Everyone commenting thus far, thanks for playing & very glad you enjoyed!
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@pierogo
Sorry that you got beaten by the machine (do we need to publish answers x))! But thanks for taking the time to observe some of the off-the-main-track details :D
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@fireye
I think I probably should be blamed for the performance issues, I imagine it's probably the pathfinding for all the wandering employees (particularly managers...). Sorry! But thanks for sticking through anyway :)
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@exofrenon
> The graphics are textbook example of what is called βprogrammer artβ
You might have a point there :D, we are programmers by day. The main player character was a horrendously rapid mockup that was to be a stand-in for a better asset β so very purposeful programmer art β but we liked how frazzled he looked, so in the end he stayed as the main character :D.
I think that is probably the most programmer art-y piece there, though I guess the actual employees are a bit nondescript, without any particular distinguishing features or even arms and feet! (and of course they all look the same) β on purpose since that makes them feel less individual, which was the vibe we wanted, but yes I guess that is easier to draw too ;-).
Very happy you enjoyed the managers' room, I did probably spend longer than I should have, on making them have a good time.