Chains & Ore by Yvanor 2019-05-12T22:30:35Z
I like it, good job. Like other commenters E+D on qwerty layout was cumbersome. It was great that you had time to polish the game with tutorials and cutscenes. Thanks for the game!
Foon → Ludum Dare Explorer → Users → don.shinski
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Profits in Proportion | compo | 213 | 3.46 | 3.56 | 3.85 | 3.51 | 3.08 | 1.91 | 3.33 | 2.95 | |
| 2021 | 48 | Deeper and deeper | π₯ | Gloomby's Misadventure | jam | 1907 | 2.28 | 2.21 | 2.93 | 2.36 | 2.16 | 2.25 | ||
| 2019 | 44 | Your life is currency | π₯ | Glampire Baby Herder | jam | 919 | 3.02 | 2.70 | 3.15 | 3.50 | 3.25 | 3.88 | 2.95 | |
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Bebop's Breakout! | jam | 966 | 3.03 | 2.60 | 3.11 | 3.29 | 3.06 | 3.51 | 3.18 |
I like it, good job. Like other commenters E+D on qwerty layout was cumbersome. It was great that you had time to polish the game with tutorials and cutscenes. Thanks for the game!
Enjoyed the game! Great job using the theme. Had a good time feeding my minions :smile_cat:
It should be easy to host your game on itch.io, just need to create a zip of the index.html and your two folders to upload.
I wasn't sure if my pizza and beer was hitting the workers, it looks like it hits the platform just above their heads... could use a little positive feedback to the player there. thanks for making it!
enjoyed it! and I appreciated the python references, haha! thanks for the game!
Good level design! I liked the look and feel of the level, those light-saber wielding enemies can be quite scary when they sneak up on you! good job, thanks for the game!
I enjoy playing these types of word games. Enjoyed the pixel artwork! I'd like to see more evident relationship to the theme. thanks for the game!
Enjoyed the game! Using the wobbly effect for Sanity was a nice addition. Neat project, thanks for making it!
enjoyed the game, struggled to find the highlighted words at first. Thanks for the game!
Enjoyed your game! The drum n' chiptunes loop is great :smile_cat:
Perhaps you could mention `direction + spacebar` for dashing in the instructions. Ran into the next scene not loading bug twice, that's too bad.. makes it hard to see more of your cool game!
haha, they are relentless! thanks for playing
@mgsx definitely bug-ridden! The babies and also the axes are dropped if they collide with something while you are carrying them. Missed opportunity to add some sound effects. Thanks for the feedback!
Thanks for the feedback @duke! It could definitely use more explanation, a tutorial or intro perhaps. Were you able to pick up the babies and carry them? Just pushing them around would definitely be difficult.
@mrjoshuamclean thank you so much for sharing! great feedback :heart_eyes:
Pretty cool stuff! enjoyed it. I liked all the sprites you've made, and the concept is cool.
If you could darken the cooldown "greying out" effect on the build buttons, it might be clearer since some take a while to build. on the build tab the numbers represent a cost(?) but on the hire tab its a count of units in progress? that could be clearer. Thanks for the game!
enjoyed the art :) capturing unicorns and selling them to the highest bidder! ... pesky beasts always bouncing around with their rainbow tail ... way too happy! gladly sell them for a swamp. thanks for the game!
Good adventure, I got stuck after the sliders on the drawer! argh. Thanks for the game!
Nice game! we have a lot in common :smile_cat: Thanks for the game
Enjoyed the graphics and innovation, pretty good even with only 1.5 days! nice job.
Had me chuckling, and the game is quite cute. Sound and graphics were delightful, nicely done. Having time to add an in-game tutorial is great. It looks like a lot of players expect it this LD. good work!
@kr4ft3r I appreciate your feedback on the differences between versions! Really helps us determine if we are moving in the right direction.
The audio definitely set the right tone, at some points I wasn't sure if I was playing right or not. This genre isn't one I have played a lot, so this was a cool intro and I thought the interface was pretty neat. Good work!
Impressive amount completed during the jam, good job.
Feeling pretty good about making it to the second winter, but alas, my subjects perished due to a winter famine :sob:. The stick figure animations are cute and the :heart: censor got me to smile. good job. I hope you get more time to try other tools you mentioned wanting to :smile_cat:
I like the concept and you've come up with some good characters. Maybe a log of events would be nice so I could navigate away and come back to see what happened with my island survivors. Great job getting a lot done in the time frame!
The intro is hilarious, nice job. I really wanted to get everybody partying, so you got off to a good start with the idea. The procedural generation seemed to turn out good from what I could tell. But alas, I was not very good at getting everyone to party hardy, haha. Good work though, enjoyed it :smile_cat:
nice job, The latest build did not work for me but reverting to the first build fixed the controller issues. Basically I could not turn the ship more than 2-3 directions with the updated build. I like the take on the theme with the platform getting smaller and smaller :thumbsup: :beers:
I liked how the more dancers there were the tap dancing really came to life! I felt like I wanted to choreograph some irish dancing after that instead of solving the puzzle :laughing: nice job on the game.
Good job on getting a lot done in a little time. The ui elements are headed in the right direction. Clearly I am not a very good space worker and have a lot to learn to survive in space :laughing:
@sudocoffee Wow! thank you for sharing! excellent work :smiley_cat:
@majellan awesome :smile_cat: Thank you for sharing! :heart_eyes: the meme :laughing:
I wrote up a little [blog post](https://ldjam.com/events/ludum-dare/54/profits-in-proportion/profits-in-proportion-scoring) about scoring. Any thoughts on improvements are welcome, thanks!
