The Immortals Snails by Dianavi 2024-10-23T18:40:19Z ♥ 1
Hilarious! π
Foon → Ludum Dare Explorer → Users → kumber
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Ancient Technology | jam | |||||||||||||
| 2024 | 56 | Tiny Creatures | Creatures of the abyss | jam | 979 | 2.96 | 2.91 | 2.64 | 3.18 | 3.16 | 2.98 | ||||||
| 2021 | 49 | Unstable | A Crumbly Planet | compo | 396 | 3.22 | 3.04 | 2.85 | 3.78 | 3.25 | 3.09 | 3.27 | 3.14 | ||||
| 2011 | 22 | Alone | Alone in the Mansion | compo | 314 | 2.76 | 2.76 | 2.00 | 2.57 | 2.52 | 1.20 | 1.86 | 2.48 | 2.83 | 53 | ||
| 2011 | 21 | Escape | Mass Escape | compo | 346 | 2.58 | 2.48 | 2.52 | 3.61 | 2.64 | 2.40 | 2.00 | 1.50 | 3 |
kumber leaves an average of 25.4 feedback comments each event.
Hilarious! π
Very fun, I really liked how you are left to decide if the situation is so dire that you'll have to kill your own friends. Graphics and music were top notch too! Really impressive.
I did not expect to fall when going from the first apple to the second! Really cool mechanic. I also liked the touch of the switch of the apple graphics when inside or outside. Nice work!
I liked the multiple options for attacks and the boss animation! I was not expecting the platforming level at the end, nice art :) Congratulation for the finished game and keep up the good work!
Wow, it really does need multiple runs to really grasp the various forms and effects. Probably better in multiplayer because the AI seemed a little clueless, but I guess fine-tuning the AI would have required a lot of time... Overall it's a solid game, really cool!
Great vibes... I also liked the light effects on the Ladybug sprite.
How do you collect the coins? Neither E nor Left Click work, I tried with a controller and it didn't work too.
Immagine 2024-10-17 185014.png
Nice work overall!
It took me a little to get used to what was appearing on the screen (especially that the < > V ^ were referring to one of the cannons) but overall I had fun. Really cool game!
I liked the atmosphere! Cool text adventure :)
Ngl I fully expected a jumpscare at some point... π I could not open the door in the level with the key, too. Nevertheless, really nice work here!
Cool game, I really liked that you could control the creatures by getting away from them :)
I liked that you could use the collected cheese for defence, and that its weight would slow you... Really cool game!
Damn Tick! Luckily my friends helped me reach the neck... Fun idea, really cool game!
Really cool encircling mechanic!
Graphics really well made, and the game was fun! The puzzles were balanced and the last was difficult but not impossibile; also you took the time to make an ending. Keep up the good work!
Omg the kraken was very quick! I couldn't manage a single hit in three runs. Good concept and nice implementation, the unstability of the world was well rendered. Keep up the good work!
Woah what a fun game, with a cute character. I absolutely *loved* how the last level challenged every strategy I had adopted in the previous levels: suddenly I had to learn that my depth perception was not enough and I had to run a little on the side to understand the real distance to the next platform. The music seemed very on point with the struggle. I beat the game in 2040 sec and I couldn't stop playing.
Go Jenry!
The art was coherent, and the gameplay was more deep than I expected. The game is a little rough around the edges (especially with the collisions between the player and the environment) but there were multiple scenarios with different strategies to win, and it was fun. The game shows great potential, keep up the good work!
Cool physics game! I know there was no real disadvantage to place as many pieces as you want, but there *was* a goal and you could get stuck if you didn't pay attention, so it felt like a challenge. We used a similar character as the player, woah π Keep up the good work!
Cool concept and fun game! I liked how every disaster sent each structure right into orbit. In this scenario it felt very pointless to keep mining diamonds, so I guess this game is also eye-opening. Keep up the good work!
Cool concept! I hope next time you'll have more time to refine it. Great job!
The game shows great potential. The sound was a little jarring and I had to mute the audio to play, but, overall, congrats on finishing a game! Keep up the good work.
