FoonLudum Dare ExplorerLD48 → One More Cellar

One More Cellar

By magna and Cekitian

View on ldjam.com

CategoryRankScoreCount
Overall3133.9047
Fun2133.9147
Innovation15662.7147
Theme8973.6547
Graphics4624.0547
Humor6782.9737
Mood5883.7246

Comments

sugarsugarsugar 2021-04-26 17:20

Dope music and fun game!

locustjin 2021-04-26 17:53

Everything in this game is great. Love pixel art graphic and animations.

addnone 2021-04-26 18:01

Music choice is very good. It makes playing this game even more fun. Gameplay is simple yet addicting. Good job!

wanooknox 2021-04-27 01:17

Fun game! I really like the screen shake on hit! Nice little polish! Over all it's pretty simple, but VERY polished. Solid music, sound effects, graphics, animation, and gameplay. It's pretty rare to get all of that in a game jam game!

BTW you should link back here from itch.io so that it's easier for people to leave ratings :)

goldenevolution 2021-04-27 12:04

I'm impressed that you made all of this within 3 days, even with a shop system and everything. Great game with good polish!

zizhen96 2021-04-27 13:02

How is this even made in 3 days?? there is a whole shop system... I'm so impressed! Well done guys!

magna 2021-04-27 15:17

Thank you all for your kind comments!

moddingmachine 2021-04-27 20:03

Nice game! I really like the ambient lighting and the fast paced music. Lovely little game.

learus 2021-04-27 20:07

Lovely graphics, simple but fun gameplay, and loads of humour. A recipe for greatness. Good job!

fcvalise 2021-04-27 20:10

It's a classic game but very well done for all the job done ! Congrats

wartronic 2021-04-27 20:10

Very well! The onyl thing i would improve is the pathfinding because the enemies are often stuck in the corners... but hey, if thats the only issue with a game made in 3days, you can't really complain

andidebob 2021-04-27 20:34

A cool little roguelike! I love the movement of the skeletons (move and shoot and move and shoot). I wish there was a little more variety in the shop upgrades, and an indicator as to when you actually land a critical hit, because without that the critical hit upgrades seem kind of useless.

Either way, the music and the sound really worked nicely with the visuals and I am happy that you added more after the "ending". You made a really cool game!

alex-lemming 2021-04-27 20:35

Very fun game and surprisingly consistent along all categories

tomlbarden 2021-04-27 20:41

Thoroughly impressed that you managed to knock this out in three days. I particularly want to note the polish; it's always great to have proper menus and SFX. There are some AI bugs here and there, but in three days what more can you expect? Great work!

braian996 2021-04-27 20:44

Amazing game! I had a lot of fun playing it. Feedback time, the enemy mummy would be great if has an anticipation effect to predict when it's attack is trigger, also it's attacks is a little bit difficult to evade as they follow you sometimes, for the archers I think they need a line of sight, they already start shooting even if you dont see'em. For the bugs, the main menu button on pause screen doesn't work, instead when you press it, the player shot a arrow (I played the html version, so I don't know if in the PC version this bug persist). But in the end this game is an amazing job!

magna 2021-04-27 21:07

Thank you again!

@andidebob this man spoke the truth! You are totally right about the critical hit up, we end up not having much time to the final polish touches, really appreciate you taking your time to give us a solid feedback, it means a lot.

@braian996 Hahaha I loved the "enemy mummy" it suppose to be an orc! But for now on it will be the enemy mummy.

initialposition 2021-04-28 13:26

Very nice roguelike! Nice pixel art, I like the combat a lot and the music keeps the action going. Controls were responsive which is pretty important in games like this and the difficulty was manageable yet challenging. The shop reroll is also an awesome idea. Overall just a very solid entry! Thanks for making this!

P.S. it's eerie how similar the games we made are :smile:

m11 2021-04-28 16:48

Lovely pixel art!

carraka 2021-04-28 18:03

Great gameplay loop! I really wish there were some sort of health indicator to see how many hits the monsters still need ... sometimes I felt like I was throwing straw at them ... they just didn't react.

dannyk1994 2021-04-28 19:11

Great game! Enjoyed the combat. Art was very solid and consistent. Music was top notch. Well done :)

pijamar 2021-04-28 21:45

Awesome, no-nonsense roguelike. I deeply enjoyed the experience, it's really hard to put down :sweat_smile:. I especially like the fact that there's no dodge-roll, which makes the gameplay more streamlined. The art and music are very good as well, great job! Every time I got to a store I was able to get every item (or almost every item) available, so it might be a good idea to consider re-balancing this for future versions if you're looking to expand the strategic decisions available for the player. Have you used any existent algorithms for the level generation?

