FoonLudum Dare ExplorerLD43 → Sacrifice for the zone

Sacrifice for the zone

By theboss12

View on ldjam.com

CategoryRankScoreCount
Overall2593.3921
Fun2033.3722
Innovation2463.2022
Theme4432.7222
Graphics3173.1022
Audio2942.8222
Humor3791.9722
Mood4222.5422

Comments

owen-davies 2018-12-03 15:45

Enjoyable game, maybe having a better indicator of how long a ball has been in the zone

theboss12 2018-12-03 15:51

Tanks for feedback

ekin 2018-12-03 15:51

i like the explode part :d nice game.

sam-hindson 2018-12-03 15:54

I'll always have a soft spot for games written using Swing, but you've got an exceptionally sweet aesthetic with this one! I'd suggest putting on the page the rules for when you can explode -- I was unsure until I had died and seen the text on the endgame screen. Nonetheless I dig this game :)

mosaic 2018-12-03 15:57

Quite Fun and interesting concept. I just find the controlls a little wanky, but thats probably desired. Also the music is pretty repetitive after some time. Great work though.

theboss12 2018-12-03 15:59

Tanks to everyone for your time. I wanted hard controls because it might be to easy otherwise.

thomas-lacroix 2018-12-03 16:01

73! Nice graphics :) I like the concept, and it works quite well :) The ball is quite hard to control though :/

vasco-freitas 2018-12-03 16:04

Simple but pretty fun! Physics work well. I got 108 points :)

antti-haavikko 2018-12-03 16:09

I think I'll have to end up with this as my hi score: zone110.png

Very neat idea and also well executed. It looked good and sounded nice, pretty much only thing that irked me art wise was that explosion effect.

First thing I'd "improve" UI wise is the timer. Would be more logical to have it start from the max and count down to zero. And even better would be to change it to be percent instead of seconds. And I think it would look better if the said timer and other UI elements would be "painted on the ground" just like the zone text and ring so the balls would appear on top of them. Another thing would be to somehow indicate the explosion cooldown somewhere.

I liked the enemy variety even though there could be more and they weren't balanced quite perfectly. And of course there could be more different kinds. The green one felt a bit op. And speaking of that one, its functionality could have been indicated better. Maybe having it be be black (you know, bomb like) and have it blink red/yellow after the initial hit with a hissing sound would better indicate its behaviour. Or maybe have it grow spikes after the initial hit so it would look like a sea mine.

I don't think there is a score based game that wouldn't be made more interesting by adding a multiplier system. That way even a same length run could result on different scores based on the experience of the player. Something like bumping up the multiplier on each quick chain hit and resetting it on explosion or too big of a delay. Or something along those lines.

Powerups would be another thing to make the runs a bit more varied. Or even better. Make the enemies come in waves with shopping period in between them to allow purchasing of permanent upgrades of some sort. It would also help to pace the game a bit better instead of just being constant non-stop action.

But yeah, well done! Very simple, yet interesting and super fun game.

theboss12 2018-12-03 16:14

Antti Haavikko thank you for you time... I agree with you this game needs a lot of improvement to become great. I kind of didn't have time to implement the 'UI' stuff.

xlambein 2018-12-03 16:33

I got to 65! This game is the most fun I've played so far. Only improvement I'm thinking of is to have a way to know which ball has been in the circle the longest.

vilix64 2018-12-03 16:34

Simple, yet very solid entry. Good job! :slight_smile:

callavicka 2018-12-03 17:33

I really like the collision sound - it's simple yet very satisfying. Controls are a pain but once you get used to them the game is really quite fun. Good job!

potatuetata 2018-12-03 18:16

Have you sacrificed the introduction? :wink: Joke besides, a fun little game, but has not that much to do with the theme. Otherwise, really enjoyable ^^

derek-volker 2018-12-03 18:17

The game core mechanic is very innovative and easy to understand, even if is not as easy to play. Also, i find it very nice that the physics work really well, aspect which often is a bug factory in many games. Nice job.

ale 2018-12-03 19:02

I really liked this one! The clicky billiard ball sound effects when you crash into a ball, the graphics, the music, it all worked together great :D

The sacrificing part was confusing though. Do you get to kill yourself an unlimited number of times in a game? Or does it silently restart when you explode? I got a gameover screen when a ball was in the zone for 10 seconds, but not when I exploded. Also, I exploded when a hit a dark green ball, which seems to be an undocumented mechanic...

Anyways, great submission!

cristiano-t 2018-12-03 23:34

COngratulations for your game ! Good work

deltanutmeg 2018-12-04 03:21

Very fun game, I like the art style and overall execution of the concept. Great submission, and great job.

doubleblackstudios 2018-12-04 04:17

Cool game, good concept

hukee 2018-12-04 08:00

1.png

Interesting and super fun game. It would be better if there were fewer green appearances in the later period.

paradox 2018-12-04 08:22

Cool game, it's simple but it work perfectly, the green enemies add a nice diversity to the game. The sound and music are really great for this game. Maybe put the information about exploding and green enemies before the gameover.

theboss12 2018-12-04 15:57

Thank you everybody for taking you time and playing my game

jackson-makes-games 2018-12-07 05:01

AHHHH ANOTHER PERSON WHO CODES IN JAVA! Okay sorry, had to freak out for a second. This is a really amazing, simple, fun game, and I'm super impressed. The satisfying clink of the collisions, the responsive controls, and the easy to understand rules make this game down-right incredible. Excellent job!