Nice concept! The input for the spin felt a little unstable (maybe it's on theme) but otherwise a very solid entry. Congrats on finishing a game and keep up the good work!
Very innovative! I liked how some of the movements could only be done when the currents were right. Also the movements of the wreckage woods felt very natural. Keep up the good work!
Great game, very fun. I felt the upper levels are a little unfair, because they had too large gaps and it is not always possible to find a way to the lift. I liked the music progression and the art style. Keep up the good work!
Stunning graphics! It really seemed an old 8-bit game, and both the sounds and the music contributed a lot to this feeling. The gameplay could be made more exciting by having some sort of progression, but overall it's a great work. Well done!
Very fun and well polished. At the beginning I though that unstability was bad, but it turns out it was bad... for my enemies! π I liked the many enemy types and the randomized levels. Great work!
Awesome graphics and setting. It was also fun pushing player two into the fire to have better range of movements :D Keep up the good work!
Interesting concept! I felt the reloading of the cannon balls was too boring and the player movement a little sluggish, but it was fun destroying the other castle walls. Great work overall!
Oh, how I liked the graphics. It's a cool and fun concept, keep up the good work!
Awesome graphic! I feel the reset for replay is too punishing for the player, but overall congrats for finishing a game!
Impressive that you made the entire engine. In the Ludum Dare context could have helped a little more refinement in the input management (the key for attack doesn't always work, while the player continue walking in a direction long after I've stopped pressing the corresponding arrow key). The basic concept was cool!
The pace of the incoming potions, and some difficulty with the input (it seems that the pick up action don't always work, and often selects the potion under the player) made me feel the poor Prakzar was in a ball pit made of pain π The "are you seeing this sh*t too" face could mean this is intended π€£
Good and original entry. Keep up the good work!
Cool concept! Seems like Twister on a keyboard :D
I can see you have very low karma from comments, this could hurt the discoverability of your game... You can increase it by leaving comments on the games you rate. Keep up the good work!
Cute little game. It's good to be helpful and give the people you love a good start of the day :D
I liked the art style and the humor. The game overall shows great potential! I'm looking for the post-jam version. Keep up the good work!
Original take on the theme :D Well done! I liked the graphics and the music. On the game design side, there is actually no reason to go open all the stables, right? I found that if I opened two of them I could play the same and the game is less hectic π
Good job to all three of you! Keep up the good work.
What a great game. The sword combat mechanics would need a little polishing, but as long as I had enough mana and could kill enemies from a distance it was very fun. Searching for a stable platform before starting combat seems a very unique take on the theme. Great voice acting.
There is a final cutscene I'm missing? When I defeated the multicolor troll I remained stranded on that level.
P.S.: Paint.net on the start menu lol
Wow, a mix between a racing management game and... Excel? :D
I found the feedback of the game a little confusing. Each of the dice-placement actions would change several marameters out of more than ten (standard ones + unstability); you here try to follow the rules like a puzzle; then you start to qualify and you end up somewere (not clear which one you are in the ranking) and some comments that are seemingly opposite to what was advised in the pre-qualified help.
Overall the concept is not bad and has some innovative elements.
Thinking about how to fix some of the shortcomings, I would streamline the feedback loop and have some default for the beginning: like, - give the players a preconfigured car at start, so they don't feel overwhelmed; - then you can change some of the dices for every pre-qualifying session, but limit the changes to only one turn (so the players can immediately see what their actions affected); - then make *actionable* comments that can be vaguely related to a single section of the UI, like "You spun because the car was too fast in curves" -> meaning change brakes/wings/spoilers.
I like sport management games, I think it could be fun. Keep up the good work!
Nice game! A couple other levels between the second and the last could have been cooler. I liked the graphics. The game overall shows great potential!
The concept of the inventory as a puzzle is very cool! I would have liked a little more "sense of progress" aside from the expanding inventory and the contract prices, like something to buy with those money :D A question: are the contents of the crates completely random or do them depend on the active contracts?
Ooooh, *a tripod, the most unstable of all political structures*! Very fun game. It would have helped having some type of rhythmic music on the background, to help entering into the "reaction zone". Cool and unique!
