Micro Trooper by Split82 2017-12-05T22:45:03Z
Very nice and polished graphics. The game is also very fun to play.
Foon → Ludum Dare Explorer → Users → Manan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Ethereal Fruits | jam | 114 | 3.94 | 3.39 | 3.68 | 4.02 | 4.10 | 3.92 | 2.78 | 4.26 | |
| 2022 | 50 | Delay the inevitable | Ancient Hogs | jam | 333 | 3.81 | 3.52 | 3.50 | 3.47 | 3.63 | 3.85 | 4.07 | 3.40 | |
| 2021 | 48 | Deeper and deeper | Loach Dive | jam | 413 | 3.82 | 3.87 | 3.64 | 3.69 | 3.80 | 3.85 | 3.80 | 3.88 | |
| 2017 | 40 | The more you have, the worse it is | Debt Dump | jam | 739 | 3.26 | 3.36 | 3.18 | 3.57 | 3.02 | 3.71 | 3.21 |
Very nice and polished graphics. The game is also very fun to play.
This game was fun to play and the graphics created a nice atmosphere. The concept is a pretty interesting take on the theme too. Good job!
This is a really cool interpretation of the theme. I also like the neat graphics style. I would, however, recommend adding some kind of win condition or way to advance.
The graphics in this game are really nice, and it was fun to play. I would suggest having the player fight more than one creature at a time.
Although the controls were a bit difficult at first, this was fun to play. I love the animation on the main character.
Very nice game. I liked he grainy texture, but I think a little bit of acceleration on the steering would be nice, as the controls feel way too sensitive.
This game was really fun to play. My only complaint is that the jump did not work 100% of the time. Other than that, this is great!
This is incredibly polished and fun. Well done!
I liked the mood of the game. I found the controls slow and the game seemed a bit too complex. I was also unsure of how to beat the game. Still, I enjoyed shooting the mines and liked the camera shake effect.
Really fun game. I liked how the doors would burst open and you have to quickly spray water on yourself. One thing I got a bit frustrated with was that I would accidentally release the spacebar and jump into fire. Music and sound effects would definitely help. Great work on the particles.
Reminds me of QWOP. Took me 30 minutes to beat, very well tuned. Great job.
Awesome game overall. I found the text elements a bit intrusive to the driving part, and it almost felt like I was playing two separate games at times. I also found it a bit strange how the vehicle would spin around in the air when damaged. I liked the atmosphere and graphics a lot though.
Excited for the post jam version! I don't know how you come up with such innovative mechanics.
I'm not smart enough for this game, I got to level 4 without having any idea what was going on. But nonetheless I enjoyed the aesthetic and the sounds of the squares. Very nice visuals.
Very high in the fun category! I didn't understand how to throw the ball at first, but it was a great mechanic once I got the hand of it.
I was immediately drawn in by the beautiful art style! Sadly, my crappy computer struggled to run this at more than 10 FPS. Some graphics settings would be great, but that's hard to implement in 72 hours.
I started laughing out loud when I kicked the well and it exploded. I honestly have not enjoyed any other game as much as this one, amazing job!! I almost gave up on finding the farmer at the start, but I'm glad I didn't. The depth to this game is really impressive.
Very satisfying controls, and nice graphics. I reached the bottom of the map and it wouldn't let me go any further, which seemed a bit strange. Felt tight and responsive.
It seemed very cool. Sadly, I could not figure out how to beat the first level. I liked the flying jellyfish a lot though.
I love the mood and concept of this game, but I couldn't get past the void parkour part, as I would die trying to use the pogo stick. Still very fun overall.
This was a genuinely horrifying experience! I wasn't sure what to do once it was completely dark, but I ended up at level 74 before I heard a bunch of screaming and demon sounds and died. I love the death animation too. Very original.
Interesting experience. The text seemed to get progressively slower as the game went on, which made the final parts take a really long time.
Fun little game, there is a lot of potential for interesting effects you could apply as you get deeper and deeper into the dreams. I liked the one where you were hidden with the windows.
Very well executed, good graphics. The reloading mechanic was confusing to me, and for a while it seemed like I simply couldn't reload. Other than that, well done.
This was great, I loved the painted art style at the beginning. I wish there were more levels!
This is a great concept, although it seems like analyzing the positivity of the words wouldn't be very reliable. I love this interpretation of the theme.
I like it! Most people made either a diving game or a digging game, but you made both! The tutorial was funny and I had a good time playing in arcade mode. My only complaint would be that the controls are a bit awkward and not very responsive.
I love the art style and character model. The mouse sensitivity was very low, and the oxygen bar system could be annoying, but I had fun riding the fish.
You did a really good job with the dream-like aesthetic. I knew that this theme would have people addressing deep topics, but I knew I couldn't put in the thought to do something like that. I'm glad you decided to.
Most of the art looked polished and cohesive, and there were some nice lighting effects. The bears were really scary! I froze to death after collecting to propane tanks, and I wasn't really sure where to go from there. Nice game!
A great idea, and very well executed too. I like the chill music and the drums were a really cool addition. This has a really high replayability because of the upgrades.
