until the end. At the beginning the commands were a little uneasy (why not UP to jump and SPACE do pick up?) but in the end I got the habit. The music and art seems to fit really with the theme, there was sadness in the air. Overall, good work!

You wake up alone by nili 2012-01-08T23:45:00

Well, it was certainly on theme!
The basilar things are all in place, I hope your next game gives the player also something to do :)

Take care of the trees by prettymuchbryce 2012-01-08T23:11:00

Very nice... I liked how the music changed adding "tracks" during the gameplay. Good work!

Neural Entanglements by Aardvark 2011-12-26T12:54:00

Not bad for a first game. I know the controls changing is part of the game but there is little way for the player to anticipate this (and so I lose many times). The dual controller thing is nice. Good work!

Only You Can Save The World by Jack 2012-01-08T17:00:00

Played until the end. Nice game. It took me a while to figure out the level where you should run, hit the switch and keep yourself on the closing bridge. With a little bit of audio could be better. However, good work!

Lonely Ruins by Kableado 2012-01-08T23:37:00

Very nice graphics. The level 4 had serius frame rate issues (slow and then occasionally fast, it made me die several times). Overall, good work! :)

Me and My Shadows by TimOfTheYear 2011-12-26T21:02:00

Really Scary! There's a way to avoid being eaten by the creepy beings? I couldn't last very long :)
Good work!

The Climb by Fr0sZ 2011-12-23T16:28:00

My best score so far: 192. Got Killed by a falling block (it kicked me off my platform). The "double jump" (pressing UP and then SPACE) is by design or is an unwanted feature? It saved me many time :)
Nice game. I appreciated the mood, the stars, the ambient music...
However you should write more on your journal :)
Good work!

Rover's Spirit by Robmaister 2011-12-26T21:11:00

I just left Mars :) Nice game!

Munching Mammoth Mutant Frog?!! by placatedduck 2011-12-26T21:24:00

Hmmm... tasty helicopters! :)
Nice and fun game. Score didn't increase despite having a big frog, maybe it's a bug?
Good work!

Alone in Translation by Gareth Jenkins 2011-12-23T20:11:00

Couldn't play... I got only Windows and Linux as OS :(

Neon Dash by Penrose 2011-12-26T21:35:00

Nice game. The subtitle made me laugh :)
In defense mode, after the first wave of asteroids they ceased to fly in the direction of the station, and I had to track them down from the borders of the level. However, good work!

Duckling by Veralos 2012-01-09T21:57:00

Very very nice... good work!

HUG MONSTER by recursive frog 2012-01-04T18:14:00

Nice game... I was stuck in the level with the "monster cage" and the two levers. There was some glitches (in one level the monster skyrocketed through a solid wall, as if it was "building strenght" while waiting for me.
Overall, good work!

The Last Man on Earth by h.attila 2012-01-09T21:49:00

It says it couldn't find a graphic card of HiDef profile...

Alone by Oxydam 2012-01-09T00:12:00

Very nice. I liked that the wind sound was stereo :)

The Secluded Cave by Stargoat 2012-01-09T00:20:00

A sort of real-time roguelike? I liked it :)

The Tomb by Okkwogg 2012-01-09T00:31:00

Nice graphics!

The Tomb by Okkwogg 2012-01-09T00:33:00

...and I totally support the idea of a minimap! At times I forgot where I was and how to come back to the previous area...

A Typical Friday Night by merthsoft 2011-12-23T20:09:00

I didn't found the easter eggs. When the game told me to try harder, I looked at the source :)
Very nice overall. Good work!

The Lonesome Pixel by Kaslai 2012-01-09T22:13:00

Difficult but fun. I loved it. Well done!

LD49 — Unstable

Political misdirection by LeReveur 2021-10-08T20:26:08Z

Ooooh, *a tripod, the most unstable of all political structures*! Very fun game. It would have helped having some type of rhythmic music on the background, to help entering into the "reaction zone". Cool and unique!

