FoonLudum Dare ExplorerUsers → Robmaister

Robmaister

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201122AloneRover's Spiritcompo4012.582.552.092.912.332.671.202.672.1350

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Robmaister

LD22 — Alone

YANA by sirius_black9999 2011-12-30T09:50:00

There's something VERY buggy about this game for me. I start off with the camera down the grid really fast. I have to hold R, W, and D and release all three at the exact same time in order to get the camera to follow the player. Beyond that I can't interact with anything in the world, I had to break the brown blocks at the very beginning in order to move left, and something started killing me as soon as I hit the second checkpoint, which made me spawn in a wall that triggered an infinite death loop.

Alone by DivideByZero 2011-12-20T09:47:00

The game itself was good, but did you really need an installer? I don't want to have to uninstall every entry after I finish judging it. Just something to think about for the next LD

The Last Shadow by Justin Mullin 2011-12-30T10:09:00

This was a pretty solid entry, but I have to agree with SLiV on the point about the game being pretty unforgiving. Sometimes the objects would get destroyed just as I noticed turning, giving me no time to react.

Lone Escape by glitch 2011-12-27T07:33:00

Simple and really fun, wish there were more levels.

Follower by bobbobowitz 2011-12-30T10:37:00

It was only until after I ragequit that I read in the comments that pressing R restarts the level. The game was fun, but attempting to exit stalled the entire Windows message pump and it look like my computer froze for a few seconds until my mouse started moving again, so I played the game with Task Manager ready to kill the game's process if I died.

Otherwise it was pretty cool.

Last Stand by Yezu 2011-12-30T10:27:00

It's not working on Windows 7 64-bit. Based on what I'm seeing in system_err.txt, it's looking for the 64-bit version of the libraries even on the 32-bit version of the game.

java.lang.UnsatisfiedLinkError: no jinput-dx8_64 in java.library.path
java.lang.UnsatisfiedLinkError: no jinput-raw_64 in java.library.path
...
Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\...\LastStand\lib\gluegen-rt.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform

A rather Lonely Darkness by pireninjacolass 2011-12-30T10:46:00

Not bad, the graphics could use work though.

Alone in the Unknown by jonnopon3000 2011-12-20T09:20:00

This game was a lot of fun! There was a small bug after I died where there were two characters, but one just stood there. Otherwise a very solid entry. (I did find it a bit frustrating to have to perfectly time my moves from the buttons to the doors, btw)

The Pit by aaronsnoswell 2011-12-20T09:40:00

The idea is solid, but right now the game isn't really much of a game.

Rover's Spirit by Robmaister 2011-12-19T05:38:00

Just tried this on another system of mine, if you don't have OpenAL it'll either crash on start or just not show up at all. I added an OpenAL link to the description, I should have included an OpenAL installer with the download...

Rover's Spirit by Robmaister 2011-12-19T05:52:00

actually never mind, that's another issue. Right now there's another issue where QuickFont (the font rendering library I'm using) is throwing an AccessViolationException, but only when it's not being debugged. It seems to only happen on some machines, I'm going to investigate this a bit more.

Rover's Spirit by Robmaister 2011-12-19T06:07:00

Somehow it compiled differently (63.5kb instead of 60.0kb) on the machine that crashed, and it seems to be working on that system now. I'm going to blame it all on wizardry, reuploading the windows version now, let me know if it still crashes.

Rover's Spirit by Robmaister 2011-12-19T08:39:00

I just tried redownloading it on both my Arch and Windows partitions and unzipping on Windows with both explorer and 7zip, no issues.

Try redownloading?

Rover's Spirit by Robmaister 2011-12-20T20:16:00

@whilefun http://www.terrariaonline.com/threads/terraria-appcrash-on-startup.16877/

It looks like my game is being put on the DEP list, I've had this happen to me before with completely random programs. My laptop would refuse to play Half-Life 1 because of it. Make sure you've unblocked the exe (right click -> properties -> unblock) and make sure your account has access to all the files in the folder first though. The instructions in the link to add a DEP exception is: Control Panel -> System -> Advanced System settings -> Advanced tab -> Performance Settings -> Data Execution Prevention tab.

Also if you have 2 versions of the .NET framework, that might be the issue, remove the older one.

Rover's Spirit by Robmaister 2011-12-20T23:03:00

Apparently that specific error code just means NullReferenceException, make sure you've got some graphics card drivers - it could just not be finding opengl32.dll, and make sure you've downloaded OpenAL.