It seems it could be more fun if not for the strange input system: I keep pressing the wrong buttons over and over. I get that is a simulation of a physical game buttons like the Tamagotchi, but it still feels like it has a poor usability. Cool concept and great potential though!
Very fun! You missed an opportunity to make a *Potion of Remember Past Failures* on Day 3, lol. The manual/walkthrough was very useful and I guess you can promote it as a "real manual" in the game lore, like Keep Talking And Nobody Explodes does (or [this other LD entry](https://ldjam.com/events/ludum-dare/49/stable-inc)).
I liked that the "good" ending is unlocked only after all the other, over-the-top ones. I did not expect the zombie apocalypse and the potions guy *definitely* needs to remove the business name from the flasks π Great work!
One of the best games I played on this LD. Well polished, unique and fun. I liked the dual-phase mechanic and the music. Well done!
Impressive 3D art and scene. I liked the creepy light effects of the broom :D
The aestethic is really good. On the first run I felt the game was missing a way to correlate the actions to the values (like, a little plus or minus near the values when you take the actions), it was very confusing, but then I read your spoiler and probably there is no need for it. Also I'm glad for the spoiler because I could then reach the "good" ending. Nice job!
Great game! I liked the use of a single bar for health and firepower. I too feel it lacks a little polish in the gameplay (sometimes it seems better to crash into enemies kamikaze-style instead of avoiding the bullets and firing) but overall is nice.
Woah. Eye-opening.
Cool take on the sokoban-like genre! Good pubzzles too, very fun. The input felt a little blocky at times, but I understand it was because each entity has its "turn". Also the sprite stacking is very cool, I can't believe it's not 3D :D
I'm glad the fish made it through. The chain-moment was very sad, and removing the input there made the point very well. I liked the graphics (I have a soft spot for monochromatic games) but also the text effects! Well done.
Really unique setting and the ui was well polished. It reminded me of those small games of the old days for PalmOS. It could have been cool if the UnstableOS engineers thought about writing a small widget to show the engine temperature near the clock. Although the windows switching is part of the experience, I know :D Well done.
I liked the rope physics! The horse was very unstable (in-theme, I guess π )and I had to get in a rhytm-game-trance-like state-of-mind to stay up more than 10 seconds. Very fun. I also liked the horse's attitude, don't wallow in desperation! Fake it till you make it :D
Very fun and original! The physics felt right, and it's right on theme!
Very well done and unique. The jump mechanic feels really strange, but I know, you can change it via json file :D Loved the characters aesthetics!
Good concept! It was like herding cats π. I also liked how the characters are drawn.
Great concept and implementation! I love how you can't win if you don't force the ai to make a bad move. Great work.
It's great. The characters are well polished, the atmosphere is very eerie, good job. It took me a little to undestand that I needed to keep the RMB down + clicking LMB to attack. I found the panicked reaction of the humans very fun, I don't know if it's intended π The game shows a great potential.
I liked how the narrative would give an hit to how to approach the next level! The jumping when on the edge of a platform feels unforgiving, maybe a little coyote time (or slightly larger bounding box for the player sprite) would have helped. I also liked how some levels have counterintuitive solutions, very good work!
Fun game! It took a little to me to understood that while you're dirty you cannot take any more buckets (it was written on the bottom of the screen, duh), but after that, very solid entry. Cool scenario too!
The game has some potential. Maybe you can add some way to show the nearest ore veins, and maybe some way to spend them. Good work!
I really liked the sassy skulls. Well done!
I cannot start the jar file. I used the one from github. > `java -jar Unstables.jar`
``` java.nio.file.NoSuchFileException: res\werewolf_anim.xml at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103) at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108) at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235) at java.base/java.nio.file.Files.newByteChannel(Files.java:371) at java.base/java.nio.file.Files.newByteChannel(Files.java:422) at java.base/java.nio.file.Files.readAllBytes(Files.java:3206) at java.base/java.nio.file.Files.readString(Files.java:3284) at java.base/java.nio.file.Files.readString(Files.java:3243) at com.sedlacek.ld49.player.Werewolf.
