FoonLudum Dare ExplorerUsers → zbugba

zbugba

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202353Delivery👥Ninjanitorjam4983.653.553.453.773.403.69
202352Harvest👥Grim Harvesterjam3263.603.603.673.672.953.56

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by zbugba

LD52 — Harvest

Star Harvest by Geckoo1337 2023-01-19T20:04:24Z

I remember playing mobile game like this ages ago. Cool entry, but you shouldn't automatically submit anything to a place that is publicly accessible without asking for a permission. Especially if you include things like computer name.

Star Harvest by Geckoo1337 2023-01-21T14:16:00Z

@geckoo1337 it's about the fact that you collect this information and send it somewhere without any consent. The point about using FB is silly given you must accept T&C in order to use FB so it's your fault. You never asked user nor have you informed that anything from their PC is going to be sent to a public site.

The Dark Forest and the Memories of Harvest, of One Autumn's Days by Tygrak 2023-01-12T22:59:24Z

Atmosphere of the game is great. The visual style though really hurt my eyes, it's really hard to look at the screen and focus on anything. Might be just me though. It also feels like the harvesting part of the game is only there because of the theme, doesn't add anything to the game itself which is a shame.

Otherwise, nice entry :)

Lunar Harvest by blubberquark 2023-01-19T19:57:50Z

It wasn't clear for me what should I be doing with the cows at the beginning. Especially given how big is the distance between upper bound of the level (where you needto bring the cow) and the floor.

Otherwise, all good, nice entry :)

GMO Contained! by ghpxi 2023-01-11T11:30:13Z

Liked the game however I would really appreciate if there was better feedback to the player when you take action. For example when you hover over an object that you can interact with, it would be great to highlight it. When you put a food on your plate I would love to see a floating text above telling my how many calories I gained and so on.

I think it's a great concept and would be really enjoyable if you add some polish to it.

Chop Crop & Drop by Simon Rahnasto 2023-01-14T10:56:46Z

Great entry, really enjoyed the graphics. I got stuck at the beginning I think due to too fast progression? I had tier 3 seeds with enemy having 4 armor and my attacks were dealing 0 damage to the monster. Couldn't figure out how to defeat it. I think I should have had some extra items at that point of the game?

Your Harvest by OadT 2023-01-14T11:00:23Z

Really enjoyed this one. Love the tiny idea, great execution, like the style. Indeed something refreshing. Great entry!

Agricultural Ascension by Sibi 2023-01-14T11:07:51Z

I spent like 10 minutes trying to figure out 9th level but couldn't make it haha

Wish you could record a video with a playthrough of all levels :)

Corpse Circle by Jonathan Lorenz 2023-01-14T11:20:39Z

Ez clap on 3rd attempt :D I think removing ability to hide and instead focus only on using land mines would improve player impact on the outcome. Hiding is pretty passive.

Great entry!

Soil and Toil by squimmy 2023-01-14T11:08:30Z

The HTML version of the game doesn't seem to be working :(

Fields Of Gold by Thierry 2023-01-12T22:42:35Z

Hey, it's a nice game, for some reason it's really enjoyable to watch your plants grow, so good job on the models and the grow "animiation". I have few things that I think would improve the quality of the game by a lot: - there really is no indicator whether a plant is ready to collect or not. A simple material flash, sfx, tiny pop up or anything else would be lovely - it wasn't clear for some time why I can't grow more plants but it turned out I was limited by the amount of seeds. It would be great to see a message explaining why an action failed as well as some indicator of it failing like sfx - I really hate UX on the plant selection panel and seeding. When I select a plant, plant something, it automatically deselect it. Doesn't make any sense. It should stay active until e.g. right mouse button is pressed. - There is lack of challenge in the game, I was just randomly spawning as many plants as I can based on what was my current objective and I was doing just fine. I would love the game to force me to think about what I'm doing

Propaganda by She Wrote 2023-01-14T10:07:29Z

It really sucked me in, unexpectedly. I collected all 30 heads and I wish there was more. I don't really have anything to point out that I would change or that was annoying me. Great entry!

Harville by infecsean 2023-01-14T09:26:18Z

I tried to play few times but every single time I'm falling out of the map right after double jump tutorial section :disappointed:

screenshot.png

Happy Piggy Farm 2 by TomatoOmelet 2023-01-12T16:36:40Z

Hey that's a nice little game. There was one thing that really bothered me when playing. The story says that pigs are harvesting apples for the tigers. So it doesn't make sense for them to kill any of the pig, as even if lazy, they are still a benefit. Second thing was that whenever you "harvested" an apple there was an apple eating sound effect indicating that the pig is indeed eating it rather than harvesting.

