owen-davies 2018-12-03 15:45
Enjoyable game, maybe having a better indicator of how long a ball has been in the zone
Foon → Ludum Dare Explorer → LD43 → Sacrifice for the zone
By theboss12
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 259 | 3.39 | 21 | |
| Fun | 203 | 3.37 | 22 | |
| Innovation | 246 | 3.20 | 22 | |
| Theme | 443 | 2.72 | 22 | |
| Graphics | 317 | 3.10 | 22 | |
| Audio | 294 | 2.82 | 22 | |
| Humor | 379 | 1.97 | 22 | |
| Mood | 422 | 2.54 | 22 |
Enjoyable game, maybe having a better indicator of how long a ball has been in the zone
Tanks for feedback
i like the explode part :d nice game.
I'll always have a soft spot for games written using Swing, but you've got an exceptionally sweet aesthetic with this one! I'd suggest putting on the page the rules for when you can explode -- I was unsure until I had died and seen the text on the endgame screen. Nonetheless I dig this game :)
Quite Fun and interesting concept. I just find the controlls a little wanky, but thats probably desired. Also the music is pretty repetitive after some time. Great work though.
Tanks to everyone for your time. I wanted hard controls because it might be to easy otherwise.
73! Nice graphics :) I like the concept, and it works quite well :) The ball is quite hard to control though :/
Simple but pretty fun! Physics work well. I got 108 points :)
I think I'll have to end up with this as my hi score: zone110.png
Very neat idea and also well executed. It looked good and sounded nice, pretty much only thing that irked me art wise was that explosion effect.
First thing I'd "improve" UI wise is the timer. Would be more logical to have it start from the max and count down to zero. And even better would be to change it to be percent instead of seconds. And I think it would look better if the said timer and other UI elements would be "painted on the ground" just like the zone text and ring so the balls would appear on top of them. Another thing would be to somehow indicate the explosion cooldown somewhere.
I liked the enemy variety even though there could be more and they weren't balanced quite perfectly. And of course there could be more different kinds. The green one felt a bit op. And speaking of that one, its functionality could have been indicated better. Maybe having it be be black (you know, bomb like) and have it blink red/yellow after the initial hit with a hissing sound would better indicate its behaviour. Or maybe have it grow spikes after the initial hit so it would look like a sea mine.
I don't think there is a score based game that wouldn't be made more interesting by adding a multiplier system. That way even a same length run could result on different scores based on the experience of the player. Something like bumping up the multiplier on each quick chain hit and resetting it on explosion or too big of a delay. Or something along those lines.
Powerups would be another thing to make the runs a bit more varied. Or even better. Make the enemies come in waves with shopping period in between them to allow purchasing of permanent upgrades of some sort. It would also help to pace the game a bit better instead of just being constant non-stop action.
But yeah, well done! Very simple, yet interesting and super fun game.
Antti Haavikko thank you for you time... I agree with you this game needs a lot of improvement to become great. I kind of didn't have time to implement the 'UI' stuff.
I got to 65! This game is the most fun I've played so far. Only improvement I'm thinking of is to have a way to know which ball has been in the circle the longest.
Simple, yet very solid entry. Good job! :slight_smile:
I really like the collision sound - it's simple yet very satisfying. Controls are a pain but once you get used to them the game is really quite fun. Good job!
Have you sacrificed the introduction? :wink: Joke besides, a fun little game, but has not that much to do with the theme. Otherwise, really enjoyable ^^
The game core mechanic is very innovative and easy to understand, even if is not as easy to play. Also, i find it very nice that the physics work really well, aspect which often is a bug factory in many games. Nice job.
I really liked this one! The clicky billiard ball sound effects when you crash into a ball, the graphics, the music, it all worked together great :D
The sacrificing part was confusing though. Do you get to kill yourself an unlimited number of times in a game? Or does it silently restart when you explode? I got a gameover screen when a ball was in the zone for 10 seconds, but not when I exploded. Also, I exploded when a hit a dark green ball, which seems to be an undocumented mechanic...
Anyways, great submission!
COngratulations for your game ! Good work
Very fun game, I like the art style and overall execution of the concept. Great submission, and great job.
Cool game, good concept
1.png
Interesting and super fun game. It would be better if there were fewer green appearances in the later period.
Cool game, it's simple but it work perfectly, the green enemies add a nice diversity to the game. The sound and music are really great for this game. Maybe put the information about exploding and green enemies before the gameover.
Thank you everybody for taking you time and playing my game
AHHHH ANOTHER PERSON WHO CODES IN JAVA! Okay sorry, had to freak out for a second. This is a really amazing, simple, fun game, and I'm super impressed. The satisfying clink of the collisions, the responsive controls, and the easy to understand rules make this game down-right incredible. Excellent job!