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reivilibre

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorπŸ‘₯Flock Offjam1253.913.893.944.514.203.854.073.96
202557DepthsπŸ‘₯Departments of Depth Corp.jam2043.843.753.403.883.363.584.583.84
202354Limited SpaceπŸ‘₯I wish I could zoom outjam1414.044.084.324.323.544.504.00
202353DeliveryπŸ‘₯Postman Pathjam5913.573.523.603.882.762.813.373.02
202352HarvestOlive Harvestjam5313.303.133.304.093.052.743.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by reivilibre

LD52 — Harvest

Horticulture by someone 2023-01-12T09:46:27Z

Nifty game, but crikey I keep getting lost in all the papers! I'm too slow for this game :D.

And that moment of regret when you cut an entire plant that you just planted instead of a leaf on the plant next to it...

Surprisingly fun :).

I found out that I didn't know what 'stem' meant, I thought it was only the middle part of the plant and so I wasted most of my first Blorg...

Vegetableau by bentglasstube 2023-01-12T20:32:14Z

Swish game and especially lovely vibrant illustrations for the fruit and veg. Thanks!

Mermaid Treasure Quest by gamerjenn 2023-01-14T18:54:24Z

A little bit basic, but well done for getting it over the line

Farm Island by Nikolaj 2023-01-14T20:04:50Z

It would be handy to document the controls, I can't figure out how to get going β€” spacebar seems to accelerate but I can't steer reliably!

Screenshot_20230114_200300.png

But I can still see the cool effects on the ground at least :-). Looks like quite some effort has gone in.

Endless Harvest by sonicpixelation 2023-01-12T19:40:10Z

Definitely a good start and a good idea, but it felt like most of the effect cards were never worth playing, because they cost a lot compared to the plant.

Harvest Moon by bigbadollie 2023-01-14T20:15:58Z

The embed in the LDJAM page isn't loading for me and the itch.io page is a 404! (for the latter, just a guess but do you have to 'publish' it or something first?)

Poppy Defense by tiptoe 2023-01-11T01:08:12Z

Really well polished and fun. Well done! Would love to download a non-web / Linux copy; is that something you have around or would consider making available?

Poppy Defense by tiptoe 2023-01-14T12:54:10Z

In the past few days, it seems like the game's been nerfed and it's now exceedingly hard to get past wave ~7, before I could get to level 40. (I noticed the price of poppies has increased by 40 seeds as well.) Is there a trick I'm missing?

Revengetables by adam-gould 2023-01-13T09:59:34Z

I'm not usually one for voiceovers but the voiceovers here were hilarious. Shame about the UI bugs on web though! Impressive to pull this off in the compo though, I'd say :)

Heroes, Please by Quoclon 2023-01-13T23:37:53Z

A bit basic but understandable and it sounds like you're already aware. A pity there wasn't more time! :)

Agricultural Ascension by Sibi 2023-01-14T19:24:39Z

Really polished, well done!

Harvest Swarm by LuhUchiha 2023-01-13T23:47:04Z

The art is really nice β€” good example of 'less is more' with the 2 bpp palette, but sadly there isn't much else to the game.

Jack the Reaper by FabDynamic 2023-01-13T23:31:02Z

Agreed that it was a bit too easy β€” I mostly ran around in circles and it seems like that makes the score grow really fast? BTW the keyboard mapping isn't 'correct' in that it doesn't use the physical location of WASD but rather relies on WASD being in the same place in the player's keyboard layout, so I had to change my layout for this game. This is not too uncommon here but some game do it right as well.

Jack the Reaper by FabDynamic 2023-01-15T14:40:18Z

@fabdynamic in Godot at least you can choose to either map to a 'physical' key or to a key by its letter/label. If you choose the 'physical' option then the keyboard layout doesn't affect which key is meant β€” I presume there will be a simple way to do this in whatever you're using. I've seen some of the Unity games do it right as well, even in a web browser so the information must be available at all layers down.