I don't know if this would be the issue, but if you've got Visual Studio on your system, try the suggestion here: http://research.microsoft.com/en-us/um/redmond/projects/pex/wiki/exit%20code%20access%20violation.html

Actually, if you've got VS, try compiling from source.

Rover's Spirit by Robmaister 2011-12-21T21:35:00

also, I just gave this a try on my friend's mac compiling from MonoDevelop last night, apparently it had trouble rendering fonts that weren't of size 36, so I'll create an alternate download for those who experience issues with the regular download.

Rover's Spirit by Robmaister 2011-12-23T23:20:00

Any specific errors? Did you make sure to install OpenAL? If you have Visual Studio, have you tried compiling from source?

Rover's Spirit by Robmaister 2011-12-30T02:39:00

Is github.com blocked where you're trying to download from? That's the only reason I can think of for the download not working. Both the binary and the source are hosted on github.

I Hate Being Delicious by evilseanbot 2011-12-20T09:12:00

Some intermittent audio issues on Chrome 15, otherwise a pretty cool entry. Congrats on finishing your first LD!

Alone by gytisam 2011-12-27T04:46:00

After some tinkering with the batch script and extracting the class files, it turns out you are compiling against JRE 1.7 while most people are still on JRE 1.6u26. You can either recompile your game against 1.6 or you can tell people to update here: http://www.oracle.com/technetwork/java/javase/downloads/index.html

Also, here's my modified java command "java -cp ./libs/lwjgl.jar;./libs/slick.jar;./libs/alone.jar -Djava.library.path="./natives" alone.alone"

Alone by gytisam 2011-12-27T04:50:00

Otherwise a good entry. Some instructions in the main menu for controls would have been nice, but they were simple enough to figure out from smashing the keyboard for a few seconds.

Cave Runner by Whitenickel 2011-12-27T05:05:00

Having to restart the game after each death gets very frustrating after a while. An explanation of jumping on the tokens instead of just colliding with them would be nice. This entry definitely needed more work, but from what I played before ragequitting, it's a decent entry.

Alone and Stranded by AwesomeKT 2011-12-27T05:12:00

Using the installer is annoying. It means I have to find the program in Programs and Features and uninstall it after I've finished playing. The game itself was just a button mash, and I seem to have just randomly won without passing a certain survival chance %, unless I missed something.

Keep working at it and next time, don't use the installer, and I'm sure you'll make a more complete game come next Ludum Dare.

A World Alone by strong99 2011-12-27T05:34:00

The game gets a bit frustrating after you have to restart the timer multiple times. Otherwise an excellent entry, I loved the graphics (compared to most of the entries being 2d), the music was nice, and I loved the audio clips (although they did lose their funny after the 50th time).

There was a crash when you press a key to restart after winning, but it's not too big a deal since I already won.

Alone in the War by ReikVal 2011-12-27T05:42:00

Needs instructions, could have used a lot more work.

Populating_Racing by Jilius 2011-12-27T05:57:00

I really like the idea, but I kept on psyching myself out and turning early. Still really fun. Audio was good but didn't really fit the game.

ESS: Escape the space station by Silodon 2011-12-20T09:26:00

For your first game ever, it's decent. There was no starting cue for the game, so I quickly lost at the beginning thinking it was the intro to a menu or something. If you spent more time on this entry it could have been a lot better.

HUG MONSTER by recursive frog 2011-12-20T09:37:00

Overall an awesome game. Lot of fun, the way the character accelerated as you kept moving was pretty cool, but some of the jumps were very tricky because of it.

Enneige by envy3d 2011-12-27T10:19:00

Don't use the XNA installer. I don't want to have to install 800 programs, then hunt them all down in Programs and Features and uninstall all of them. Just compile for release mode, zip up the bin/Release directory and distribute that.

Other than that, the game was decent. I really liked how the footprints became bloodier after walking through the barbed wire. The controls were annoying though, I had to spam WASD to move instead of just being able to hold one direction.

Alone by Oxydam 2011-12-27T10:39:00

This was a really fun game. It wasn't the same kind of frustrating that other entries are, it was a fun type of frustration. The other comments explain it perfectly, it was like Super Meat Boy in that way.

The Amazing but Lonesome Adventures of Greg the Spaceman by dem0 2011-12-27T06:59:00

I really like the hand drawn graphics and the audio, but the game itself is incredibly frustrating. After I mastered the first level, I died twice by hitting a small white mark in the middle of the path and ragequit.

The Almighty Annihilation by Nik Sudan 2011-12-27T07:26:00

Very fun! It got really repetitive at around 600-700, halving the total population may have worked out a bit better. The comments made by the people were hilarious.