And still the fire burns by Erkberg 2021-10-12T12:04:18Z

Awesome graphics and setting. It was also fun pushing player two into the fire to have better range of movements :D Keep up the good work!

BRIMSTONE by HolyBlackCat 2021-10-04T12:42:30Z

Great game! Interesting puzzles and good aestethics.

doctor concoctor by Aurel300 2021-10-12T12:14:18Z

Very fun and well polished. At the beginning I though that unstability was bad, but it turns out it was bad... for my enemies! :laughing: I liked the many enemy types and the randomized levels. Great work!

gunstable by torcado 2021-10-07T20:59:08Z

Very fun game! The unstability of the weapon is cool, although the first times I didn't understand why it was not firing sometimes - then I could see that the weapon becomes semi-transparent when glitching so I got the hang of it. Nice work!

It will Fall by jeremyfa 2021-10-07T19:31:51Z

Very fun and original! The physics felt right, and it's right on theme!

The Legend of Error by rogual 2021-10-04T15:41:38Z

Great game! I really liked the un-glitching mechanic, and the background music. The most polished LD49 game I played until now.

Unstable Relation by Mathiouza 2021-10-08T14:22:49Z

Impressive 3D art and scene. I liked the creepy light effects of the broom :D

The bone's line by Jungle 2021-10-08T11:55:40Z

Woah. Eye-opening.