I have never used Unity but https://docs.unity3d.com/Manual/UIE-Keyboard-Events.html might mean something to you:

> keyCode: The keyCode property returns a character key that corresponds directly to a physical key on an input device, such as a keyboard or joystick. The difference between the character property and the keyCode property is that keyCode represents a physical key, while character represents the entry of a specific character. For example, both a and A return keyCode=KeyCode.A during a keyDownEvent.

The Night Harvest by Matank 2023-01-09T21:11:21Z

Fun and a nice idea! Those water balloons go off too frequently though. :')

Vegan Vince by Sipfindel 2023-01-14T00:22:55Z

Fun! Fitting music! Some good attention to detail here β€” notably the way the sliced vegetables stack up and change the terrain.

Reap 'n' Roll by Aurailus 2023-01-12T20:47:01Z

Found it hard to understand what spells were useful; text maybe a bit dense for reading whilst under attack :-). Good concept though and I think it indeed has a lot of promise if you wanted to take it further. As a note, I had to change keyboard layout to play. The game should be looking at physical keycodes rather than the actual letter on the key β€” other HTML5 games are largely doing this fine; might be worth looking into for the next one :).

Crop Rotation by ZwodahS 2023-01-12T20:36:50Z

I found it confusing that the game 'plays itself' other than the card discard, but interesting and nicely presented. Agreed that a better explanation would probably have been helpful. Thanks for the game!

Harvest Village by Dannyk1994 2023-01-14T19:47:29Z

Funky music, but sounds incoherent because it doesn't loop and it's quite a short piece.

Personally I found that the rules are a bit confusing; it took a long time to get it and I'm not sure I fully get it now (?).

Lack of a cover photo is probably a major letdown for the game though, if you want people to be interested in trying it out :-)

Harvester Madness by Loig 2023-01-12T20:27:36Z

Really fun. Probably a good thing the fireworks hit at the end of the game otherwise I'm not sure how long I would have been playing.

At the start I wasn't sure whether it was better to aim up or to bounce side to side (because it seems like you avoid the rocks that way). The upgrade system is rather satisfying as well. A few sound effects would have really topped it off, though!

Well done.

Noxious Harvest by Pe7e 2023-01-12T20:06:56Z

Lovely modelling and animations. Basic gameplay but fun nonetheless. Thanks!

Radiance by XOREAXEAX 2023-01-12T19:29:04Z

The graphics are really good, but the gameplay just isn't there for me I'm afraid; like a glorified yet simplified cookie clicker.

Radiance by XOREAXEAX 2023-01-12T19:43:09Z

@xoreaxeax that's very fair enough, it's hard to pull something off and especially in the short 48 hours I imagine :-).

Maize - Harvest Edition LD52 by Itzemii 2023-01-12T20:17:25Z

Great idea and good art, but the inputs are also laggy/buggy/teleporty for me

Carvester by Chairshot Games 2023-01-14T00:14:51Z

Nice music and funny concept. The controls are fiddly but in an interesting way.

Branch Out by svemir 2023-01-09T21:02:34Z

Fun game. Was surprised that the root going into the water kills you β€” found that confusing when the goal is to fetch water. Cool concept!

Mushroom Miner by Calzone407 2023-01-14T20:35:24Z

I struggled to figure out what I was meant to do with the fertiliser. In the end it felt like I was supposed to press Z on those 2 tall mushrooms(?) near the entrance and then run to a small mushroom, at which point it turns into a miner, but I couldn't get it to reliably work and so I'm not sure I had the right end of the stick.

I think what would have helped, knowing that adding an interactive tutorial is too hard to do for a jam, would be to throw together an annotated picture with the sprites you've used and what keys I'm meant to press on them. A rough and ready illustration like that would probably only take ten minutes but would really help unsuspecting players. This is something I wish I had thought of doing for my game as well β€” it's hard to predict what people will have trouble knowing what to do and yet the time to add an interactive tutorial doesn't come when you are busy making the game itself good!

