Sacrifices Must Be Made by danman9914 2018-12-04T02:48:01Z
Genuinely great atmosphere, and the mechanics in your card game are very creative. Good job!
Foon → Ludum Dare Explorer → Users → DeltaNutmeg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Shooty Shapes | jam | 507 | 3.44 | 3.38 | 2.77 | 2.41 | 3.36 | 3.29 | 2.96 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Citizenship++ | jam | 137 | 3.95 | 3.47 | 3.47 | 3.19 | 3.40 | 3.33 | 2.72 | 3.57 |
Genuinely great atmosphere, and the mechanics in your card game are very creative. Good job!
The art and sounds are very well done. I'd like if the game had different beat styles though, and if it got faster quicker. The mood and theme are all quite literal, and very solid.
Nice game, you have the mood down very well. I failed twice on the minefield though, and got to the river with no idea what to do on the third time. Other comments have said things about the trigger areas, but it could probably be solved by increasing the amount of rabbits (or making it infinite).
Played until I died, got 2813 score. Great game, I love the art style. It's a bit repetitive though.
Very fun game, I like the art style and overall execution of the concept. Great submission, and great job.
I love your concept, it's innovative. Though, since I have a second monitor, I realized that I could just drag to the far right horribly and the people would speed through the level extremely fast. The mood is very good, I love the music and zoom as you slowly drop to one man. Good work!
Pretty good game. However, when I played it initially I didn't really know whether to swipe left or right since the nation colours (red and blue) were the same thing as the accept and decline colours (also red and blue). I got confused when I was trying to accept a red nation's proposal whether to move it to the red or blue side.
Very moody, but the keys were a bit off for me. I liked the tools though. Good job, good game.
Hey, great game. I ran into a bug though, in that whenever I put my hand in one of the blood remover things my screen would be desynced with the actual movement if I moved my mouse. If I pressed w, I would move left, d for forward, etc. Good atmosphere, very creepy.
Cool game, though I think the timer is a bit too short and 25 targets might be a bit tedious with the maze map and the dark. Had fun, good work.
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Fun concept, and the best rhythm game I've seen thus far in this LD. The problems I have with it is that the guards turning around insta-catch the player, which makes it more of a grind to replay and replay until you get the right solution instead of actual skill. Good concept, good execution and a load of fun.
I love the atmosphere and the mood of the game, though it's a little content-less. Booting up my autoclicker and using it made the chest disappear from my ascreen completely. When I bought the subscription, nothing happened though.
I got up to nearly creating the castle! Very good and unique concept, fresh gameplay. Perhaps it would be a good idea to have some sort of upgrade for the mine and the farm so that you get multiple on each word, so that you don't need to mindlessly grind away?
Ah, I'm sorry for not realizing those! Good design, then.
A scripting manual would be a good idea, thank you for your honest feedback! @Hadik
@Togis Thanks for your feedback! The sounds were recorded from Andrew's (@andrew-castillo) mechanical keyboard with a mic, and we use it for just about any game that requires key pressing sounds.
We've had a few comments describing how the start was slow - perhaps we'll lower the initial entry price for beta/charlie manuals to allow players to get to the scripting system faster.
Played and finished the entire game, including the boss fight! I loved your music direction, it fit very well with the mood of the game. The theming is very innovative as well, and I haven't seen any other LD do something similar yet.
For the boss fight, I was able to cheese it by going right up to it and spam shoot, following it around. It was risk free. Are the diagonal bullets bugged? I could pass through them.
Hello! Nice concept, but I couldn't figure out how to get any upgrade points for the UFO. Perhaps some information on this page would be nice. Also, my meta strategy was just getting one long road, spamming apartments on both sides and grinding.
I liked the concept and it was fun! Even though you didn't have art, I thought the minimalism worked well in your favour, since it helped me concentrate on the game. Though, it was a bit hard - I kept dying. I feel as though you're lacking some sort of health regen system (if there was, I missed it, sorry.)
This is one of the best games on this round's Ludum Dare that I've played. I'm second place at the moment, 6.3k score - I'll be back for more. I might have accidentally put my name on the leaderboard on the lower scores as well.
Absolutely wonderful - the only problem I have is that I had to brute force my way through new things, eg the raised blue platform, the green ones, I didn't know what they were initially.
It's an interesting concept and could be refined into something fun. Your gameplay design is decently good, but the colours destroy my eyes. I suggest not combining jarring and high contrasting colours together.
This is a really, really good concept - and it's impressive as to how much you've done in a single game jam. Everything feels extremely polished, and I found myself getting decently addicted all the way to wave 29. However, even though I wanted to play more, I managed to bug it out by opening the shop as soon as the zombies spawned (so I heard the zombies spawning in the shop menu) and freezing them. Now they don't move and I can't progress.
I love your MS Paint-tier art and instructions, it really adds to the mood of the game. While I didn't have anyone to play with, your game was a blast to explore regardless.
Honestly, this game is quite wonderful. I like what you've done with the unique concept, and I love the meta text that you've flavoured the dialogue with pertaining to how the game itself is running. Your humour is great.
Good interactions, though I think the guessing is a little repetitive. Finished one of the characters completely. It's good for the design that you have.
@John Darrington For me, after picking the initial more obvious green picks (the ones that match up to the interests) I had to guess and check the rest of the choices if I wanted a full success. I was stuck on 6/7 green for one of the characters for a while.
I thought your game was quite good! I had fun playing it, though I didn't get past the first level. I died due to being rushed by around 10 of the bots at once after opening a door. I feel as though the health capsules give too little health. Nice attempt at multiplayer as well.
I absolutely love your game design for this - it really makes the platformer unique, and meaningful in following a life journey. I felt like a lot of areas were incomplete, couldn't progress past certain points. But very good for 48 hours, I'm impressed.
Got a few levels in. The game was somewhat tedious in guessing where exactly the character was going to go. Perhaps a measurement metric would be nice, to see where the player would move every step before it was executed. Good meshup with the theming, though!
Finished the game! I noticed how you only had two sequences for the guards (at least, I only got two) so it was easy to learn them and get through the game easily. Nice concept!