midnightmist 2021-04-29 02:38

Really cool game and great polish!! I feel accomplished everytime a cellar opens haha Nice art and music as well! Great work :D

kmoor 2021-04-29 09:46

i got a little headache from the screen shake xd but a really good game. Liked the combat :D

michaelyount 2021-04-29 12:59

I like the graphics and the style of game play. The Music adds that old school feel to it , Well done.Thanks.

cireneikual222464 2021-04-29 18:28

Simple and clean roguelike! The environment is nice and the controls work well. An issue: I had a run going for quite a while, but then I died in one hit somehow despite having a bunch of HP. Also the game could benefit from pathfinding, but it's not a big deal. Good work overall!

havok06 2021-04-29 18:38

Well made roguelike that made me think of Binding of Isaac. It played really well and the sounds and music were really good. Great game !

fadrikalexander 2021-04-29 18:43

the game art is amazing, although I couldn't play more than 10 min the screen shake is way too much that my head started to spin, and the shop system is bugged I guess I was able to get all the stuff even if I don't have the money for them lol, and the shooting system is amazing and addicting well done on that.

buckmeister 2021-04-29 21:13

Simple and fun, all the ingredients are here for a good rouge-like. The arrow seemed to have a bigger hitbox than it's actual size, not sure if that's intentional or not. All in all, had fun, got to the 9th cellar. Would be glad to see where you could take the game in the future. Good job!

lmb 2021-04-29 22:10

Nice, very well-polished game! Loved the descriptions of the items in the shop! Graphics are also really pretty.

Gameplay also seems OK (I not a fan of this "move with keys, aim with the mouse" control scheme, but that's a matter of personal taste, I guess.)

threeli 2021-04-30 02:43

Hey this is an excellent start to a fun little game. No problem with you wearing your inspirations on your sleeve! I have to agree with @fadrikalexander, I think the screen shake is a little too intense. I also wish there was a little more feedback for when the enemies take damage.

Do you plan on working on it any further? It would be interesting to see where you take it - certainly seems to have a lot of promise!

magna 2021-04-30 05:56

@cireneikual222464 the balance is not that great, enemies get stronger every few floors, but like you said you don't even notice and they one shot you!

@fadrikalexander yes, we are missing a toggleable screenshake, you are right!.

@threeli after the jam we probably will be adding few things, fix bugs, add more feedback on enemies health, add more balance, we will try to make the endless experience a little bit better, add few items and probably that's it for this game, but who knows, maybe after that people likes more the game and we work on it more.

ryan-dotsikas 2021-04-30 23:56

Nice job! I like this fun little rogue-like experience. I really like that you fully committed to the big screenshake. At times it can be a little much but I do like that you leaned into it. It was simple but fun to play and satisfying to get the upgrades. Nice job!

techsec 2021-05-01 17:04

Fun game sometimes the enemies get stuck on walls, but the graphics are top notch

teh-thanos 2021-05-01 21:21

Pretty good game a bit of a "bullet hell" game at certain points, I would love to see more enemy types though

naali 2021-05-04 00:36

Nice job. It was a bit hard on my laptop but I got in a groove and had a lot of fun.

adam-wilks 2021-05-05 00:47

Very polished game.

I noticed that you can just scam enemies at the corner of a wall by exploiting their movement.

I felt like the game needed something to distinguish itself.

ismael-rodriguez 2021-05-05 21:47

Nice game! I think there is something solid to build on here. I think a game like this needs to constantly ramp up the chaos of the enemies waves, while trying to ALSO buff the player to keep up with increase in enemies.

I understand the jam's time limits our scope, so I'm just speaking on potential. We'd need more of everything. More varied enemies and enemy attacks. More weapons, player abilities, and buffs.

Visually the game good. The lighting is a nice touch. Again, I think I'd like a bit more variation in the enviroment layouts...

but, I get it.... jam time limits :shrug:

It feels good to move around, shooting things feels as responsive as it should. I liked the addition of the shop, and the music.

Good job yall!

felo07 2021-05-13 15:40

Amazing game! Sounds, music, graphic all matching, very good entry. I just missed more content, its always the same thing, same rooms, same enemies. Of course its a jam and neeeded to be a short game, but, maybe to change colors of things maybe, just to we see that we are evolving in the game. You guys have a very good game in hans, you could stand the game easily! very good job, congrats.