Once I half-figured it out, it was fun. Could have used a few more levels but that may just be the nature of gamejams :D. Thanks for the game!

Inter-dimensional Asteroid Harvester by Deepfreeze 2023-01-12T10:00:23Z

Afraid the HTML5 impl is painfully slow to react to input and I can't run the EXE version here. Won't rate since I don't think it's fair to.

Olive Harvest by reivilibre 2023-01-14T00:37:44Z

@mayrakissa sorry for the jump scare! :)

Olive Harvest by reivilibre 2023-01-14T00:40:26Z

@matank

1. slugs can be attacked by pressing spacebar nearby. If they're a fresh slug, it will be instant. Otherwise you need to mash it a bit since slugs that have eaten olives will have more HP. Once a slug starts chasing you, it's too late (in this version of the game, at least) and you either have to let it explode on you or just run around being chased (which, to be honest, is part of the hectic fun in the last level especially).

2. yes, it can be a bit tricky, especially squeezing the wheelbarrow through the doors, but it was a rush job and it is my first time, hopefully forgivable ;-).

Thanks for playing!

Olive Harvest by reivilibre 2023-01-14T00:40:52Z

@goldenxd I'm glad you found it so relaxing. I trust the slugs were not a problem for you? :D

Olive Harvest by reivilibre 2023-01-14T00:42:40Z

@tasman-smith Glad you like it! The name 'Oil Mail' is based off of 'Royal Mail', the main postal company in this country, with 'royal' being pronounced basically 'r-oil' in this accent at least... I had a good laugh when I came up with that name and just had to use it :-).

Olive Harvest by reivilibre 2023-01-14T00:43:06Z

@arthur-mairs The mean worms are sorry........ sorry for being called worms when they are in fact slugs! >:D They'll be paying you a visit again soon

Olive Harvest by reivilibre 2023-01-14T00:44:07Z

@svemir Fair point; I had greater ambitions in mind for a tutorial but unfortunately due to time constraints about 20 minutes before the packaging hour I chucked together an easy first level and tried to distill it into a description.

Re: the slugs being overpowered β€” very true, but I was hoping to have more enemies in place and more ways to deal with them (and more levels in place to give a more gradual ramp-up). Sadly that didn't pan out and I had only a few minutes to do some proper playtesting and rebalance the slugs. The last/most difficult level is definitely possible but also quite tricky if you let the slugs build up. Nevertheless, I hope you enjoyed :)

Olive Harvest by reivilibre 2023-01-14T00:45:30Z

@chompdev Thank you very much! I am definitely not an artist by nature but I was armed with Krita and the wish to put in a bit of effort, glad that paid off :-)

Olive Harvest by reivilibre 2023-01-14T00:47:17Z

@pe7e @iskra (& anyone else if I missed them, sorry) β€” thanks for playing and leaving a comment! It's my first game jam game and I am glad it was enjoyable even if I didn't finish everything I had in mind and had to respin the challenge of the game at the very end.

Olive Harvest by reivilibre 2023-01-15T14:42:03Z

@almax I have been playing Overcooked and similar games in the not too distant past, so it very likely was an influence on my mind. Agreed that it would be good for local multiplayer, but that is definitely a 'beyond the jam' extension :)

Olive Harvest by reivilibre 2023-01-15T14:43:47Z

@itzemii I feel like I know what you mean, but out of interest what would you suggest to improve the controls? Maybe there should be a little bit of acceleration rather than just a constant velocity?

Thanks for playing and for your feedback :)

H.A.R. VEST by Breaddysticks 2023-01-13T23:41:06Z

Afraid I got stuck here:

Screenshot_20230113_233948.png

I can't jump up either left or right side and I don't seem to be able to walk towards or further away from the camera. Unfortunate.

Iris's Scrappy Rumble by ScolonDev 2023-01-12T19:52:52Z

Fun, polished and good music and art. However agreed with some other commenters that it's hard to be strategic about the material pickups (and especially in my case I didn't even know what I should have been aiming to pick up).

