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Adam Wilks

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperAdam Wilks' Ant Colonycompo8242.772.382.973.502.611.391.842.61

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Comments by Adam Wilks

LD48 — Deeper and deeper

Reel Deep by frenchie 2021-04-27T05:13:26Z

Amazing polish for a jam game. Most polished jam game I've seen so far. Great job on the sound effects and I loved the brief pause when you attach to the last item on your way down.

DIGIDIG by NekuSoul 2021-04-29T06:32:40Z

Best game I've seen in the compo so far.

Especially in terms of being unique. I feel like this game had unique game play I haven't seen before. I just went for win, but I'm wondering if there's more strategy if you're going for a highscore.

The Great Machine by zeoxo 2021-04-27T05:29:07Z

Very polished for a jam game. Controls felt solid. Music felt solid. I liked the tension of getting back before your oxygen ran out.

Sky Miner by Simone 2021-04-29T06:39:26Z

I never thought I'd get a phd!

Gloomby's Misadventure by don.shinski 2021-04-29T06:18:58Z

I don't think it's hard to understand or that you needed a tutorial. I don't think you get anything with the grid based movement rather than continuous movement. Good job!

Ants Are Awesome by IndigoWolf 2021-04-27T03:38:22Z

Very interesting game. Coincidentally I also made an ant colony game for the compo, but I think you were able to put more game mechanics in the allotted time. Interesting to see the different ways it can be done. I had the player controlling the individual ants, but I think controlling the general shape of the colony without controlling individual units allows the player to be less overwhelmed. This is something I struggled with in my own game.

I also liked that your game had an interesting resource management and combat component. It gave the game direction.

Really liked the graphical style. Great job overall!

Bunny Bunny Dig Dig by ZakAmana 2021-04-29T22:00:26Z

As other commenters have noted, this is insanely polished for a compo game. Sound design is top notch. All the interfaces stuff looks super sleek and intuitive. I especially like the work you did on the skill tree. Combat feels kind of tacked on, but I can't believe you fleshed it out as much as you did in the alloted time. Great job overall!

Down the Dwarvern Hole by TheseusInABottle 2021-04-27T04:52:37Z

Interesting game. I enjoy these types of walk 2d puzzle games. You did a good job introducing the mechanics slowly, so that the player would learn how to play as they played instead of needing an explicit tutorial.

Adam Wilks' Ant Colony by Adam Wilks 2021-04-27T05:32:04Z

Thanks for playing @pixelportalz. I built it on linux, so in some sense the linux version is the canonical version.

Adam Wilks' Ant Colony by Adam Wilks 2021-04-27T05:35:57Z

Thanks for checking it out @hruhf. Ya I kind of had my head down implementing stuff for most of the 48 hours and didn't really have time to design goals. If I do this again I'd probably try somethig with a smaller scope, so I have more time to tighten the design.

Adam Wilks' Ant Colony by Adam Wilks 2021-04-27T05:39:48Z

Sorry to hear about the negative experience @ripter. The ant should start moving right away, I don't think there's a delay. Tunneling takes a little longer. Thanks for the feedback on the right clicking, I should've taken accessibility into account more. I could've added in alternate controls, but it's hard to test extensively in 48 hours.

Deep in the ocean by xicoizquierdo 2021-04-27T03:16:43Z

Really great pixel graphics. I loved the fish. I also thought the sounds effects for getting hit by the fish really brought me into the world.

Luft 4 Dared 8 by Windzyboy 2021-04-27T05:50:11Z

Interesting start. The harpoon seemed to shot well.

HELL deep is your love? by Villanelle 2021-05-05T00:39:32Z

Feels polished, but I I think the game needs more unique elements. There wasn't much in the gamelplay distinguishing this from other platformers. The aethsetic was very polished though.

One More Cellar by Magna 2021-05-05T00:47:40Z

Very polished game.

I noticed that you can just scam enemies at the corner of a wall by exploiting their movement.

I felt like the game needed something to distinguish itself.