Foon →
Ludum Dare Explorer →
LD43 →
False God
False God
By kothead and friend-pirozhok
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 867 | 2.96 | 34 | |
| Fun | 951 | 2.54 | 34 | |
| Innovation | 444 | 3.23 | 34 | |
| Theme | 450 | 3.56 | 33 | |
| Graphics | 226 | 4.04 | 34 | |
| Audio | 263 | 3.51 | 33 | |
| Mood | 246 | 3.65 | 34 | |
Comments
erebus
2018-12-04 02:15
I tried playing your game. I have no idea what is going on or what I'm doing. I can move the hands and make the beams move around. But it is unclear what I am trying to do with the people or spears and what my objective is. I like the art though!
I don't really know what I'm doing either. I tried making the hands get people up so that the spears could hit them but I didn't really understand it. The music and art add for a nice atmosphere though.
isvan
2018-12-04 02:20
Controls are a tad iffy, and it took me a while to understand that the hands and head are connected and need to move them both down to reach further down. Really good art. Takes a while to understand
I liked how stylized everything was. I liked the song and i liked what i think you were going for. unfortunately, I couldn't figure out what to do to win. I was having trouble getting anything to happen. then I finally started disintegrating things but ultimately, my sacrifice was declined. I'm not really sure what that means or what the disintegration meant either. Overall, I still liked it!!
kothead
2018-12-04 10:34
@erebus @deltanutmeg @isvan @jdelaay025johnd1788 Thank you for comments! This game is not self-explanatory, isn't it? =D Unfortunatelly I had not enough time to implement something to make things clear. And controls should be reworked definitely. But there are win and gameover conditions. I attached video with gameplay and hope it helps players to understand what should be done to win. Anyway, I'm glad that you like the art, it took almost all my time =)
wevel
2018-12-04 22:42
There seemed to be some issue with the limits of where the hands could be moved. But I think that with a little work this could be an interesting game.
sadsmile
2018-12-05 20:21
so edgy, but still...kinda cool! :D
norb
2018-12-05 22:12
Wow, I think this is the game which transported the most intense atmosphere for me right from the beginning. Was a bit hard to understand the mechanics but the music and the art work really great together.
I really like the art and the line wobbly effects. I was a bit confused on how to play until I watched the video of it. Other than that, I really enjoyed my playthrough. Well done!
The visuals and the audio great, understanding the game was a bit confusing, but the video really helped. I think the mood was really well established and the game went well with the theme.
vodish
2018-12-06 08:11
It took me minutes to know that I had to go down to find people, and then it took me as much time to find how to kill them, I didn't understand that you had to kill them IN the altar either. How do the two bars fill? It seemed random which one filled when I was killing. Cool graphics though!
grafexy
2018-12-06 11:21
nice concept, but it was really hard to understand whats going on here, had to watch video to know what to do, but overall is enjoyable.
Great visuals, audio and mood - but wasn't entirely sure what I was doing.
jlv
2018-12-09 11:59
Loved the art and the concept, totally in phase with the theme. The video you uploaded on this page also helped a lot to understand how to proceed. Solid entry !
Pros : - Great art and audio make for an awesome mood - Convoluted controls - in a funny way - Straightforward, but nice use of the theme - The video
Cons : - Gameplay nigh-indecipherable without the video
All in all, great job !
hunttis
2018-12-09 12:01
Visuals were great and the game looked fine overall, but wow did I not get this :laughing:
You could've maybe added some texts to the game in the beginning. They could be timed or game event triggered, something like "find people" "pick them up" "drop them here". Even a poopy implementation is fine in LD kinda environments, although it might not hit the visuals you're looking for. It still helps people understand the gameplay :smile:
toulou
2018-12-09 18:37
You clearly took a lot of risks with this game, and it shows. On one hand (pun intended), the gameplay is confusing, and the several bars are On the other hand I really like the overall look of the game, the ambience and the theme. It's definitely memorable, so overall, great job !
yaen
2018-12-14 03:27
I quite liked the harsh, relentless audiovisual style you have going here.
Controls were a bit weird, like juggling all these slow bodyparts individually was kind of hard to pull off. I didn't really know how well I was doing at any time. the green bar filled up a bit at some point but I didn't get why. The yellow bar never filled up and I didn't understand that either haha.
Oh and the hands with blood at the bottome... Well I don't know what they're for either :D
The mood was pretty cool nontheless, even though it was hard to understand.
The visuals and audio are really cool, though I don't really know how to control anything because of the camera position.
kothead
2018-12-30 21:35
@drevilbrain Thank you for feedback! The camera is supposed to follow active element (left or right hands or head). Left hand is active while left mouse button is pressed, right hand while right mouse button is pressed. And head is active while no mouse buttons pressed. WASD keys move active part of god's body around. Controls could use some work, I guess =)
neato
2018-12-30 22:12
As I see it, because every part of you is a hitbox (which means that players usually don't need to move just the head) it would be a nice quality of life feature to make the hands just follow behind when you move the head. I really enjoyed the music and the tripy art style of your game.