Unstables by mar3k 2021-10-04T20:16:36Z

I cannot start the jar file. I used the one from github. > `java -jar Unstables.jar`

``` java.nio.file.NoSuchFileException: res\werewolf_anim.xml at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108) at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235) at java.base/java.nio.file.Files.newByteChannel(Files.java:371) at java.base/java.nio.file.Files.newByteChannel(Files.java:422) at java.base/java.nio.file.Files.readAllBytes(Files.java:3206) at java.base/java.nio.file.Files.readString(Files.java:3284) at java.base/java.nio.file.Files.readString(Files.java:3243) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:25) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) java.lang.NullPointerException at java.base/java.io.StringReader.(StringReader.java:50) at com.sedlacek.ld49.main.XMLReader.(XMLReader.java:40) at com.sedlacek.ld49.graphics.Animation.(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:29) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) Exception in thread "main" java.lang.NullPointerException at com.sedlacek.ld49.main.XMLReader.(XMLReader.java:46) at com.sedlacek.ld49.graphics.Animation.(Animation.java:23) at com.sedlacek.ld49.player.Werewolf.(Werewolf.java:29) at com.sedlacek.ld49.player.Player.(Player.java:24) at com.sedlacek.ld49.main.Game.(Game.java:117) at com.sedlacek.ld49.main.Game.main(Game.java:295) ```

Unstables by mar3k 2021-10-06T14:15:15Z

I managed to run it. Interesting game! I liked the unstability mechanic and art style.

Structure Rescue by GlacierEclipse 2021-10-04T01:48:24Z

It's very hard to both save the civilians and make money, the crumbling floors are very unforgiving. And probably it's ok this way. The game shows potential.

Okay & Alright by aeveis 2021-10-07T20:48:01Z

I'm glad the fish made it through. The chain-moment was very sad, and removing the input there made the point very well. I liked the graphics (I have a soft spot for monochromatic games) but also the text effects! Well done.

Greedy Miner by KOHCEPBA 2021-10-12T22:19:30Z

Cool concept and fun game! I liked how every disaster sent each structure right into orbit. In this scenario it felt very pointless to keep mining diamonds, so I guess this game is also eye-opening. Keep up the good work!

Horse with a Human Mask on A Tightrope by jefvel 2021-10-07T20:04:28Z

I liked the rope physics! The horse was very unstable (in-theme, I guess :laughing: )and I had to get in a rhytm-game-trance-like state-of-mind to stay up more than 10 seconds. Very fun. I also liked the horse's attitude, don't wallow in desperation! Fake it till you make it :D

A Crumbly Planet by kumber 2021-10-04T00:22:57Z

@c64cosmin Thanks for playing! I thought about adding monsters like in Manic Miner but there was too little time! Maybe post-compo. For the hidden platforms, you can peek a little by moving on the edge of a platform, if there is a hidden platform it should then appear. You are right, it's a mechanic that can be annoying, that's why I saved it for the last levels...

A Crumbly Planet by kumber 2021-10-04T02:05:10Z

@kora0h & @robert18 Thanks for playing! You can press Q to hide the unstable platforms and show the *true path*, it's a debug key that I forgot to disable for the release... and maybe it can feel like cheating but, hey, if someone gets stuck here's how to have a hint :)

A Crumbly Planet by kumber 2021-10-04T16:16:51Z

@paroxysmal I planned to do platforms that crumble after some time you're on them but it wasn't working and I couldn't finish it in time. Thank you for playing!

@mikoziq I did the earthquake sound by shaking a box of cereals and then slowing down (and low-pass filtering) it in Audacity... It could have been harder to do in another way :laughing: . About the indication of which tile is good, duly noted. I tried to balance it by making the invisible ones appear when you are on an edge and jump around, to test the waters. The earthquake shouldn't kill you, it just make the floor (all the floor) crumble, so you'll have to find a good platform before it happens. Thank you for playing!

A Crumbly Planet by kumber 2021-10-06T13:50:30Z

@purpledartfrog I'll tone down a little the vrrr sound in the post-compo version :laughing:

@michael-feldman Yes! That's the spirit, you are expected to fail a lot but every time you learn something and become better. I added your suggestion to the post-compo version :smile:

@queenofsquiggles Thanks for the feedback! I made the player less sluggish in the post-compo.

Thanks for playing everyone!

A Crumbly Planet by kumber 2021-10-08T10:23:17Z

@ludokultur Thanks for the feedback! I made the player move more quickly in the post compo edition.

