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Grim Harvester
Grim Harvester
By nyvin and zbugba
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 326 | 3.60 | 26 | |
| Fun | 257 | 3.60 | 25 | |
| Innovation | 175 | 3.67 | 25 | |
| Theme | 429 | 3.67 | 25 | |
| Humor | 372 | 2.95 | 23 | |
| Mood | 332 | 3.56 | 24 | |
Comments
Really beautiful art, great ambiance to the sound design - I had some real issues with slowdown though (especially before the first enemy appeared, it spottily returned to normal speed after that). I really liked the rolling to move mechanic to determine action points. Overall, very cool!
yamzho
2023-01-11 17:17
The game's beautiful, and the sound design is great.
I like the mechanics (dice roll for movement). It felt to me that once we got bigger dice, it was easier.
Great job overall.
alaah
2023-01-11 17:35
Doesn't work on Wine, with or without dxvk
Great job. Like it.
Good mood and sound design. I think the animations could have been faster to give the game a bit dynamism (but that might have been detrimental to the mood)
And maybe I suck but I find the game very difficult x) I'm going to blame bad dice luck for that
ardcord
2023-01-12 20:25
A soundtrack that fits well with the theme. the visual is great. A game i enjoyed playing. good job.
Interesting idea. At first I thought the health is the reaper's health so I was trying to avoid the enemies then realized that is the container's health and I am invincible. Good job.
iskra
2023-01-14 11:38
Brilliant game! Great combination of graphic style and sound :wink:
Loved the graphics and sound. Loved the grid movement and tactical gameplay. At some point I became Op and couldn't lose - bene pretty fun. Great entry!
3ggplant
2023-01-16 02:56
Interesting mechanics with the dice, but I couldn't really tell how the dice rolls were changing. Some of the drops couldn't be picked up, which made it more confusing.
I liked the graphics, the the models and the colors worked really well. It was an enjoyable game loop, although getting low rolls without any alternate choice kinda hurt. I got to a point where I wasn't gonna die any more.
Really awesome entry! I found myself playing this for really long stretches of time and loved every minute of it. Love the mood and the ambience , really great design work and really fun gameplay loop! Really great entry!
Great concept, but kinda slow and buggy. Good fun!
At the beginning of the game I did not understand how to play, when I watched the trailer I completely understand, the game is very simple and clear, is to guard and kill, the style is also great, but there are a few small bugs, when the enemy stood on the soul I have not eaten I can no longer eat that soul, and sometimes I killed the enemy but his model is still there, and will jump forward, which makes me I had to kill again. But this game is fun to get caught up in and I'm looking forward to playing this game after the bugs are fixed! Screenshots attached 11111.png
For a first participation you made a solid entry with clever gameplay and a neat aesthetic. As some players I did not understand everything at the start, but the video gave me enough information. The controls work well as expected - but I noticed some bugs which could be fixed with more time. I had fun playing. Overall, you made a cool project in less than 3 days. Thank you for your feedback. I wish you the best ++