Cool light and fluid mixing effects! I reached Level 7.
Great game! I really liked the un-glitching mechanic, and the background music. The most polished LD49 game I played until now.
Great potential! I also managed to juggle the last two boxes up and down π
Great game! Interesting puzzles and good aestethics.
Very fun. I usually hate the chasing-run-for-your-life mechanics in games but in this case is very well done and I managed to complete the game!
It's very hard to both save the civilians and make money, the crumbling floors are very unforgiving. And probably it's ok this way. The game shows potential.
I really liked the minimalist aestethics. I managed to correctly load the first ship, they really are unstable beasts! Also the playable tutorial is great, every game should have something like that.
P.s. Sometimes the crane is picking two containers at the same time and one of them gets stuck, and the crane cannot pick anything more. Also sometimes the tilting gauge ui is not working and remains at 0.0. (windows version).
Very nice game overall. It seems to capture the spirit of the alienating machines of the old factories, and the muzak-like background music nails it.
The ui is very well done.
It's a fun game, it starts slow and the first time I died because I didn't understood that I shouldn't keep zapping the atoms that turned blue. It's written on the tutorial, duh.
I really liked the music. It reminds me of the intro musics of the Amiga and C64.
Nice graphics. I died many time trying to understand how everything works, the tutorial is not so helpful (or maybe there is a mechanic I'm missing). Also the piano music is nice. The game shows potential!
The windows zip file contains only the jar, is this expected? When I launch the .bat file it crashes with ``` Exception in thread "main" java.lang.IllegalArgumentException: input == null! at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1356) at com.game.core.images.ImageLoader.loadImage(ImageLoader.java:17) at com.game.sprites.Spritesheet.
I found the background "music", the sound effects and the general mood very nice :D Although when I reached the bar every face became stuck into a smile, it this expected?
Difficult but fun. I loved it. Well done!
It says it couldn't find a graphic card of HiDef profile...
A sort of real-time roguelike? I liked it :)
Well, it was certainly on theme!
The basilar things are all in place, I hope your next game gives the player also something to do :)
Very nice graphics. The level 4 had serius frame rate issues (slow and then occasionally fast, it made me die several times). Overall, good work! :)
Very nice. The "spaceship in the mine" reminded me of Descent. Good work!
Very nice... I liked how the music changed adding "tracks" during the gameplay. Good work!
Played until the end. Nice game. It took me a while to figure out the level where you should run, hit the switch and keep yourself on the closing bridge. With a little bit of audio could be better. However, good work!
Palyed to the end. Very nice. I found that the glasses of milk increased the light radius, but the increase was so tiny that in the end I didn't bother to take them. Good work!
Well done! It reminds me of Soccer Kid, I don't know if this was your inspiration. I found the ontrol of the ball a little frustrating, as I keep kicking it instead of stopping it: however I think it is a matter of mastering the interface. Good work!
Nice game... I was stuck in the level with the "monster cage" and the two levers. There was some glitches (in one level the monster skyrocketed through a solid wall, as if it was "building strenght" while waiting for me.
Overall, good work!
of all the games I have played so far, yours is the first that made ββme want to play again until the end. That is: yesterday I played some levels, got stuck, and closed. And today I found myself thinking how to get past that though level, so reopened and finished. Well done!
Nice game with interesting puzzles. You should really add an ending screen! By the way, good work! :)
Hmmm... tasty helicopters! :)
Nice and fun game. Score didn't increase despite having a big frog, maybe it's a bug?
Good work!
I just left Mars :) Nice game!
Really Scary! There's a way to avoid being eaten by the creepy beings? I couldn't last very long :)
Good work!
Not bad for a first game. I know the controls changing is part of the game but there is little way for the player to anticipate this (and so I lose many times). The dual controller thing is nice. Good work!
Couldn't play... I got only Windows and Linux as OS :(
I didn't found the easter eggs. When the game told me to try harder, I looked at the source :)
Very nice overall. Good work!
Very nice. I played until the end. At the beginning the commands were a little uneasy (why not UP to jump and SPACE do pick up?) but in the end I got the habit. The music and art seems to fit really with the theme, there was sadness in the air. Overall, good work!
