FoonLudum Dare ExplorerLD41 → Corporate Espionage

Corporate Espionage

By tomrel and

View on ldjam.com

CategoryRankScoreCount
Overall3.307
Fun3.507
Innovation3.907
Theme3.907

Comments

deltanutmeg 2018-04-24 04:19

Got a few levels in. The game was somewhat tedious in guessing where exactly the character was going to go. Perhaps a measurement metric would be nice, to see where the player would move every step before it was executed. Good meshup with the theming, though!

vkmicro 2018-04-30 08:27

Suggestion as a veteran LD jammer- Play other people's games and comment on their games! that's how you get more people to play your game!

and now opinion on the game. 1- definitely needs a background music and sound effects, but as you even removed it from the ratings I can't complain about it. Just saying

2- it's a little inconsistent in terms of results. Sometimes it does what i planned it to fine and then next time it doesn't work and then next try it works again (for example level 2, run for 5.3 seconds, jump, then run for a little more, half the times it would fall off after 5.3 seconds running and half the time it'd jump right from the edge, that's what I mean by a little inconsistent)

3- reaching exit, in my opinion should be an instant win, instead of having to stay in it for 5 seconds

sorry, it may seem like i'm only listing bad things / complaining, but I'm just going in order of things I noticed as I played the game

4- This is, conceptually, in my opinion, the most FUN game this ludum dare that I played so far! This concept is so COOOOOOOOOLLLLL!!!

I honestly can't even describe how COOL and fun i find this concept.

This is super engaging and entertaining.

5- this game me some serious Aperture Science vibes :D hehe

puzzle solving (turn'ish based) define movements (logic style) game xD so fun xD This is basically writing logic for a game / defining logic for character movements and I enjoy writing AI / movement patterns for games so this was totally my thing xD Really fun concept, I wish to see you guys continue working on this and make it into a larger / more complete game!

6- needs some kind of level notification / text up on top showing what level you're on

7- text definitely needs some work with but I honestly can't really complain about that, it's just fking text!

at level 5 inconsistencies started to get a little irritating. Got a feeling you guys used FPS to count time in game. Since at level 5 with each new move > jump set i added, had to cut time of the first jump by .1 second... was weird

but yeah, played all 5 levels, was super fun, u should keep working on this! i really love the concept!

iak 2018-04-30 10:52

The Overall score was a bit hard to rate, since with all voting criteria beside the conceptual ones (fun, theme, innovation) being disabled I can't really tell what you actually did yourselves. Maybe add a bit more information on which things you did yourselves to help people rate based on those things.

Anyhow, this is really fun to play. I do agree with @DeltaNutmeg that you could give some hints to how long distances actually are (putting a simple ruler on the bottom might suffice) and with a bit of polish and some sounds you could probably make a solid Post LD game out of this. Like @vkmicro said, you can probably make something really cool if you work on this some more.

gafblizzard 2018-05-13 05:39

This was neater than I expected. Execution didn't seem to be completely deterministic because sometimes the character would do different things with the same timing, but mostly it worked fine.

I beat every puzzle, though once puzzles got long, I found myself wishing for some sort of mid-level save point so I could only work on testing that portion of the level instead of watching the entire level again.