Gameplay wise, I would improve on readability of the game. If you want player to use jump ability, make an obstacle that is obvious requirement of jump usage rather than a rock that is 1/4 of pig height but is blocking her. Fence would be ideal.

Otherwise, it was nice, unexpected ending. I wonder what would happen if I collected 0 apples as well...

(we sell) P.E.O.P.L.E. by nullval 2023-01-11T17:01:06Z

Perhaps it's a matter of window size but I had to really squint my eyes in order to determine whether specific bar is an O or any other attribute. If you could improve on readability on this aspect I could fully focus on "solving the puzzle" rather then trying to guess what is what.

Otherwise, I like the idea, take a risk puzzle games are always fun fillers!

Nocturnal Enrichment by Big Cyckos 2023-01-12T23:17:51Z

I loved some little touches like the fact the drummer is actually playing animation of hitting the cymbal when you can also hear it in the background music.

I couldn't get past the second character though, whenever I grabbed their belongings, the bar was immediately going full and I had to hide. Tried 4 times, always same result :/

Overgrowth by Sheng Mai 2023-01-11T17:20:57Z

Really nicely done, had a lot of fun playing it. If I had to pin point something out it would be that it's really hard to see which growing slots are available to the player and which ones are still locked due to same color palette. If you could just gray out a little bit the slots that are locked it would make it much easier for me (that's just my opinion of course :D).

Great job again!

Grim Harvester by RoxanneT 2023-01-11T11:17:38Z

Nice entry, however there are few things I would suggest fixing: - I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor - It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them - Simple score counter would be appreciated, maybe together with leaderboards? - Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them

That's it from me, wish you all the best :)

LD53 — Delivery

Parcel Blaster 2099 by graebor 2023-05-05T07:25:25Z

screenshot1

Well done game, one of the most addictive I played so far!

Mad Meow: Purriosa's Panic by Strega 2023-05-13T12:58:12Z

I'm not sure if it's due to animations but I had a feeling that my bullets very often miss the target even though they seem to go through the enemy sprite.

Otherwise excellent game!

The White Dude by A.Bond 2023-05-04T22:39:32Z

Mate, the toad in the last level xD I wasn't ready for this haha

Well done game!

Rhino Express by Mahjoub 2023-05-02T16:00:55Z

Really lovely game, nice and gentle introduction to each puzzle mechanic. All served in a neat esthetics. If I had to pick anything to change it would be to jump to a next level immediately or at least make the "meta-map" navigable using keyboard so I don't have to use mouse at all which kind of gets me out of the flow.

Otherwise, well done!

Drone Drop by Kazatan 2023-05-05T14:36:26Z

Well I think I might have found soft hack for the game :P The game is about good aim and speed, but there is no penalty on constantly throwing parcels. So once I start approaching next checkpoint I start pressing spacebar and I'm pretty confident at least one will hit and I can already start moving to the next one. I think limiting or giving penalty on throwing parcels and missing would improve the experience.

On the other hand, I love how the drone looks like when it tilts towards the direction you are flying.

Great game, cheers!

Frontier Express by twobitadder 2023-05-05T07:09:21Z

Nice game, really enjoyed my attempts on making the deliveries! I've got to admit though that I feel like the game punish you too hard with the damage you receive when you try to fly through the sun and when enemies hit you. Given there is no way to repair your ship (unless there is?) I felt like once I get hit few times I'm screwed and there is no coming back (perhaps that was your intention).

Side question: are planets orbiting speed matching real life planets speed? Relatively of course :D

Cheers!

Deliver us from Evil by Matt Barnfield 2023-05-13T12:35:26Z

It's shame I cannot control camera movement on my own. It happened few times I couldn't see enemies health because it was off screen.

Also, is there a limit to how many cards I can have in hand at a time? I got plenty from nuking enemies with one of the abilities but I never had a chance to use them as they just disappeared.

Otherwise, great game!

Toad Pizza Express by Nazorus 2023-05-03T21:44:50Z

Nice game, like the idea of using your tongue as sort of grapple hook.

Enjoyed the audo and visuals.

Gameplay wise I would improve the wall jumping a little bit as sometimes it felt awkward to jump between two walls, not sure why. Having checkpoints would also make the game much more accessible for the game jam given people will most likely spend no more than 10-15 minutes playing the game, thanks to this they would be able to see more levels.