I enjoyed the game and the unique but effective combat style. I think you got a lot done in such a short time, good job!
I like the fast pace of the game, the animations, sounds, and music all add up to a nice sense of urgency. Nice job!
Jumping puzzles! my nemesis :dizzy_face: Timmy looks great and the animations smooth. The power orbs also looked great with the light below :thumbsup: xbox controller and kb/mouse controls all worked pretty good. Timmy's large cranium sometimes obstructed the view of the landing zone, maybe the camera could be raised a little bit? Good job on the game!
Well done, art, sounds and controls all felt very good. I liked the way the pipes vacuumed up the diver! Makes me want to learn more about godot and soft body physics, good job! :smile_cat:
Nice interpretation of the theme! for the left character, a shmup with even more of a limited area! haha brutal. Definitely thought the right character was "hard mode" when I tried it out. The chiptune soundtrack has a suspenseful intensity to it! nice job :smile_cat:
Killing anything with just a stick was definitely a challenge! but getting more items made a big difference. I couldn't tell when to pick up items once my inventory was full. Turns out a full set of gear wasn't good enough for the final level. :laughing: nice job, I enjoyed the style for the art.
I enjoyed the pixel art! it was impressive how the sprite on the cursor would indicate that it can fit and things rebalance to accommodate the placement. Nice job :clap:
My limited escape room experience may have hindered me :smile_cat: I found locks but only fruit and utensils to try and open them with. Eventually I wanted to wake up the maniac to see what happens, and well... I found out :laughing: Pretty intense game! good job.
Having the building spawn on a kill is a neat idea I wasn't expecting. Usually got "got" by the bots because they shot me in the back a few moments after spawning. I'd like to see them spawn in locations where we cannot see each other. Good use of the theme, and nice job using 3d! :smile_cat:
Enjoyed the piano music! The concept feels familiar yet this take on it has a unique feel, nice vibe. (encountered the same technical issues as Haydads). Good job :thumbsup:
The crabs, they got me. Lots of good stuff in the game. I liked the crab models and the shotgun felt and looked pretty good! background music had a good vibe. I encountered some unexpected behavior like being able to go out of the hemisphere and getting pushed around. Default mouse sensitivity was rather low for me, but great job including an options menu and pause functionality. Good job :smile_cat:
I like the clean aesthetic, the models look nice and the circle targets are easy to recognize. It wasn't always obvious how to cancel an action, but it didn't take long to figure out. The pacing was good as I was about to give up when I made a breakthrough in the puzzle. Nicely done :smile_cat:
Enjoyed the game! the outcomes are hilarious :smile_cat: f.png My compo entry also uses painting (and godot!) nice job :clap:
Nice job on the art assets. I'm not sure if it was just me, but I was rotating with no input after moving the mouse while standing still. Sometimes that made it difficult to target the objects to interact with. Good job on the game!
Nice mechanics and good take on the theme. Good work!
I chuckled, I have no idea why my body falls apart as I flail around and I say ... bring on level 2 haha, nice game :thumbsup:
I like the concept! The level design was great and I can imagine nearly limitless possibilities. Good job!
Nice chill vibe with good music. I did not figure out how to use the space bar effectively. Great job creating such an atmosphere given the limited time!
As a fellow snake game enjoyer, nice job :smile_cat: I had to keep trying until I got higher than 49! Is there a score during play that I missed? I didn't know if I was over 49 until after it ended :laughing:
I enjoyed the audio and visuals. Great take on the theme, definitely felt like space was limited. I would only like to see more feedback on progress through the level and how much health my cage had remaining. good job! :smile_cat:
love zombies! haha, this was funny. Blasting the ball around was pretty fun on its own. Really enjoyed beating up the zombies with the ball too! great features. I was happy that the ball respawned after my high-speed miss bounced off the goal-post and out of this world. haha! zombies are fairly easy to avoid, but they can sneak up on you if you aren't careful. nicely done.
It works, I can spell! Sometimes the zombies don't want to separate so I can kill them, lazy zombies! It has potential! its so hard not to just lay waste to all the zombies with my shotgun though, haha. maybe there can be ones with the letters and they tend to run away and then others with no letters run towards me so I can get my zombie-blasting kicks! haha good job
definitely couldn't build the whole city! it was a little difficult to get my fat little car into those narrow little alleys, but maybe a controller would help! great job Will. pixel art always amazing, really enjoyed the chiptunes. keep up the good work.
I thought the split screen was cool, I also had some ideas about combining 2d and 3d ... cool concept, good execution on the theme! :cool:
Great work! I was amusingly fishing until the horde came for me :smile_cat: Definitely incompatible genres...the fishing is laid back and tower defense is hectic for me, haha. Great pixel art.
played this sober with a friend, super fun... great job. enjoyed "quitting" the game :laughing:
youβre all so great! really love the comments @pogo @juutis glad you had enough patience to find the answer in the source, haha ... I apologize for making it so aggravating! sorry, not sorry. @candlesan @reddogstone @acotis Thanks so much for playing and all the great feedback
@PonchoGuy appreciate the great feedback. It was a lot of fun to watch your recorded stream while you played it, you were soooo close! Thanks for sharing your playthrough!
great use of the physics system to make an interesting game the likes of which I have never seen. those ghosts seem to be swimming in a most extraordinary way. visuals are fantastic, way to go!