skyystorm 2024-10-07 16:51
I liked the level variety, and the catchy tunes. The acceleration controls were very frustrating however, but if that was intended as part of the game, then it worked, because it made the game harder.
Foon → Ludum Dare Explorer → LD56 → Tiny Man Adventure
By ironhandmd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 950 | 3.02 | 21 | |
| Fun | 869 | 2.97 | 21 | |
| Innovation | 1024 | 2.42 | 21 | |
| Theme | 1054 | 2.39 | 21 | |
| Graphics | 948 | 2.44 | 21 | |
| Audio | 202 | 3.76 | 19 | |
| Mood | 830 | 3.16 | 20 |
I liked the level variety, and the catchy tunes. The acceleration controls were very frustrating however, but if that was intended as part of the game, then it worked, because it made the game harder.
A clear simple concept that doesn't require a tutorial. Movement was a little slidey but that kinda makes sense with this idea. I did give up in the level with the key as things got a little repetitive after a while.
The art is basic but clear. The music set a really cool vibe and was very well made.
Having only one life makes this game quite hard. But it is a good challenge. In the level with the key and the two moving black boxes the collider of the door does not seem to work so you cannot get to the next level. Nice littele game I had fun playing.
The friction at the end of movement made the game challenging in a good way and I liked it. I reached the last level and after getting the key i was unable to pass the door. Is that done on purpose ? Screenshot_20241008_231147.png
Simple and efficient, nice work !
Great job on the entry. But game needs something else to feel fun, this game wants to be more than a labyrinth game. More puzzles? Something with adventure elements maybe?, definitely different mechanics.
Ngl I fully expected a jumpscare at some point... 😂 I could not open the door in the level with the key, too. Nevertheless, really nice work here!
The game is amazing! I was especially impressed by the idea it’s very simple, but it’s interesting, and the visuals - they are also simple, but you found a great combination of it, the game is also very atmospheric. Keep making games, you're a true master at it!
Nice work! The simple concept is clear and easy to understand, and the music added a great vibe. The slidey movement made the game more challenging in a fun way. I think adding a timer could make it even more exciting by increasing the challenge and giving players a clear goal to work toward, gj!
Simple yet effective game! It kept me entertained all the way to the end! I understand that the screen with the key is the ending because when I reach the door, I can't proceed. Honestly, this game achieved what it set out to do: it kept me hooked right until the finish, and it did so successfully! That said, the graphics could use a bit of improvement, and in my humble opinion, introducing new mechanics for the obstacles would be more interesting than just making the hallways narrower. I didn't vote on the music category because I’m not sure if Matthew Pablo composed the music, as he's not listed in the credits. If you can confirm it, I’d definitely give it top marks, what an amazing soundtrack! By the way, the mood is fantastic, one of the best I've seen in this Jam. Great game, keep up the good work!
Nice entry! It would have been nice to have an ending screen and not just losing on the last level, but its a timed contest. Also I would like to have some incentive to be fast in the game itself, since I could just wiggle myself very slowly towards the goal. The music was perfectly chosen for the little tiny man!
Help! I cant get out!! Screenshot 2024-10-21 184712.png
I would love a bit more complexity in the graphics, but it is intuitive enough. The gameplay is fun, and that is the most important aspect. I think if it were a compo game, it would enhance the game a lot. But as a little fun game, it works really well. Well done!