Foon → Ludum Dare Explorer → LD49 → Changes

Changes

By michael-feldman

Percentile
CategoryRankScoreCountLD49Ever
Overall3063.412441.756.5
Fun2753.362447.263.3
Innovation4842.682412.821.9
Theme2623.592453.358.7
Graphics4962.55244.313.2
Audio3972.50234.917.3
Humor3962.10225.414.2
Mood3692.982419.533.9

Comments

untitled-studios 2021-10-04 01:43 ♥ 1

Fantastic. My complaints first: the platforming is a bit slippery (especially that moving platform), the sounds are lacking, and the stages can be a bit repetitive.

However!

What this lacks in execution it makes up for in really good design, especially in regards to storytelling with mechanics. Each line of the (well-written)poem is really elegantly represented through the sparse mechanics that govern the game. I especially liked the final screen, on which I truly thought that there was no way to get the key through the door, and the game would end on a sort of cliffhanger-y note where you're never able to get through that door, until I figured out the solution. I'm not sure if I'm interpreting the poem completely correctly, but if I am, my experience with that final screen sums up it's themes very well.

good job!

lb01 2021-10-04 01:49 ♥ 1

This was a good puzzle platformer. I like that you made the 'unstable platform' piece the core mechanic of the game, which is not something you see that often.

minidavid 2021-10-04 01:54 ♥ 1

really good. I enjoyed it

pincushion 2021-10-04 17:33 ♥ 1

It's simple but solid. I like the variety of blocks and their accompanying story. The controls were smooth and intuitive. It could use a few more levels using the existing blocks. The game played like a good introduction for the game to come.

the-neon-shark 2021-10-05 14:20 ♥ 1

I do love this style of pure puzzle-ish platformer. The graphics and audio were simple and clean. I have two mechanical points of feedback that I can give:

1. The inability to jump right as you leave a block's edge is incredibly frustrating. Most games provide a "coyote time" jump that grants another 100ms grace period for jumping. I found myself just unable to jump at times I expected to have control.

2. The distances for jumps sometimes felt annoying or unfair (mostly as a result of the first point). This would likely not need to be changes if (1) were addressed.

Overall, great piece of work! Thanks for making this.

owl-skip 2021-10-05 14:20 ♥ 1

This is a really fun and well thought out puzzle platformer. I'd love to see a little more time put into creating some juice, i.e. momentum, shake etc, plus a bit more ui flair. Otherwise really solid.

ludokultur 2021-10-05 14:23 ♥ 1

Fun little puzzle platformer that manages to introduce new ideas with every level and holds quite a bit of metaphorical meaning to make you think. Well done!

irina-nikulina 2021-10-05 14:23 ♥ 1

Nice game with a simple gameplay. I enjoyed it!

chillertyp 2021-10-05 14:23 ♥ 1

That's as hard as it is fun! :-D A really good and funny little game that needs some nice graphics to take over the world...

dunno 2021-10-05 14:25 ♥ 1

simple but interesting game. Good levels

substain 2021-10-05 14:54 ♥ 1

Simplistic, but fun :)

suisou 2021-10-05 15:15 ♥ 1

I agree it's a little slippery. But I really enjoy the performance of each sentence with the game mechanism.Nice work.

kumber 2021-10-06 13:41 ♥ 1

I liked how the narrative would give an hit to how to approach the next level! The jumping when on the edge of a platform feels unforgiving, maybe a little coyote time (or slightly larger bounding box for the player sprite) would have helped. I also liked how some levels have counterintuitive solutions, very good work!

binaryprinciple 2021-10-07 23:16 ♥ 1

I enjoyed it a lot, tricky but once you accept that you need to failed first to get the proper answer then it becomes quite zen. Well done! Screenshot 2021-10-07 171538.jpg

chaineddreamer 2021-10-10 19:35 ♥ 1

Great concept and puzzles. I wish Space was the jump button but life can't be always what we want!

flying-dog-fish 2021-10-10 19:50 ♥ 1

This is a really nice little game with many levels. The blue block was giving me some troubles, but I managed to win anyway.

jeremyfa 2021-10-10 19:59 ♥ 1

Nice little game! I finished it to the end. It was fun to do. The messages in between were sometimes good clues to help how to solve the next level. I would be curious to see how a post-jam version with improved graphics and audio would look like but you did a very good job already as a compo entry 👍

tejasvonly 2021-10-13 04:27 ♥ 0

Great game! however I would suggest a grace period for jumping off the edge of a block, it can be a bit frustrating.

vivoubos 2021-10-16 12:35 ♥ 0

Congratulation, a very nice entry.

dilem 2021-10-18 21:48 ♥ 0

That was a brilliant little game, played the whole thing! The idea is fairly simple, but it's really nicely done! The only thing that I think is missing for me is a bit of air time. For the most part it was fine, but I did find not having air time a bit frustrating in the level where blocks that come back are introduced. Well done though!

rjmarzec 2021-10-21 10:06 ♥ 0

An awesome little game! I love the little captions before each stage - it adds a lot to make each stage a bit more interesting. The gameplay was a bit slippery at times, but still a fun time. Nice job!