tiberiusuciu 2018-12-04 02:43
As a side note, we have noticed that the options for the menu are not working (skipping and mute), please excuse us about that!
Foon → Ludum Dare Explorer → LD43 → King Of The Building
By tiberiusuciu and Guillaume Baril
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 249 | 3.73 | 28 | |
| Fun | 108 | 3.85 | 29 | |
| Innovation | 447 | 3.23 | 28 | |
| Theme | 395 | 3.63 | 28 | |
| Graphics | 340 | 3.86 | 28 | |
| Audio | 203 | 3.60 | 27 | |
| Humor | 140 | 3.70 | 27 | |
| Mood | 405 | 3.45 | 25 |
As a side note, we have noticed that the options for the menu are not working (skipping and mute), please excuse us about that!
This somewhat reminds me of Sonic Jump (if anyone remembers that) which is a good thing. This could easily become a great, casual (and funny. I especially like how when you run into the people, they just go flying of screen) mobile game!
I really loved it. Just challenging enough, I got 100 meters from the top
Awesome game! I have not made it to the top yet but I am dying to know what is up there! Sometimes it seems like there are no/very few people on the rafters so I have no way of getting further ahead of the laser. Is there rubber banding while the laser is off-screen to keep you from finishing way ahead of it?
Made it to the top! Had to stop holding the space bar down after my jumps :D Nice job!
TIM图片20181204121910.png Nice work. I tried 3 time to get to the top. It's fun to play. my idea if you add some crazy faces when people get kicked, would make this game even better. Overall,it's a good entry.
Nice game! It took me several tries to get to the top. Great job on the game!
easy :P Music was a bit too relaxing, idk for a fast game where you kill people in a city setting maybe snare, synths, weird sounds, chromaticism could have worked. Cute people!
Satisfying gameplay and great pixel art! The music was fine too. Liked the game a lot, and got to the top :)
Nice job, a solid entry for your first game jam. It isn't very intuitive that the laser only stops when people fall down instead of processing the ones standing too, though.
Finished 351 meters above the laser, could have been a bit harder, with moving elements to avoid or blockades that allows the laser to stay close behind you. I like the different pixel people and how the background changes, gameplay reminds me of the Toxic Tower from Donkey Kong Country 2. Fond memories :-)
Cool, coherent game. I like the tutorial, the UI is very informative, as the warning when you are about to lose.
Actually, I think that gameplay would benefit from the reverse mechanic: the line would go slower if you DON'T hit anyone. I mean, hitting someone when you are on a platform is no big deal, but dodging some other guy would be skillful.
It maybe woulnd't fit the theme this way, but the gameplay would be more interesting. Always you could think of it as a sacrifice of your persona to save the others. Even if it sounds bad, I would think of anything else. I represent the view, where you first create good gameplay and then add the story that fits it well :)
The piano beside being a little repetetive, was very relaxing, so + for you :D
@sanyingli YOU WON?!?!?!?! nooooooooooooooooooooooo i loved the audio, the easy controls, but wow was that hard!! (i died)
Very nicely done, I'm particularly impressed by the random generation of the platforms and NPCs. It really adds a lot to the game. Plus the mechanics are responsive, the feedbacks are clear and there's a good challenge here to allow for some solid gameplay.
Nice Submission! The gameplay was enjoyable, and I was super impressed with the visuals (the graphics and animations both looked perfect!). It was a bit easy, and I think the music was nice but a little bit repetitive over time. I loved the sound effects though, and the moving background was a very nice touch. Overall, awesome job!
After multiple attempts, I could only make it to 445m left with 23 competitors thrown away. :<
Well, that was a really fun and refreshing entry! :)
The graphics are really great, well polished chars too. I think I saw Luigi and maybe other references.^^ As a whole it's a really good job graphically.
As for the gameplay, the controls are tight and correct. It's nice that you can hold down the space key to jump continuously. Sometimes the competitors spawn a bit too much on the interior side of the platforms, making you fall back when you push them, but otherwise the mechanic works well. The laser's speed is correct, I would pause it a bit more time when fed by competitors, right now it seems a bit like rubber-banding in race games. The three seconds to get back on your track is a good idea.
The music is a bit repetitive but nice (maybe just a longer loop would suffice) and goes well with the game speed and its atmosphere. The sfx are good as well, I think there is just a little "balance" problem, either the music is a bit too loud or the sounds are a bit to low.
Anyway, great job guys! o/
A fun little game!
A basic tutorial, and nice job making something that is playable!
A few points of constructive criticism: - I think the biggest bang for your buck improvements would be improving the controls, mainly the jumping. Always jumping when you just hold down the jump key feels awkward. - The threat of the laser doesn't really work when it's off screen, and there are just numbers changing. It's exciting when it's on screen and nearly caught up to you, but that doesn't last as long. It's especially fun seeing it stop because you knocked someone in. I think finding ways to have the threat be more constant would make it more engaging. - A little bit too hard. I tried a few times, seems like enough for a Ludum Dare game. I have no sense of how I did though. Being able to beat the game after a few tries should be doable, so people can get the full experience.
This was fun! I'm a sucker for "rising lava" type challenges. The concept was amusing and the variety in character designs was a nice touch. I think the controls could be improved with some common platformer techniques such as input buffering and coyote time.
I didn't find it too difficult at all, cleared it on my first try with the laser over 300m away.
Music was nice, sfx didn't really go well with it (maybe I've just heard too many jam games using sfxr/bfxr)
I tried doing a pacifist run but it doesn't seem to be possible because the player hitbox is fat and some people spawn very close to the edge of the platforms. Even when I was trying to avoid people I still killed about 40 on my way up :')
:ok_hand: cute music for a death race (how ironic) :v: nice pixel art, fun entry pleasant to play
:cool: platformer. I really enjoyed it