Last thing, the shift key is not working for the lick action.

Cheers!

Operation XP: Cy-punk Rush by Alexkik1515 2023-05-05T14:42:24Z

screenshot.png

Shame cause the game kept stuck like in the screenshot. Sorry mate, can't say much about the game

Grocery store by dUmMy432 2023-05-05T14:29:58Z

Shame I canont continue once I either lose or finish the delivery. Nice game!

Baby Delivery Service by delauraen 2023-05-04T15:56:41Z

Hi, nice first solo entry :)

I have few suggestions on the game design side that in my opinion would increase the engagement:

-- throwing a baby into a door or window grants you a score. But there is no baby limit nor penalty for just constantly throwing the baby. This let's you focus on avoiding enemies without ever worrying on hitting the door.

-- it really sucks you can't move faster/slower. Not having ability to avoid groups of enemies this way is very unnatural to this genre.

-- summing up the score given the game is not an endless runner seems at least strange. If the game has a clear ending (like yours) player should be prompted with some sort of challenge like "deliver 10 babies" rather than get the highest score.

-- finally, enemies randomly appearing right next to the character, disappearing when far away really takes away the ability to plan your route/path. This shouldn't be happening. Also the pattern they appear in is repetetive, I think they always form the same shape.

Hope you find this feedback useful and don't take it personally, you did a great job! Cheers!

Ninjanitor by zbugba 2023-05-02T00:52:12Z

@caoslourenco sorry mate, I was just preparing the page for the upload. There is a link available now.

@Roomy cheers

Ninjanitor by zbugba 2023-05-05T14:53:16Z

Thanks everyone for the comments, we appreciate them!

@josephgallear yeah there certainly is. We had a lot of ideas we had to cut out due to the time limitations but who knows, perhaps we will give it another try once we chill out after the game jam. Thanks!

Ninjanitor by zbugba 2023-05-07T15:04:08Z

@dustyredbird thank you for your kind words. You are correct in terms of art style mismatch and it is indeed due to the fact we used free package of assets. This is also the reason why we opted out from being rated in graphics category (same as audio). Sorry for the confusion!

@le-don you are right there is no menu in any form and the only way to quit the game is alt f4, honestly I have completely forgot about that, sorry!

@francis I certainly see your point, the stealth in the game is the main machanic we invested our times in and we hoped that the adrenaline rush you get when you are almost spotted would bring the joy but we are very well aware that it's far from the state of art. Regarding only having 1 treasure, yes, this is intentional. We felt like killing the player and having to start from scratch is too brutal for a game jam game thus we decided we will restart player character location and destroy one chest. This way you cannot deliver all the chests making your final score lower but you are still able to finish the game. Hope this clarifies this!

Thanks all for playing!

Daring Delivery by RyanAnsberry 2023-05-05T06:55:32Z

Nice little game. If I had to pin point one thing that really annoyed me it would be the fact I had to lift my hand from the keyboard in order to accept a new order. It would be better flow if player would just receive notifications about new order and it would be automatically accepted.

Pizza runner by chs_flws 2023-05-13T12:29:33Z

The game is not loading for me mate. You should make a backup HTML version available on itch.io which is more reliabale.

Slime Post by Sebhulhu 2023-05-05T14:51:05Z

The game is fine to play however there are two major things that I really _didn't_ like:

-- the colour of spikes is almost the same as the background colour. This is very bad given the character can move quite fast and it's really hard to notice them.

-- given this is a platforming game, what I expect as a player is a consistent movement behaviour. Unfortunately jumping in your game is very incosistent and sometimes while jumping vertically I couldn't reach the ledge of a platform while other times I could. I'm not sure what causes this but this is definitely number one thing I would fix.

Otherwise I enjoyed picking up the parcles and throwing stuff around :)

Cheers!

Sunset Delivery by nobiy 2023-05-05T07:17:35Z

Oh the traffic cars pattern at some point got really annoying and I was about to start complaining that this is not beatable but then suddenly I got the message from R&D telling me there is a jump in my car! And I made it to the end haha

That was fun, thanks for the experience!

Death Delivery by mackelio 2023-05-13T13:04:53Z

I'm not sure why but my character was constantly rotation to the right without me even touching mouse. This was very annoying to me.

Otherwise it was quite fun to look for quirks of different people and kill them!