Very nice... I played it to the ending. It's like a poem :)
Good work!
My best score so far: 192. Got Killed by a falling block (it kicked me off my platform). The "double jump" (pressing UP and then SPACE) is by design or is an unwanted feature? It saved me many time :)
Nice game. I appreciated the mood, the stars, the ambient music...
However you should write more on your journal :)
Good work!
I played the compo and post-compo version. I couldn't get through the first cave (that is, 4th screen?). I also had to adjust my laptop brightness as at the beginning of this level I didn't see anything :). Nice concept, overall. Good work!
Nice little puzzle game... Aside from Sokoban, it reminds me some of the puzzle of the 2D Zelda games. Good work!
I'm seeing it upside down and mirrored o_O
It is some sort of bug?
Nice work!
LD60 — Old Tech (12)
Snake Temple by mgear 2026-10-28T21:36:22Z ♥ 0
I won the treasure and I had to play again and get bitten π Good work!
Switchpunk by elemel 2026-10-28T13:38:25Z ♥ 0
The third level is absolutely a game-breaker... It's not just the level progression or difference in difficulty with the second, it's that the only way to solve it is to try every combination, there is no way to "ballpark" a part of the calculations and keep going on.
It's a great concept, it could have been more fun! I liked the first levels and the user interface was polished.
Edit: is this supposed to happen? I believed MUL meant multiplication.
Immagine 2026-10-28 155906.png
Immagine 2026-10-28 155928.png
Edit2: I switched to hex, and... is this maybe because overflow?
Slam Duck by Lucky Racoon 2026-10-28T12:58:42Z ♥ 1
I was a little confused on the first level, then it clicked for me. The ducks were a lol π I appreciated that the floating jump had to be used to reach platforms below you (otherwise difficult to reach). Clear design and solid work!
The Last User by iurabtw 2026-10-28T12:35:33Z ♥ 1
Nice game, a little rough at the edges, but still shows great potential. It would have been better with a complete walk cycle for the character's movement, but I understand the limitations of the time available :) I especially liked the mood.
To the Coast by Vandervas Generator 2026-10-28T12:17:52Z ♥ 1
I managed to find all the messages... I had to play a second time (btw nice touch that you keep the messages already found in the previous game and the increased daily range) just to bring them all to the coast... I loved the mood. Great work in so little time!
Ancient Tech by Alex Mulkerrin 2026-10-26T15:15:07Z ♥ 1
After I discovered on the end screen that pottery and coins would increase your score, I had to play again π It's very simple to beat but I know it is hard to balance things in so little time. I loved it overall!
Amiga 12000 by randomhuman 2026-10-20T21:21:20Z ♥ 1
The Amiga feeling was well reconstructed... I can also see they added a third led for the warp drive π Great work with those planets!
The Last Signal by Sneha 2026-10-20T20:56:24Z ♥ 0
I liked the story... so they won't see each other again? How sad π’
Good work!
P.S.: Some of the messages were bigger than the screen and so the hint at the passwords were cut out. Nonetheless, I managed to find them π
Textolite by perrarancino 2026-10-20T19:17:06Z ♥ 2
The combat felt smooth and satisfying, even if after a while I wondered why I was using the melee attack if ranged is so OP! Good work overall :)
OLD TECH IS DEAD by Quoclon 2026-10-20T10:49:47Z ♥ 1
I played the local mode. It sure seems that those attackers can be easily distracted from what it should be their main objective (the walls), and then the game become like vampire survivors :) Good work, even if I feel the ai-generated intro added nothing to the game and felt like something to justify the title.
Ghost Train by Koolruz 2026-10-19T23:49:15Z ♥ 1
For the first levels I believed that the ghosts would chase you pacman-style, instead they were mimicking all the movements of the player! Racing-game ghost style :) It was fun and the world need more games with trains π
Immagine 2026-10-20 014448.png
Ancient Brick by wakanake 2026-10-19T22:54:13Z ♥ 3
I really liked the collage art style and using an old cellphone as interface.