As a note, I had to change keyboard layout otherwise WASD was in the wrong place (I was using the web version if that's related). I haven't had to do that for other games, so I wonder if the input mapping is a bit 'off'.

Well done!

CrapCirclz by Francois Dervaux 2023-01-14T19:05:51Z

I got 0% on the first level. :/ Possibly just me being inept, but seems too difficult!

No Harvest by RogerW 2023-01-09T21:34:34Z

Lovely, polished game. I liked the concept a lot too. Didn't find the fireball useful at all though? Reached day 34 :)

Harvest Hell by JeffSobel 2023-01-09T21:54:14Z

High score 60 on my second go, after downing two of those melon-cacti. Absolutely hilarious and indeed the music especially makes it.

I appreciated the detail in how you have a designated spot to put the shotgun down again. That adds to the challenge, since you can't harvest melons immediately after shooting a melon-cactus down.

LD53 — Delivery

Otherworldly Delivery by Xwilarg 2023-05-01T23:15:33Z

As with the other commenters, I'm either terrible, unlucky or the game is very difficult! Couldn't figure out the secret menu entry and couldn't get the QR code on the package to scan.

Electron Odyssey by Ziamor 2023-05-12T18:24:42Z

Funny idea, but it was missing some challenge in my opinion. (It was also a bit flakey whether the electron would go in the way you were pressing at times; not sure if I'm doing something wrong but it wasn't obvious that I was). The vibe, graphics, SFX etc is all very good though. I think you could probably turn this into a very fun game with some thought about how to make it a bit more of a challenge.

FredEx by ScrapMetal 2023-05-12T18:28:53Z

Quite funny. By *lightly* driving over the first rock I did manage to not absolutely destroy all the packages... but I'd say it's probably a bit too tricky.

The SFX were funny. I think the game is a bit short in gameplay but funny to imagine where you could take this :)

Sadmazon by Olivier Millochau 2023-05-12T18:42:28Z

Hahah, enjoyed this. Tricky but good. Also appreciate why the logo matches 'sadmazon' :-).

Salty Coins by Alexascher 2023-05-12T15:23:17Z

This was surprisingly addictive. I'd say that it wasn't very obvious what planks the carpenter was referring to (and to be honest, it seems quite expensive compared to buying the healing spots on the map if there are any!). It also wasn't super obvious to me that the crew could get by on rum only until the note in a bottle kind of implied it :). I had fun; thanks

Delivery Island by Kiddy 2023-05-01T22:15:23Z

Very cute but agreed the controls are a little bit difficult. Music seems like it was ripped from Stardew Valley? Potential copyright issues aside, I don't believe this game should be accepting audio ratings. (I don't know whether the graphics were taken from elsewhere and hence also need ratings to be withdrawn.)

Ahead Only by denilseven 2023-05-01T22:29:18Z

I found the steering very very difficult! I would have to concur with the other commenter that the penalties are super harsh and the rewards for making a delivery too small in comparison (maybe I'm just an awful delivery driver).

I am grateful that the game wrote off my debt and left me with a score of $0 at the end though, hah!

No Matter the Cost by Jaco van Hemert 2023-05-01T22:21:54Z

Very well polished; very well done.

Reflex Redeemer by Mediflect 2023-05-12T18:14:04Z

This was really fun. Not sure how closely it really fits the theme ;-) but it was so good I played the whole thing. The music is good and really adds to the experience. I quite liked the motion mechanics and the way they're displayed, plus the demons that you can use. It felt really intuitive despite not being familiar gameplay to me at all. As I said, I had a lot of fun overall.

One thing I would remark upon is that I found the level selection menu slightly unintuitive, somehow it wasn't clear how to start the game. Might just be me being silly though.