@skleembof & @jeremyfa & @aeveis: Thanks to you too! I was aiming for using two types of skillset: - the classic reaction-timing of an action platform, through platforms that break if you stay on them more than x msecs, falling rocks, small monsters that you need to avoid; - the spatial-navigation memory skill that is mostly used on FPSs but rarely on platform games; that skill where you try to reach the exit, but find yourself in a dead end, have to backtrack and retry another way, and so on.

I poured all the energy out on the second skillset because it seemed the most "original" one, and then the time ran out.

True, in an FPS you won't get killed by reaching a dead end, so I tried to balance it out by making the death a lesser problem: you always restart from the current level, infinite "lives" (no game over state), levels designed to have a max of three possible pathways. Clearly some of these levels were not well balanced and surely felt unforgiving, I tried to patch them in the post-compo version... Next time I'll ask someone to playtest it before sumbitting it :smile:

I'm aware that basing everything on spatial memory hurts replayability a lot, but consider this: the little astronauts surely don't want to return on that planet anymore, so it's a win-win :laughing:

@aeveis The explanation for the appearing platforms is: they are an illusion, they are just the same color of the other rocks on the background and they blend in, like in the famous Leap of Faith in Indiana Jones' Last Crusade: https://www.youtube.com/watch?v=sBBbq2g7yf8 I planned to do a little hint during the earthquake event, with dust falling from the ceiling on the platforms making them slightly visible, like Indy is doing at the end of the video. Alas, too little time. I'm adding it to the post-compo.

Thanks for the great feedback!

A Crumbly Planet by kumber 2021-10-08T19:35:22Z

@lesinvisible Thank you!

@der-mondhase I sure hope that Greek god is not as unforgiving as this game levels :laughing: I made that noise by saying "vrrrr" through a small usb fan in front of a microphone, and then various filters with Audacity :smile: Thanks for playing!

A Crumbly Planet by kumber 2021-10-10T11:11:17Z

@derek-volker & @trexxak & @fizzget Thenks for playing and for the feedback!

A Crumbly Planet by kumber 2021-10-12T21:02:49Z

@pbg the sonar is a good idea! Maybe it would not always work because it's... unstable too :D Thanks for playing and for the feedback!

A Crumbly Planet by kumber 2021-10-12T21:05:51Z

@sg-goennung Thanks for playing!

A Crumbly Planet by kumber 2021-10-12T21:07:46Z

@alex-chertilin & @lereveur Thanks for playing and for saving the bear! Green would have been very sad without him...

A Crumbly Planet by kumber 2021-10-15T14:51:52Z

@andopp Thanks for playing! :D

@joel-davis I'll definitely keep that in mind next time! I tried to balance the jumps by extending a little the hitbox of the player:

Immagine 2021-10-15 164922.png

However that probably wasn't enough... Thanks for the feedback and thanks for playing!

Pocobot's Obligation by bitdecay 2021-10-07T22:25:51Z

Cool take on the sokoban-like genre! Good pubzzles too, very fun. The input felt a little blocky at times, but I understand it was because each entity has its "turn". Also the sprite stacking is very cool, I can't believe it's not 3D :D

Why Can't I Hold All These Items? by glenugie 2021-10-08T21:16:39Z

The concept of the inventory as a puzzle is very cool! I would have liked a little more "sense of progress" aside from the expanding inventory and the contract prices, like something to buy with those money :D A question: are the contents of the crates completely random or do them depend on the active contracts?

Flip the board by Baturinsky 2021-10-07T11:26:55Z

Great concept and implementation! I love how you can't win if you don't force the ai to make a bad move. Great work.

Formula Dare by Taffaz 2021-10-10T11:03:15Z

Wow, a mix between a racing management game and... Excel? :D

I found the feedback of the game a little confusing. Each of the dice-placement actions would change several marameters out of more than ten (standard ones + unstability); you here try to follow the rules like a puzzle; then you start to qualify and you end up somewere (not clear which one you are in the ranking) and some comments that are seemingly opposite to what was advised in the pre-qualified help.

Overall the concept is not bad and has some innovative elements.

