Foon → Ludum Dare Explorer → Users → Omid Ghavami
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Wrath of Malik | compo | 2.75 | 3.00 | 2.50 | 2.50 | 3.00 | 3.75 | 2.00 | 2.75 | ||
| 2021 | 48 | Deeper and deeper | Asquid | compo | 790 | 2.90 | 2.37 | 3.76 | 3.10 | 3.05 | 3.30 | 1.71 | 3.28 | |
| 2017 | 40 | The more you have, the worse it is | IMP | jam |
Great game! Really good feeling in the controls, and obviously great nostalgia. I think also that the quality of the level design was apparent on the trip back, where you usually reached the refuel pad just in the last second -- great fun! Nice little touches as well like suddenly there is a giant tree there underneath the ground :) Just wish there would have been some little reward for finishing the game at the end though, like the ship flying off into space or something.
Very nice! Graphics are really good, and a nice concept. Some music on this would lift it a lot as well!
It is too easy though, I think with the speed that the game has (before the speed up during infinite sequence at the end) it would be more fun without the hull concept and instant fail on collision. Now you just cruise through the levels without a real challenge.
Great game and well polished! Lovely creative mechanic with the hook, worked really well, and the level design was high quality considering you only had 48h! And nice touch with the ending. The graphics obviously simple but looks and feels good and very consistent. Music was great too and the few sound effects fit in well with the rest. Slightly too easy, but in an extended game would have probably been just the right level for the introductory levels -- I am not usually good at these types games but more or less breezed through it.
I wish that I could have had time to add a few more levels, there is a lot of untapped potential in the core gameplay, but too tired now.
Thank you for trying it out! Small hint: items combine when they touch!
@tim77 Thanks for trying it out!! I really appreciate the comments.
The audio is generated by overlaying sine and saw waves based off of the movement of the entities, so what you heard was probably the intended sound. The sound of the lightning when the beacons are activate is a generated white noise.
For the movement of the bodies, you can look at "update_newtonian_physics" and "update_string_physics" functions. Basically, there are two physics simulations running: simple "classical mechanics" (well, a cartoon version of it) with collision detection and response; and a spring physics simulation between interconnected parts of an entity.
The look of the game is all just solid color rectangles. The rest is some math to simulate some form of lighting/shading.
No engine; I use SDL for rendering the rectangles, writing to audio buffer, and handling input. Everything was written from scratch for this competition; well, I reused my old algorithms for collision detection I wrote for a previous Ludum Dare (find_intersection_between_lines, test_collision_against_line, test_collision_against_box) and the set of basic colors used is something I have reused for many years now.
@fdk Thank you so much for the kind words and for taking the time to play it! I am touched by the way you described the experience, I was hoping to achieve such an effect reminiscent of what I have personally felt from some old games from my childhood!
Thank you everyone for trying out the game!
I have added short hints to each level following your feedback. My initial idea was for the player to have to figure everything out on their own, but perhaps not suitable for this format were people just want to quickly try something out for a few minutes.
@ariorick Thank you for playing the game! I didn't find a good balance between the "action"-part and the puzzle-solving: the game is a bit too fast to match the difficulty of figuring out the puzzles. It needs a lot more polish to be a good game. I agree about the similarity of visuals between our games! I tried your game, very nice game!
@manan Thank you for playing it! Good job getting to level 4 still, that is not easy! As I mentioned in above comment, I think the game got a bit too hard due to bad balance and lack of polish on the game design.
@aeveis Thank you for playing it until the end, and for the spot-on feedback! I agree with all your points. As I mentioned in another comment above, I failed on getting the balance right between the "actiony" physics part of the game and the puzzle solving, mostly due to not having a concrete idea of what the game was going to be until late during the process. A quick restart button seems obvious in retrospect, at the time I was so focused on automatic detection of fail state (which I never had time to complete) that I completely overlooked the simpler solution of just giving the player ability to manually restart the level! :)
Really glad to hear that you started thinking of them as animals, that was my hope! The "cow" was initially a chain of 6 pieces, which is why it is still a "worm" in my head. But the gameplay was way too advanced with 6 symbol patterns to feed it, so I eventually simplified it down to 2 but then it didn't look like a worm any longer.
Really liked the concept and levels were fun! Music fits the mood well and game looks nice and consistent! The only downside I would say is that the physics is a bit floaty and unreliable for a puzzle game: got myself or the cart stuck multiple times. Lots of potential in this game idea!
Really fun game! Great core gameplay and nice pace, instantly puts you into the action when you start over. Nice, addictive. I really liked the music too!
Very peaceful and relaxing mood! Almost like being at a spa with a view :)
Very good game, love the graphics, and the audio is great as well! The concept was interesting and fun, but the rock throwing was quite difficult, specially on a Mac without two mouse buttons.
Fantastic game! Look and feel is brilliant and the gameplay is really fun!
Beautiful game and fantastic overall atmosphere and mood! Really good level design too. I really like the concept as well and the simplicity of the input. It is very difficult, but I think with this type of game it almost has to be difficult or it becomes too short. Great job on this!
Very nice and relaxing game! Really like the visuals and the music to go with it!
Screenshot 2021-05-02 at 12.12.45.png
Fantastic game! Very high quality, fun, and innovative! Really cool, liked it a lot!
@holyblackcat Thank you for trying the game and spotting that bug!
The game doesn't do time interpolation mainly for stability of the physics code, so it's meant to run at 60fps but the emscripten-based WASM build did not enforce the frame rate. I've attempted a bugfix for this, but can't test it since I don't have a high refresh rate monitor! :)
@jsloth Thank you for trying the game! Haha, I think I played the game too much during testing/balancing and I kept making it harder and harder since I got better at it all the time!