Deliveride by kierogi 2023-05-01T23:01:14Z

I'm not sure what I'm doing with it ... I can see a planet earth and a car on a black background. I can control the car with arrow keys and drive it in the blackness and eventually reach the edge of the blackness/screen, but nothing interesting seems to happen? Have I hit a bug?

Postman Path by reivilibre 2023-05-02T21:44:01Z

@krash Please try the 'full screen' link. I think there's something missing on the LDJam site even though the embedding guide says it's supported :/

Pigeon Post by Mantook 2023-05-01T22:40:19Z

Excellent, excellent game. I didn't quite get that you could add multiple letters to the rolls the first time round (duh). The ambience, graphics and sound are just spot on. The concept is very funny but also very challenging. (For me, it gets too unwieldy too quickly but possibly just me! Having to remember the destinations for the gradually introduced pigeons is a nice but difficult touch whilst busy wrangling piles of letters in priority order..).

Devilery Delivery by ellaris 2023-05-01T22:54:21Z

Sorry but will add to the concerns about requiring a special browser to play. The browser isn't even available for my platform. I hope you will consider using some different technology next jam so more people can play! :)

Sign Here by Teleporting Biscuit 2023-05-12T18:37:37Z

This seems to be quite an original idea β€” I thought it was quite innovative! Sort of a real-time puzzle :).

The 'honk honk, delivery' SFX gets a bit repetitive quickly; recording a few different variants or otherwise spicing it up would have been a good touch. The tutorials weren't *extremely* clear about which boxes were the heavy ones... I learnt the hard way that it was the big ones (kinda obvious, but at the time I was wondering what the red tape was). Maybe this is fine though, learning the hard way is one way to do it :)

LD54 — Limited Space

Profits in Proportion by don.shinski 2023-10-08T23:08:16Z

Really clever way of doing limited space with an art game! When making our art game we were wondering how we could score a user's painting, but never thought of doing pixel comparisons, scoring it by colour distance (I assume?) and displaying the score in real time. Restricting the pixel grid, palette and time all at the same time makes it a good challenge to try and get the most match whilst not wasting time (plus when you don't have any green but need green, you have to choose wisely! :D)

Screenshot_20231009_000541.png

(not an artist :-))

Shop 'n Block by Franci 2023-10-08T23:19:43Z

Very adorable. I was also confused about how I was 'winning' (by pressing W) β€” I suspect this was some unintended cheat for development (?). I know it should be obvious, but would have been worth saying I'm meant to use the mouse...

I didn't feel challenged enough and although there was a score counter increasing, it felt a bit aimless. I suspect you might have had more ideas in mind if time allowed (?).

Some losing condition would have probably added a bit of challenge. I did find the cat and its obstructions cute.

I wish I could zoom out by reivilibre 2023-10-18T08:47:32Z

Indeed, a big thanks to everyone who played and particularly everyone who shared their results :) β€” it's nice to know that other people have the same *'elite'* artistic skills as me (*cough cough*)! There have been some excellent jobs done too; I'm sure they would have come out perfect if only you could have zoomed out :D. (How many people felt themselves reaching for Ctrl+Z or Ctrl+minus?)

Admittedly it took us a lot longer than usual to think of the concept for this game; the theme this time was quite tricky! I'm very glad to hear that we seem to have managed to make something decent of it anyway :).

@100th-coin Thanks very much for taking the time to make a recording! It's quite interesting to actually *watch* someone play your game; glad you eventually discovered the brush sizes and sorry we didn't include the background colour in the palette for the horse painting (I think this was accidental, but maybe it turned into an interesting challenge to cover up your mistakes anyway? :D).

Commuter by Catulus Zesmar 2023-10-08T22:53:06Z

As others said, the hitboxes were very cruel; polygons or ellipses would have been a better choice and not too hard to do in Godot but there's always something you learn for next time :).

Glad someone did this idea (I was thinking of doing something like this). The music and sounds are hilarious. Thanks for giving us this piece of art.