Thinking about how to fix some of the shortcomings, I would streamline the feedback loop and have some default for the beginning: like, - give the players a preconfigured car at start, so they don't feel overwhelmed; - then you can change some of the dices for every pre-qualifying session, but limit the changes to only one turn (so the players can immediately see what their actions affected); - then make *actionable* comments that can be vaguely related to a single section of the UI, like "You spun because the car was too fast in curves" -> meaning change brakes/wings/spoilers.

I like sport management games, I think it could be fun. Keep up the good work!

Changes by Michael Feldman 2021-10-06T13:41:01Z

I liked how the narrative would give an hit to how to approach the next level! The jumping when on the edge of a platform feels unforgiving, maybe a little coyote time (or slightly larger bounding box for the player sprite) would have helped. I also liked how some levels have counterintuitive solutions, very good work!

Jenry Javelina by PBG 2021-10-14T00:09:00Z

Woah what a fun game, with a cute character. I absolutely *loved* how the last level challenged every strategy I had adopted in the previous levels: suddenly I had to learn that my depth perception was not enough and I had to run a little on the side to understand the real distance to the next platform. The music seemed very on point with the struggle. I beat the game in 2040 sec and I couldn't stop playing.

Go Jenry!

Potions Of Yore by aplite 2021-10-04T15:49:55Z

Cool light and fluid mixing effects! I reached Level 7.

Outstanding Acaipowered Spaceship by Derek Volker 2021-10-08T13:13:32Z

Great game! I liked the use of a single bar for health and firepower. I too feel it lacks a little polish in the gameplay (sometimes it seems better to crash into enemies kamikaze-style instead of avoiding the bullets and firing) but overall is nice.

It Crumbles by VivianMochi 2021-10-12T13:14:40Z

Great game, very fun. I felt the upper levels are a little unfair, because they had too large gaps and it is not always possible to find a way to the lift. I liked the music progression and the art style. Keep up the good work!

It Crumbles by VivianMochi 2021-10-13T01:37:32Z

@nate954 ooh bomb jumps I didn't think of it :open_mouth: Brilliant!

Atomica by Wassim 2021-10-12T12:23:50Z

Stunning graphics! I felt the gameplay was a little boring (the boom boom followers were easily avoided by moving constantly) and maybe this could be avoided by making simpler atoms, at least at the beginning. Keep up the good work!

Bad Buckets by PurpledArtFrog 2021-10-06T13:29:47Z

Fun game! It took a little to me to understood that while you're dirty you cannot take any more buckets (it was written on the bottom of the screen, duh), but after that, very solid entry. Cool scenario too!

Prakzar's Problematic Potion Puzzle Pit by Echo GameWorks 2021-10-11T13:27:50Z

The pace of the incoming potions, and some difficulty with the input (it seems that the pick up action don't always work, and often selects the potion under the player) made me feel the poor Prakzar was in a ball pit made of pain :laughing: The "are you seeing this sh*t too" face could mean this is intended :rofl:

Good and original entry. Keep up the good work!

A Turtle's Tale by SirMichel 2021-10-11T00:05:12Z

What a great game. The sword combat mechanics would need a little polishing, but as long as I had enough mana and could kill enemies from a distance it was very fun. Searching for a stable platform before starting combat seems a very unique take on the theme. Great voice acting.

There is a final cutscene I'm missing? When I defeated the multicolor troll I remained stranded on that level.

P.S.: Paint.net on the start menu lol

Manoe's Quest by Mahjoub 2021-10-08T14:40:13Z

One of the best games I played on this LD. Well polished, unique and fun. I liked the dual-phase mechanic and the music. Well done!

Love will Prevail by lesinvisible 2021-10-08T14:18:47Z

The aestethic is really good. On the first run I felt the game was missing a way to correlate the actions to the values (like, a little plus or minus near the values when you take the actions), it was very confusing, but then I read your spoiler and probably there is no need for it. Also I'm glad for the spoiler because I could then reach the "good" ending. Nice job!

Socio Milk by brusnika 2021-10-13T23:34:46Z

The art was coherent, and the gameplay was more deep than I expected. The game is a little rough around the edges (especially with the collisions between the player and the environment) but there were multiple scenarios with different strategies to win, and it was fun. The game shows great potential, keep up the good work!

UnstableOS by ZwodahS 2021-10-07T20:28:45Z

Really unique setting and the ui was well polished. It reminded me of those small games of the old days for PalmOS. It could have been cool if the UnstableOS engineers thought about writing a small widget to show the engine temperature near the clock. Although the windows switching is part of the experience, I know :D Well done.

