Fever Dream by RAFFE 2021-04-28T00:04:11Z
Very nice game! the only thing I'd have made different is to make the hoops not stop you when you hit them directly (and only giving no Bonus) - otherwise perfect!
Foon → Ludum Dare Explorer → Users → WarTronic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Ungravity | jam | 2.59 | 2.18 | 3.13 | 3.13 | 3.18 | 2.90 | 2.45 | 2.80 | |
| 2021 | 48 | Deeper and deeper | 👥 | Deeper into Carnage | jam | 1670 | 2.96 | 3.22 | 2.37 | 3.66 | 2.82 | 2.76 | 2.41 | |
| 2020 | 47 | Stuck in a loop | 👥 | Descent into Madness | jam | 1.50 | 1.50 | 1.00 | 1.00 | 2.50 | 1.50 |
Very nice game! the only thing I'd have made different is to make the hoops not stop you when you hit them directly (and only giving no Bonus) - otherwise perfect!
Very nice graphics (even they were somehow a bit blurry, but that can be as well my problem bc settings) and the Idea and voice acting was incredible!
just bc i am curious: what engine were you using?
very nice take on the Theme! I'd just criticize that there is no delay before you start digging, therefor you are often forced to take a bigger bow around a dirt patch you dont want to mine. And i also encounterd a little bug, wich led me to be moved into a tile, causing a delay (but i was able to dig myself out)
But it is MUCH better than what i made in my first GameJam!
@aflatthrasher we actually made a little Animation when hitting the enemies - but wew went that much FPP action you might be unable to see it because you can't focus on it,
Thanks for the Feedback!
@stefan0198 you can hit theam directly, but you need two full salvos if you hit the enemies to kill them (and i know, its easier to hit the crats, that might have fooled you)
About the moving issue, thats interesting, we did not encounter that while testing (it might be because of some crates pushing you when they fall down, but hey, you are not supposed to stand around anyways ;) )
@cal Thank you for giving the fix for MacOS (we did the build but neither Zelberor nor me have a MacOS Device, so we did not know how to run it (or if it runs at all like our html5 build), so thank you for pointing that out!
@kszaku we will! in a few days we will make a fix for some of the issues pointed out - stay tuned!
@yetrecalllaw depth 104? thats amazing! I did not expect people to get beyond 20! congratz!
@gentlemelon01 i wanted to have physics based projectiles... too bad the janky unity physics are tied into it...
Hey @raffe, thanks for Feedback! For Sound, sorry we do noit know anyone who might do sound for us... and 31 ist definitly a nice result for the first try!
Tower defence... so many good memories. and recursive tower defence? perfection of the genre
nice Puzzels, and a very entertaining Artstyle and the Ausio was very nice, better than in many full titles!
nice idea with theme (even tough there are many platformers out there so its harder to make the game feel unique, but with the shift-tile-destruction you got a unique spin on it!)
and it was really fun!
Very nice Platformer, even tough i would say you dont see some Obstacles as such and more as decoration, but thta besides there is nothing to improve imo
Very well! The onyl thing i would improve is the pathfinding because the enemies are often stuck in the corners... but hey, if thats the only issue with a game made in 3days, you can't really complain