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Last Stand
Last Stand
By yezu
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 180 | 2.80 | | |
| Graphics | 191 | 3.08 | | |
| Overall | 371 | 2.64 | | |
| Coolness | 457 | 28 | | |
| Innovation | 467 | 2.10 | | |
| Mood | 484 | 1.90 | | |
| Theme | 561 | 2.00 | | |
| Fun | 567 | 1.80 | | |
| Humor | 609 | 1.20 | | |
Comments
ladron
2011-12-19 22:05
It hung when I tried to run fullscreen (Windows 7), but running in a window worked. I didn't manage to blow anything up. When an enemy appeared, the framerate went way down. I tried shooting it, but the bullets didn't seem to have any effect...
ladron
2011-12-19 22:19
One more thing - you might want to break the 32bit and 64bit windows builds into separate files, since the download was large and quite slow.
yezu
2011-12-20 09:19
I will have to look into this fullscreen stuff :/
Anyway I think I might have made the mechs a bit to sturdy. You can destroy them you just have to hit them a couple of times.
pierrec
2011-12-22 20:00
I didn't manage to make it work...:(
Battlemechs ! /o/
The move of the robot are ok but it would be better with some kind od dash using the jump bar and activable in air.
I also miss the traditionnal white lines smoke behind the missiles :)
Good overall !
summaky
2011-12-27 17:18
Wouldn't start on GNU/Linux x86_64. I've tried the 32 and 64-bit versions and with the 64-bit all I got was a black screen; 32-bit version didn't do anything at all.
It's not working on Windows 7 64-bit. Based on what I'm seeing in system_err.txt, it's looking for the 64-bit version of the libraries even on the 32-bit version of the game.
java.lang.UnsatisfiedLinkError: no jinput-dx8_64 in java.library.path
java.lang.UnsatisfiedLinkError: no jinput-raw_64 in java.library.path
...
Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\...\LastStand\lib\gluegen-rt.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
gregolai
2011-12-30 11:06
Windows 7 64-bit, the 64-bit version did not start, but the 32-bit version did. 32-bit version is very laggy, even with vsync disabled. Are you attempting to draw everything on the map? I like the content though, and the arrow/distance to target. Not a big fan of the WASD. Would benefit with acceleration and a throttle.
Love the scenery! Unfortunately it's unplayably laggy for me (Linux 32-bit). I managed to find an enemy and I couldn't keep it on my screen for more than two frames at a time, forget aiming at it. The mouse looking seemed really unresponsive. I felt like I had to drag my mouse all the way across my desk to turn the mech by 30 degrees.
kitch
2012-01-04 00:37
Didn't work on win764 for me...
Really liked the graphics, too bad the enemy killed my framerate and stopped me from playing.