Hi, nice first solo entry :)
I have few suggestions on the game design side that in my opinion would increase the engagement:
-- throwing a baby into a door or window grants you a score. But there is no baby limit nor penalty for just constantly throwing the baby. This let's you focus on avoiding enemies without ever worrying on hitting the door.
-- it really sucks you can't move faster/slower. Not having ability to avoid groups of enemies this way is very unnatural to this genre.
-- summing up the score given the game is not an endless runner seems at least strange. If the game has a clear ending (like yours) player should be prompted with some sort of challenge like "deliver 10 babies" rather than get the highest score.
-- finally, enemies randomly appearing right next to the character, disappearing when far away really takes away the ability to plan your route/path. This shouldn't be happening. Also the pattern they appear in is repetetive, I think they always form the same shape.
Hope you find this feedback useful and don't take it personally, you did a great job! Cheers!