Defrag by henk 2023-10-08T23:14:13Z

I also didn't quite grasp what the triangle half-cells were. But the concept is great and entirely on theme. :)

LD57 — Depths

Departments of Depth Corp. by reivilibre 2025-04-10T17:20:24Z

Everyone commenting thus far, thanks for playing & very glad you enjoyed!

---

@pierogo

Sorry that you got beaten by the machine (do we need to publish answers x))! But thanks for taking the time to observe some of the off-the-main-track details :D

---

@fireye

I think I probably should be blamed for the performance issues, I imagine it's probably the pathfinding for all the wandering employees (particularly managers...). Sorry! But thanks for sticking through anyway :)

---

@exofrenon

> The graphics are textbook example of what is called β€œprogrammer art”

You might have a point there :D, we are programmers by day. The main player character was a horrendously rapid mockup that was to be a stand-in for a better asset β€” so very purposeful programmer art β€” but we liked how frazzled he looked, so in the end he stayed as the main character :D.

I think that is probably the most programmer art-y piece there, though I guess the actual employees are a bit nondescript, without any particular distinguishing features or even arms and feet! (and of course they all look the same) β€” on purpose since that makes them feel less individual, which was the vibe we wanted, but yes I guess that is easier to draw too ;-).

Very happy you enjoyed the managers' room, I did probably spend longer than I should have, on making them have a good time.

27Β°59β€²17β€³N 86Β°55β€²30β€³E by Akinat0 2025-04-09T21:36:15Z

I have to admit I don't really understand the rules of the game and didn't manage to actually win. Is it costing me more time to go up the solid white lines? Or should I purely just go point to point in e.g. a clockwise pattern?

I didn't win but there appears to be a bug whereby on your last travel, if you lose and wait a little bit, you see the 'You win' screen :D

I also found it non-obvious that you could drag the map with RMB β€” I actually did read the instructions too, but don't seem to be mentioned there?

The visual design is simple yet excellent β€” I especially like the dotty pattern of the graphics β€” and even the click sound really fits :)

Diggy Diggy Shroom by Yatsu 2025-04-09T22:10:35Z

I really enjoyed that! The whole vibe of the game is just right and the controls are pleasantly simple. On theme too, which is always a bonus.

I was disappointed to reach the end; would definitely play a longer version! :)

At first, I had a bug at first where the instructions were out of sync with what I'd just done, I may have done something too soon/before I was told, which made the instructions tell me to do something I just did and it took me a while to figure out what I was meant to do to advance.

I also found the 'The enemy has gone to regroup!' message was repeated every time. Not sure if you're aware of that one :)

All in all: Ore-some! (ok I'll take myself out :D)

LD58 — Collector

Blackmail.exe by ildfuglen 2025-10-07T20:23:18Z

The game looks really good, especially the CRT aesthetic, but I don't understand the game mechanics and the readme is a bit unfulfilling in this regard. The icons in the readme also don't line up with the ones in-game which is doubly confusing.

The sound effects are really on-theme.

Overall I'm just thinking that it would have benefited from a bit more hand-holding/tutorial and maybe some tooltips on the controls (like the Juice slider).

Runesmith by Baturinsky 2025-10-07T21:54:39Z

I really like the underlying idea, but the UI is scary :D. I can easily see how this would take a whole weekend to put together, though β€” seems to be a really complex and developed mechanic.

As the other commenter noted, would be really nice to see this put on a game β€” as it is, feels like a game mechanic with a simulator for that game mechanic :). I would really like to see the result of that!

In the meantime, a walkthrough and/or a couple of examples would probably have been nice, to make this a little more approachable.

Collect all these stones! by Xahon 2025-10-09T20:40:45Z

Really enjoyed optimising in this game! I've played it twice so far.

Screenshot_20251009_213524.png

le Collectionneur Britannique atteint de Syphilis by mackain 2025-10-07T21:01:09Z

This really betrayed my expectations (in a good way!) and had me cackling with laughter. I wish there was a bit more continuation/purpose to it (but makes sense for the jam of course) but other than that virtually everything was spot on.