Crush the Castle by badoomtch 2021-10-12T12:01:49Z

Interesting concept! I felt the reloading of the cannon balls was too boring and the player movement a little sluggish, but it was fun destroying the other castle walls. Great work overall!

I found the legendary weapon that made me a hero and i'm going to fight the ... by Mastoast 2021-10-11T12:48:11Z

Cool concept! Seems like Twister on a keyboard :D

I can see you have very low karma from comments, this could hurt the discoverability of your game... You can increase it by leaving comments on the games you rate. Keep up the good work!

Critters by BeasRabbit 2021-10-08T19:42:36Z

It seems it could be more fun if not for the strange input system: I keep pressing the wrong buttons over and over. I get that is a simulation of a physical game buttons like the Tamagotchi, but it still feels like it has a poor usability. Cool concept and great potential though!

Grim Tripper by Skleembof 2021-10-07T10:54:38Z

It's great. The characters are well polished, the atmosphere is very eerie, good job. It took me a little to undestand that I needed to keep the RMB down + clicking LMB to attack. I found the panicked reaction of the humans very fun, I don't know if it's intended :laughing: The game shows a great potential.

Toby Kangaroo by Ulisses 2021-10-12T21:45:06Z

Nice concept! The input for the spin felt a little unstable (maybe it's on theme) but otherwise a very solid entry. Congrats on finishing a game and keep up the good work!

Place Called Home by Kora0h 2021-10-03T23:58:12Z

Nice graphics. I died many time trying to understand how everything works, the tutorial is not so helpful (or maybe there is a mechanic I'm missing). Also the piano music is nice. The game shows potential!

Stay Unstable! by Loig 2021-10-04T12:53:56Z

Great potential! I also managed to juggle the last two boxes up and down :laughing:

Contact Nesigur by Trexxak 2021-10-07T12:32:29Z

Very well done and unique. The jump mechanic feels really strange, but I know, you can change it via json file :D Loved the characters aesthetics!

The Pearl Thief by Furfel 2021-10-14T13:20:37Z

Omg the kraken was very quick! I couldn't manage a single hit in three runs. Good concept and nice implementation, the unstability of the world was well rendered. Keep up the good work!

Alchemy Courier by Paroxysmal 2021-10-12T11:58:46Z

Oh, how I liked the graphics. It's a cool and fun concept, keep up the good work!

How (Not) To Defuse Bombs by Reiqy 2021-10-08T21:36:22Z

Nice game! A couple other levels between the second and the last could have been cooler. I liked the graphics. The game overall shows great potential!

Unstable Ground by FroggiMarc 2021-10-04T20:37:45Z

The game has some potential. Maybe you can add some way to show the nearest ore veins, and maybe some way to spend them. Good work!

Drifter by nyxkn 2021-10-08T20:10:01Z

Cool game! It remembers me of the old "moon landing" arcade games, only moving in the space :D I liked the small boost you get from the refueling platforms, it allows you to stay on them until the very last moment.

My best: 15

Unshippable by MikoziQ 2021-10-04T01:32:03Z

I really liked the minimalist aestethics. I managed to correctly load the first ship, they really are unstable beasts! Also the playable tutorial is great, every game should have something like that.

P.s. Sometimes the crane is picking two containers at the same time and one of them gets stuck, and the crane cannot pick anything more. Also sometimes the tilting gauge ui is not working and remains at 0.0. (windows version).

Unstable Society by Glaikunt 2021-10-07T11:57:16Z

Good concept! It was like herding cats :laughing:. I also liked how the characters are drawn.

Brake Machine Broke by ChingusMingus 2021-10-12T11:56:54Z

Awesome graphic! I feel the reset for replay is too punishing for the player, but overall congrats for finishing a game!

Enter the Ungeon by Sayuri 2021-10-12T22:06:35Z

Cool concept! I hope next time you'll have more time to refine it. Great job!

Inferis Project by v0idpointer 2021-10-11T20:44:40Z

Impressive that you made the entire engine. In the Ludum Dare context could have helped a little more refinement in the input management (the key for attack doesn't always work, while the player continue walking in a direction long after I've stopped pressing the corresponding arrow key). The basic concept was cool!

Reactor by RefraX295 2021-10-10T13:11:58Z

Awesome concept! From level three onwards it become more like a sandbox than a game, as there was no clue on how to get to the goal, but overall is a solid entry! Great work.

