FoonLudum Dare ExplorerLD50 → Wrath of Malik

Wrath of Malik

By omid-ghavami

View on ldjam.com

CategoryRankScoreCount
Overall2.754
Fun3.004
Innovation2.504
Theme2.504
Graphics3.004
Audio3.754
Humor2.003
Mood2.754

Comments

holyblackcat 2022-04-04 16:39

An interesting game. Making the walls react to the sound was a great idea.

Respect for writing this in C. :)

Found a bug: the game speed seems to be tied to the refresh rate, so it's almost unplayable on my 144hz monitor.

jsloth 2022-04-04 17:56

Nice looking game! Maybe a bit too hard right from the start. Atleast for me. Would have loved to just cruise and jam to the awesome music but I just kept dieing instead. :'D

Nice game overall!

omid-ghavami 2022-04-05 07:53

@holyblackcat Thank you for trying the game and spotting that bug!

The game doesn't do time interpolation mainly for stability of the physics code, so it's meant to run at 60fps but the emscripten-based WASM build did not enforce the frame rate. I've attempted a bugfix for this, but can't test it since I don't have a high refresh rate monitor! :)

omid-ghavami 2022-04-05 07:56

@jsloth Thank you for trying the game! Haha, I think I played the game too much during testing/balancing and I kept making it harder and harder since I got better at it all the time!

swordmage 2022-04-08 22:29

highscore wrath of malik.jpg

I think I had a gun run there with many turrets, a lot of fun in general and no big issue with the frame rate. The music and the level really worked for me.

vixenmink 2022-04-09 03:06

Very nice. I like the increased difficulty as more targets come to get you. The fact that most of this is generated in-game is pretty awesome.

- Maybe add a gradual bring up of the explosion audio or lower it overall. It caught me off guard once I began to shoot. - Also maybe put a 'sensitive to lights' warning for this game. With the pure black background and radiating colors on the edges, it could be a little much for that audience

Great job