Really love the art, the little details in the animations, the concepts of the minigames and the sound effects (especially nom nom of the mummies) too.

Even the title page and the map views are really cohesive.

A cracking game, well done :)

Theme Collector by 8BitCharlie 2025-10-07T20:30:05Z

I didn't play this because I don't have a ZX Spectrum knocking around, sadly :D But that idea alone is hilarious

Wondermiddel by Answer21 2025-10-07T21:47:30Z

Sorry I haven't played β€” This isn't a HTML5 (web) game, appears to be a Windows game (.exe, .dlls, Unity). Please fix your link type so people don't download 600 MB just to find out it doesn't work on their platform. Also, a cover photo would have been good :)

Liquidity Crisis by Cizec 2025-10-07T21:42:29Z

The game appears to be broken in both the embedded frame and the itch.io page

Research Collector by milu raien 2025-10-07T21:45:20Z

I haven't played the game since it doesn't have a version for my platform, but as a thought: a bit more of a description (and a cover photo) would have been good here. And of course it depends what engine you are using but web builds are always a plus. Good luck :)

C.A.P.S by zowell 2025-10-07T20:26:08Z

If there's a web version now, it's missing a link to it in the links section (maybe the description altogether, though perhaps I just missed it), any chance you can add it? :)

Give Me A Grin by Millie 2025-10-07T22:13:05Z

Hilarious game idea, but by golly was it hard! I feel like you have to get quite lucky with your spawn in order to have a chance (or am I just a sore loser :)), it hurts being old and slow! I appreciated the art and the game font. The music brought it all together. An all-round solid small game.

I mirror the 'skippable text' suggestion from @binaryDiv; on the other hand the 'Again' button did skip the dialogue, but it for some reason didn't work on the first load of the game

Better Hurry Up by Iriska 2025-10-07T21:18:40Z

Lovely graphics with cohesive atmospheric sound effects. High quality; surprising for a first game!

If I can make some suggestions for your next game, please put the instructions or at least controls in-game (so it's easier to relate the controls with what they do). And it looks like WASD is supported for movement, but the keybinds aren't using 'physical' keys, which means on a non-QWERTY keyboard the WASD layout is messed up. (You definitely aren't alone on this, probably a quarter to half of the entries I try have this problem :))

Starbearer by Zillo 2025-10-07T19:46:10Z

Decent platformer with a well-designed map that provides a reasonable challenge :). Great art.

Found the jump sound effect a little repetitive; maybe could have been spruced up with a few more variants and maybe pitch changes, but that's a really minor point. Well done!

Garbage Collector - C# Ref by RohakarOntari 2025-10-07T20:04:24Z

Took me a while to understand, I got -847$ on my first run, haha. On my second I got 52$, which sounds like a terrible score but I'll take it!

Fun game and I like the 'garbage collector' character, somewhat let down by the difficult documentation (would be nicer if the instructions/controls were visible in-game; I ran out of road and had to switch back to this page to get the keybind for R).

> I don’t know how I did it, but if you start a run while having you path not touching the door, the screen change but the vacuum-run does not start.

I also ran into this bug just now (on the Unity Play link)

C-C-Collector by Discomorphine 2025-10-07T21:38:35Z

First of all, a technical point: the game took 2 minutes to load, the browser says it is 208 MB (with CCC.data.br being most of the weight). Maybe you are missing some asset optimisation?

Then the initial splash screen for the game, it wasn't obvious how to move on to the next stage. I thought the game was broken at first. Please write the keycode to advance or accept a click :D

After that, good game, with some nice puzzles! And the cutscenes were funny too :) The crocodile tooth indicator at the bottom left is really well-illustrated and a nice touch.

The box was a little fiddly (had to 'bounce' it off the wall because I got it stuck in a corner, but at least it was possible to get it out). That said, it was especially satisfying to finally line up the box correctly so the fly would get stuck on it for long enough for me to catch him >:)