Orbit by Wuppos 2021-10-08T13:33:05Z

Cool game! I liked the art :D

Stable'nt by Kingjaw 2021-10-11T00:58:16Z

Interesting take! Level 2 is impossible, probably you linked the vase speed to the x position of the player (instead of the x acceleration) so the game would work only on vertical levels. However congrats on finishing a game!

Dr. Frank by enricomandelli 2021-10-12T12:38:29Z

Stunning graphics! It really seemed an old 8-bit game, and both the sounds and the music contributed a lot to this feeling. The gameplay could be made more exciting by having some sort of progression, but overall it's a great work. Well done!

A good start by javve 2021-10-11T00:46:33Z

Cute little game. It's good to be helpful and give the people you love a good start of the day :D

Stable Inc. by CorbenG 2021-10-04T01:08:25Z

Very nice game overall. It seems to capture the spirit of the alienating machines of the old factories, and the muzak-like background music nails it.

The ui is very well done.

The Forgotten World by QueenOfSquiggles 2021-10-04T20:27:09Z

I really liked the sassy skulls. Well done!

Haylandia by Tanjerino 2021-10-04T13:09:17Z

The game is fun! Keep up the good work.

Pills by shellofagirl 2021-10-11T00:39:21Z

I liked the art style and the humor. The game overall shows great potential! I'm looking for the post-jam version. Keep up the good work!

Shipwreck! by astrochili 2021-10-12T21:33:02Z

Very innovative! I liked how some of the movements could only be done when the currents were right. Also the movements of the wreckage woods felt very natural. Keep up the good work!

Escape Pod by Grumpy Gecko 2021-10-20T20:45:31Z

Graphics really well made, and the game was fun! The puzzles were balanced and the last was difficult but not impossibile; also you took the time to make an ending. Keep up the good work!

Bridge is Out by sslees 2021-10-13T23:22:47Z

Cool physics game! I know there was no real disadvantage to place as many pieces as you want, but there *was* a goal and you could get stuck if you didn't pay attention, so it felt like a challenge. We used a similar character as the player, woah :laughing: Keep up the good work!

Walking Home Simulator by robert18 2021-10-03T23:46:56Z

The windows zip file contains only the jar, is this expected? When I launch the .bat file it crashes with ``` Exception in thread "main" java.lang.IllegalArgumentException: input == null! at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1356) at com.game.core.images.ImageLoader.loadImage(ImageLoader.java:17) at com.game.sprites.Spritesheet.(Spritesheet.java:14) at com.game.sprites.Sprites.init(Sprites.java:29) at com.game.Game.start(Game.java:27) at com.game.Game.main(Game.java:15) ```

Walking Home Simulator by robert18 2021-10-04T00:14:34Z

High score: 7905

I liked the graphics, the houses are very well done. I keep being killed by glasses at high speed!

The double vision is a nice touch, it doesn't seem to impact the gameplay very much but it fits the theme.

It's gonna fall! by andopp 2021-10-03T23:40:27Z

I found the background "music", the sound effects and the general mood very nice :D Although when I reached the bar every face became stuck into a smile, it this expected?

Hot nucleus by c64cosmin 2021-10-04T00:44:25Z

It's a fun game, it starts slow and the first time I died because I didn't understood that I shouldn't keep zapping the atoms that turned blue. It's written on the tutorial, duh.

I really liked the music. It reminds me of the intro musics of the Amiga and C64.

Re:Kotel by gdesecrate 2021-10-12T21:52:01Z

The game shows great potential. The sound was a little jarring and I had to mute the audio to play, but, overall, congrats on finishing a game! Keep up the good work.

Unstable: Save a Herd of Horses by Alex Chertilin 2021-10-11T00:21:01Z

Original take on the theme :D Well done! I liked the graphics and the music. On the game design side, there is actually no reason to go open all the stables, right? I found that if I opened two of them I could play the same and the game is less hectic :laughing:

Good job to all three of you! Keep up the good work.

Chemical Love by der Mondhase 2021-10-08T19:24:34Z

Very fun! You missed an opportunity to make a *Potion of Remember Past Failures* on Day 3, lol. The manual/walkthrough was very useful and I guess you can promote it as a "real manual" in the game lore, like Keep Talking And Nobody Explodes does (or [this other LD entry](https://ldjam.com/events/ludum-dare/49/stable-inc)).

I liked that the "good" ending is unlocked only after all the other, over-the-top ones. I did not expect the zombie apocalypse and the potions guy *definitely* needs to remove the business name from the flasks :laughing: Great work!