Really cool how this game is multiplayer but does not necessarily requite multiple people so people can still test it alone. I was confused at first at how the yarn delayed the cat, but I had fun trying to stop it. The art is really cute and the music was nice too.
Really impressed with the scope of this game. The mood and overall aesthetic are really well done. The controls were a bit floaty, but overall really good.
This game seems really well polished. I really enjoyed the aesthetic and the colors and all the effects. Controls felt solid too. Unfortunately, I was really confused about what to do once I got to the bottom. I think maybe some sort of explanation/tutorial would go a long way. I just didn't really understand the objective of the game.
The art is really impressive, and I loved the intro scene. Very cinematic. Also really cool that you were able to include a leaderboard. For the gameplay itself, it kind of seemed like I died at random because it was hard to tell when one of the ninjas was targeting me. The focus seems to be on the aesthetic though, which was really well done.
This game is awesome. I love how you can build on your knowledge to figure out how to survive to the bottom and warn the others. It fits the theme really well. It was also nice how it got darker and darker as you went down. I often couldn't figure out which direction to go on the way down. It's also really impressive that this was using a custom game engine.
I found the premise behind this game hilarious. Those damn bards. I also loved the designs of the cat creatures, and the giant things with swords were really cool. The music was also really nice. I felt like the combat mechanic could have been more satisfying, but this is a really impressive project for 3 days. I couldn't figure out how to beat the game. It seemed like I had prayed at all of the altars and I wasn't sure how to get to the mountain.
I love this game so much. It continued to amaze me as I progressed through it. The tea bag is adorable, and I loved the mug's reaction faces. The gameplay itself was also really fun, and the swing mechanic was really well done. One thing is that W wouldn't let me jump, which was kind of annoying. Still I was motivated to finish the game. The candle dragging mechanic was really interesting too.
I really liked the models and the design of the ship. The acid leaks were really cool looking, and I loved the electrical coil design most of all. I couldn't figure out how to press the 4 keys, and it seemed like the tasks were really glitchy, but it could just be because I was playing online.
The overall atmosphere was really well done. The music was very calming, and I loved the artwork. I was also really impressed by the writing, there was a lot of detail put into the story. The gameplay itself was not the most exciting to me, and it took me a while to figure out where to find the rabbits. But this was made up for with the aesthetics.
Very creative little mini games. I appreciated the quickness of the game, and it illustrated the point well. My favorite level was the zombie one.
I really liked the idea behind the gameplay, but a little extra instruction or explanation would be nice. I wasn't really sure how any of my actions were affecting the people. I also thought the idea of the delay behind actions was funny, but it can make the gameplay feel bad (if there were some animation to let you see your powers travelling I think it could help).
Overall, given that you ran out of time, this was a good conceptual start, and I can imagine the more developed final product would be very enjoyable.
The art and mood of the game were really well done, and the story was told with impressive depth. The music was really nice too. The paper confused me a bit at first though, and I was originally confused by the ending.
Other than the inconsistent jumping controls, very solid game. I think the method of attack could have been more creative, but the art and atmosphere were well put together.
Great game, cute drawings and the mechanics feel very nice. I liked the art style a lot.
I really liked the low poly style and the mushroom theme. Seems like one of the best ways to use the theme. Loved the woods walk.
Very nice, reminded me of old flash games. The mood it created was very chipper and nostalgic. My only criticism is that I didn't really understand why it was necessary to have the leaves covering the apples when the mouse isn't hovering. The controls were very nice, with the interaction between the vehicle movement and the boomerang.
Great game! My max score was 173 pollen. I liked the music a lot. Good job for your first time using Unity.
This is a very well made puzzle game. I got to 10/10 on the areas before giving up because I suck at puzzles, but the puzzles were very interesting. I was also really impressed by the physics-based animations of the pieces. The undo feature had a really cool animation along with it.
@ahintoflime I wish I knew how to make skyboxes like that, its from AllSky Free. And thanks, I spent most of the time trying to figure out how to do the random tree generation.
@owca Thank you! Your feedback means a lot.
Really fun puzzles. It took me a while to understand that you could shake the fruits off of trees by throwing fruits at them, interesting mechanic. The puzzles were quite challenging for me, but I liked the platforming aspect of the game a lot.
Brilliantly designed puzzle game. I am very impressed that you were able to come up with and implement this so quickly. The sound design is very pleasant and I love the graphics for the tree. The animations are beautiful.
I enjoyed the progression of the game. It got harder to see as you went down and the enemies became more challenging. I also really like the lofi music. Great graphics too.
The graphics and models were really nice. The UI was polished. I still felt like the gameplay was lacking and did not have much tactility, just not the most engaging. But great entry overall.
The graphics and models were really nice. The UI was polished. I still felt like the gameplay was lacking and did not have much tactility, just not the most engaging. But great entry overall.
I love the idea of this game and I particularly like the animation of the clock. It's a very original concept. Unfortunately, I wasn't really able to figure out how to play. I couldn't figure out how to remove the fallow, and the game kept ending when I still had cards.
Great game! I was quickly overwhelmed by enemies but I enjoyed the progression a lot. It was difficult to run from the enemies, so I mostly upgraded the movement speed. The effects were well done.