klinsmannhengles 2023-01-09 22:07
It's a very interesting puzzle game. And the transitions between levels are really cool!
Foon → Ludum Dare Explorer → LD52 → Agricultural Ascension
By sibi and chuchugeralt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 77 | 4.00 | 28 | |
| Fun | 108 | 3.90 | 28 | |
| Innovation | 125 | 3.76 | 28 | |
| Theme | 477 | 3.59 | 28 | |
| Graphics | 191 | 4.07 | 28 | |
| Audio | 158 | 3.71 | 28 | |
| Humor | 608 | 2.31 | 24 | |
| Mood | 194 | 3.80 | 27 |
It's a very interesting puzzle game. And the transitions between levels are really cool!
Inventive, with good visuals and audio! As intended, I found it quite relaxing to sit and puzzle out. My only gripe is that I experienced some bugginess with the undo button, creating stacks of flowers that seemed to be a drain on performance. Other than that, this was a really great experience!
Love it! Would be very a zen and relaxing game if I didn't have to use my brain so much XD
I love a puzzle game and thought this one was a lovely idea. Kept me hooked for a while. Its a shame some of the tiles don't always fall off properly making it hard to see the puzzle.
This is a very well made puzzle game. I got to 10/10 on the areas before giving up because I suck at puzzles, but the puzzles were very interesting. I was also really impressed by the physics-based animations of the pieces. The undo feature had a really cool animation along with it.
This was very fun! Will play again. :)
Really nice visuals and presentation here, makes for a very chill experience (at least until you get to the proper hard level 10 puzzles :P) It's picked at my brain quite a lot, the puzzles are very tough and well designed.
It'd be nice if it were possible to restart the level from the very beginning, rather than press the undo button multiple times, but that's a petty gripe compared to the positives.
This is great. Interesting puzzle game. The name is first of all amazing. But besides being an interesting game based on a really simple mechanic, you have managed to create an aesthetic and sound image, that gives me this feeling that there is something here we don't see. It makes me question what I'm doing. What is point in arranging these plants in specific patterns. And for who? Really great job in my humble opinion.
An excellent puzzler! I do love the look, the sound, and the overall impression it all adds together to make. The gameplay itself reminds me a bit of a rubik's cube... brain-teasy in just the right ways.
Nicely done!
This puzzle is really interesting, the easy is not so easy when you are on high levels. I tried the hard one but didn't success. Love the graphics 3D and the music, it's so smooth and relaxing.
Fantastic game ! Puzzles are great and the art is amazing. Really enjoyed. Good puzzle design is difficult in a game so well done !
Got through all of the Easys and up to 9/10 of the hardest difficulty. Super fun puzzle that I had to pull myself away from :)
Really cool and rich concept and seems like you could easily release this as a full game!
Really amazing, puzzles can get head scratchingly great. love the look of the game too, could see this as a great mobile game well done!
The first puzzle game I found in this jam and I find it very successful! (On the other hand it's confirmed that I'm very bad)
Really interesting and challenging puzzle game! I love the laid back vibe- it feels like I could sink a lot of hours into this just chilling out whilst I solve puzzles. Fantastic work!
Nice game. Music fits the general vibe very well. The art is pleasant. When the puzzles get bigger it get harder to see the pattern you need to get, but the colors help with that. The sliding animation and sound are well made. I loved how the undo feature worked, that you were able to go back a few steps rather that starting at the beginning immediately. Had to really focus and start thinking hard with this one.
I spent like 10 minutes trying to figure out 9th level but couldn't make it haha
Wish you could record a video with a playthrough of all levels :)
super fun game with super fun puzzles aaand awesome graphics
I got stuck on level 8, haha! This is a tough one.
levle 8.png
Overall, good game. Solid presentation, the game is very simple to understand and once you figure out how everything works it becomes an excellent puzzler. Unfortunately the game got very laggy for me in the later levels, and it became much harder to play the game. Other than that, good work!
Really polished, well done!
A very cool puzzle game with simple mechanics but some deviously tricky levels! The difficulty curve was really good, and I was impressed how many cool puzzles you got out of having only 2-3 types of tiles on the board. The graphics are nice, and I like how you even have real-time lighting and shadows on the board and chains below while you're moving pieces around. Great work on all the fun and interesting puzzles!
Overall this is my favourite game so far, I love the uniqueness of the puzzle style. I think the simple board graphics mixed with the more complex tile graphics works super well. I managed to get to level 9 before my drunk ass gave up. It felt super satisfying getting a level done, and the animation at the end of each level was super clean.
Great idea, to make a one face of Rubic's cube. I also get reminded of abstract board games that have few simple mechanics, but great depth. The `undo` button definitely helped to refine solutions to the puzzles. The music and audio are pleasing and fitting.
How do you manage the difficulty of puzzles a _segment_ (lvl 1 -> 10). I see that the puzzles are created by taking the final version and shuffles around a number of steps. In my intuition it looks like:
``` numMaxShuffles = gridSize - 1; step++; if step == numMaxShuffles { step = 1; gridSize++; } ```
Where `step` is the number of shuffles to do to get a puzzle. I am not sure this creates truly increasing difficulty experience, but for gamejam this is more than sufficient.
Somehow this game is relatively performance heavy for what it does. Especially when adding adding/undoing new tiles. I would guess either pattern checks of sliding is done a bit inefficiently.
I would love to get a shortcut key for undo button. Another quality of life feature would be to on-hover hilight over tiles whenever the tile is in right place or not. Sometimes I spent more time comparing what I need to get with current board rather than thinking how to get there.
Now if you add hint button (since you can record shuffling actions and _reverse_ them) and allow users to create and share their own patterns in game you have a quite a decent mobile game :slight_smile: :thumbsup:
The graphics are super slick, and the animation are oh so satisfying. Smart without being a brain burner, and perfect size for a jam. Simply a gem