Chemical Love by der Mondhase 2021-10-08T21:23:00Z

@der-mondhase P. It seemed the most fitting, the freaky glasses guy didn't need Am., to maybe return to old habits, and An. seemed too nihilistic (not a solution, either).

Radioactive Horse Escape! by Butterkatt 2021-10-04T11:47:51Z

Very fun. I usually hate the chasing-run-for-your-life mechanics in games but in this case is very well done and I managed to complete the game!

UNSTABLI by ALAN001 2021-10-04T16:02:39Z

A bullet hell where most of the bullets... aren't. It was more fun that I though. I reached the last level but couldn't kill the final boss(es). It shows potential, keep up the good work!

LD56 — Tiny Creatures

Micro Wars by OddballDave 2024-10-17T13:59:10Z

Really cool encircling mechanic!

Cheese It! by drinkycode 2024-10-17T14:39:30Z

I liked that you could use the collected cheese for defence, and that its weight would slow you... Really cool game!

Apple Snake by johnbrynte 2024-10-17T21:05:22Z

I did not expect to fall when going from the first apple to the second! Really cool mechanic. I also liked the touch of the switch of the apple graphics when inside or outside. Nice work!

Infestation Eradication by Flaterectomy 2024-10-17T15:58:43Z

I liked the atmosphere! Cool text adventure :)

Camp by csLupius 2024-10-17T16:06:11Z

Definitely too short, but I liked the idea of a dog chopping woods and cooking fish :) Nice style of low-poly graphics, I found it really cool!

FOREST CLEARING by jefvel 2024-10-18T14:32:14Z

Very fun, I really liked how you are left to decide if the situation is so dire that you'll have to kill your own friends. Graphics and music were top notch too! Really impressive.

Creatures of the abyss by kumber 2024-10-17T14:15:28Z

@drinkycode @meep @samuli Yeah I liked the dithering too! I believe the clash effects is so noticeable because one of the colors is much darker than the other. I had no time to experiment then but I'm planning to fix it in a post-jam version. Thanks for playing!

Creatures of the abyss by kumber 2024-10-17T14:19:47Z

@meep @karakv1s I felt that having to repeatedly press a button to float up would give the game a "swim or sink" feeling, but I agree, the option to use the UP button for this is definitely going to be included in the post-jam version!

Thanks for playing!

Creatures of the abyss by kumber 2024-10-17T14:25:17Z

@rotob123 why not? And maybe give the little fish some way to get revenge on the big fish :)

Thanks for playing!

Creatures of the abyss by kumber 2024-10-17T15:02:31Z

@armainap Your eyes are not weird, sorry for adding that to the challenge πŸ˜…

Thanks for playing!

Creatures of the abyss by kumber 2024-10-17T15:15:20Z

@ironhandmd Thanks for playing!

Tic Tac Trillion by Levi 2024-10-17T20:23:15Z

Wow, it really does need multiple runs to really grasp the various forms and effects. Probably better in multiplayer because the AI seemed a little clueless, but I guess fine-tuning the AI would have required a lot of time... Overall it's a solid game, really cool!

Ladybug's Underworld by Dekajoo 2024-10-17T16:54:20Z

Great vibes... I also liked the light effects on the Ladybug sprite.

How do you collect the coins? Neither E nor Left Click work, I tried with a controller and it didn't work too.

Immagine 2024-10-17 185014.png

Nice work overall!

Ladybug's Underworld by Dekajoo 2024-10-17T19:23:07Z

Immagine 2024-10-17 211954.png

On the second run I noticed there is coyote time too... wow.

Cute Cunies by Bloodbane 2024-10-17T14:57:05Z

Cool game, I really liked that you could control the creatures by getting away from them :)

Tiny Man Adventure by ironhandMD 2024-10-17T15:26:44Z

Ngl I fully expected a jumpscare at some point... πŸ˜‚ I could not open the door in the level with the key, too. Nevertheless, really nice work here!

The Immortals Snails by Dianavi 2024-10-23T18:40:19Z

Hilarious! :laughing:

tiny adventure by RoTob123 2024-10-17T16:23:06Z

It took me a little to get used to what was appearing on the screen (especially that the < > V ^ were referring to one of the cannons) but overall I had fun. Really cool game!

Rat Game by Pachino55 2024-10-23T17:03:54Z

I liked the game. The graphic style was nice, I believe the gameplay could have benefitted by a smaller bounding box for the player - but overall it was a solid work. Very cool!

Fearless for Fears by byshla 2024-10-17T20:34:32Z

I liked the multiple options for attacks and the boss animation! I was not expecting the platforming level at the end, nice art :) Congratulation for the finished game and keep up the good work!

Running from shampoo by karakv1s 2024-10-17T14:30:10Z

Damn Tick! Luckily my friends helped me reach the neck... Fun idea, really cool game!