FoonLudum Dare ExplorerLD49 → Radioactive Horse Escape!

Radioactive Horse Escape!

By butterkatt

View on ldjam.com

CategoryRankScoreCount
Overall2773.4721
Fun1613.6521
Innovation5252.3621
Theme4452.9421
Graphics1403.8121
Audio613.8620
Humor2062.9720
Mood2333.3121

Comments

3amsoda 2021-10-04 00:29

fun game! the animation on the horse looks really good.

robert18 2021-10-04 00:32

Wow! the graphics and audio are fantastic

jcmonkey 2021-10-04 01:02

i couldnt get past the part when you had to jump back, for some reason no matter how fast i go, the rock wall is there. i usually let the player have the first level as a gimmie for getting used to the game.

dobryn 2021-10-04 01:04

Looking at the title had me laughing. :) Fun game, very simple and I had fun.

honey-pony 2021-10-04 01:17

I think the platforming physics of this game are worth commenting on.

So, the platforming physics involve instant deceleration, from what I can tell. When I stop holding right, my horizontal momentum drops to 0. In my opinion, this is not the most fun way to implement platforming physics. As a general rule, I would say it is more fun in a platformer when letting go of the direction does not immediately stop your momentum (at least while in the air).

But, I'm not actually talking about this for the fun factor. What I am more interested in is the emotional contrast of those physics with the framing of the game as a chase sequence.

The game is primarily a sort of runner game, where you have to continuously move to the right. There is also a sense of urgency--that you need to try to move right as quickly and consistently as possible. So, when you maintain no velocity at all (i.e. no consistent momentum), there is a huge contrast between the feeling of the chase sequence and the feeling of the physics.

So, why do I care? Well, this contrast unexpectedly gives the game a more serious feeling, I think. It feels less like a carefree chase sequence and more like something with real weight. The player's motion must be pretty deliberate--it is, essentially, more realistic in that it is not actually very easy, athletically, to escape an avalanche of rocks, and this game reflects that.

kumber 2021-10-04 11:47

Very fun. I usually hate the chasing-run-for-your-life mechanics in games but in this case is very well done and I managed to complete the game!

rogual 2021-10-04 20:28

I enjoyed your art and music, and I also liked how different the two levels were from each other. The mechanics were standard but well-implemented; even when I missed a jump or got crushed it never felt unfair. This game would have been a good fit for LD#14 "Advancing Wall Of Doom", but it fits this theme well too.

Nice job.

mchs-productions 2021-10-06 12:36

Great speedrunning game!

cireneikual222464 2021-10-08 00:42

It's simple but it works - also the animations are quite nice. The difficulty curve seems alright as well, across all levels. Good work!

fonkin 2021-10-08 17:16

Absolutely magnificent Audio and Graphics, and was SO ADDICTING! Love that there was multiple levels. And I agree that there was quite a nice difficulty curve

alexofp 2021-10-08 17:30

Its a cute little platformer. Spritework is nice but the horse's sprite does stand out. I did like that all levels look different. Could use more unique features but its a good prototype either way

m1nus 2021-10-19 20:42

cuuuuuute horsey! :3 loved the graphics, the soundtrack and the sound effects!

jeinzi 2021-10-19 23:13

Beautiful graphics and music! A small improvement would be to allow for WASD control instead of the arrow keys :)

ryjcio 2021-10-20 01:06

Great graphics and audio!