Foon → Ludum Dare Explorer → Users → Adam Wilks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Adam Wilks' Ant Colony | compo | 824 | 2.77 | 2.39 | 2.98 | 3.50 | 2.61 | 1.39 | 1.84 | 2.61 |
Adam Wilks leaves an average of 12.0 feedback comments each event.
LD48 — Deeper and deeper (12)
One More Cellar by Magna 2021-05-05T00:47:40Z ♥ 2
Very polished game.
I noticed that you can just scam enemies at the corner of a wall by exploiting their movement.
I felt like the game needed something to distinguish itself.
HELL deep is your love? by Villanelle 2021-05-05T00:39:32Z ♥ 3
Feels polished, but I I think the game needs more unique elements. There wasn't much in the gamelplay distinguishing this from other platformers. The aethsetic was very polished though.
Bunny Bunny Dig Dig by ZakAmana 2021-04-29T22:00:26Z ♥ 0
As other commenters have noted, this is insanely polished for a compo game. Sound design is top notch. All the interfaces stuff looks super sleek and intuitive. I especially like the work you did on the skill tree. Combat feels kind of tacked on, but I can't believe you fleshed it out as much as you did in the alloted time. Great job overall!
Sky Miner by Simone 2021-04-29T06:39:26Z ♥ 1
I never thought I'd get a phd!
DIGIDIG by jolteony 2021-04-29T06:32:40Z ♥ 1
Best game I've seen in the compo so far.
Especially in terms of being unique. I feel like this game had unique game play I haven't seen before. I just went for win, but I'm wondering if there's more strategy if you're going for a highscore.
Gloomby's Misadventure by don.shinski 2021-04-29T06:18:58Z ♥ 0
I don't think it's hard to understand or that you needed a tutorial. I don't think you get anything with the grid based movement rather than continuous movement. Good job!
Luft 4 Dared 8 by Windzyboy 2021-04-27T05:50:11Z ♥ 0
Interesting start. The harpoon seemed to shot well.
The Great Machine by zeoxo 2021-04-27T05:29:07Z ♥ 2
Very polished for a jam game. Controls felt solid. Music felt solid. I liked the tension of getting back before your oxygen ran out.
Reel Deep by frenchie 2021-04-27T05:13:26Z ♥ 2
Amazing polish for a jam game. Most polished jam game I've seen so far. Great job on the sound effects and I loved the brief pause when you attach to the last item on your way down.
Down the Dwarvern Hole by TheseusInABottle 2021-04-27T04:52:37Z ♥ 2
Interesting game. I enjoy these types of walk 2d puzzle games. You did a good job introducing the mechanics slowly, so that the player would learn how to play as they played instead of needing an explicit tutorial.
Ants Are Awesome by IndigoWolf 2021-04-27T03:38:22Z ♥ 1
Very interesting game. Coincidentally I also made an ant colony game for the compo, but I think you were able to put more game mechanics in the allotted time. Interesting to see the different ways it can be done. I had the player controlling the individual ants, but I think controlling the general shape of the colony without controlling individual units allows the player to be less overwhelmed. This is something I struggled with in my own game.
I also liked that your game had an interesting resource management and combat component. It gave the game direction.
Really liked the graphical style. Great job overall!
Deep in the ocean by xicoizquierdo 2021-04-27T03:16:43Z ♥ 1
Really great pixel graphics. I loved the fish. I also thought the sounds effects for getting hit by the fish really brought me into the world.